------------------------------------------------------------------------------- -- Phase: setup ------------------------------------------------------------------------------- Installing /packages/All/indexinfo-0.3.1.txz Installing /packages/All/gettext-runtime-0.20.2.txz Installing /packages/All/gmake-4.3.txz Installing /packages/All/pkgconf-1.6.3,1.txz Installing /packages/All/ncurses-6.1.20190525.txz Installing /packages/All/aalib-1.4.r5_13.txz ===== Message from aalib-1.4.r5_13: -- ===> NOTICE: The aalib port currently does not have a maintainer. As a result, it is more likely to have unresolved issues, not be up-to-date, or even be removed in the future. To volunteer to maintain this port, please create an issue at: https://bugs.freebsd.org/bugzilla More information about port maintainership is available at: https://www.freebsd.org/doc/en/articles/contributing/ports-contributing.html#maintain-port Installing /packages/All/expat-2.2.8.txz Installing /packages/All/libffi-3.2.1_3.txz Installing /packages/All/libxml2-2.9.10.txz Installing /packages/All/wayland-1.16.0.txz Installing /packages/All/pciids-20200421.txz Installing /packages/All/libpciaccess-0.16.txz Installing /packages/All/libdrm-2.4.101.txz Installing /packages/All/libelf-0.8.13_3.txz Installing /packages/All/libXau-1.0.9.txz Installing /packages/All/libpthread-stubs-0.4.txz Installing /packages/All/xorgproto-2020.1.txz Installing /packages/All/libXdmcp-1.1.3.txz Installing /packages/All/libxcb-1.13.1.txz Installing /packages/All/libX11-1.6.9_1,1.txz Installing /packages/All/libXfixes-5.0.3_2.txz Installing /packages/All/libXdamage-1.1.5.txz Installing /packages/All/libXext-1.3.4,1.txz Installing /packages/All/libXrender-0.9.10_2.txz Installing /packages/All/libXrandr-1.5.2.txz Installing /packages/All/libxshmfence-1.3.txz Installing /packages/All/libXxf86vm-1.1.4_3.txz Installing /packages/All/mesa-libs-19.0.8.txz ===== Message from mesa-libs-19.0.8: -- ===> NOTICE: This port is deprecated; you may wish to reconsider installing it: Uses Python 2.7 which is EOLed upstream. It is scheduled to be removed on or after 2020-12-31. Installing /packages/All/libGLU-9.0.1.txz Installing /packages/All/sdl-1.2.15_14,2.txz ===== Message from sdl-1.2.15_14,2: -- Your SDL library has been built with libvgl support, which means that you can run almost any SDL application straight on your console (VESA 2.0 compatible videocard is required). To do this you have to load the vesa kernel module or enable it in your kernel, and set environment variable "SDL_VIDEODRIVER=vgl". Installing /packages/All/yaml-cpp-0.6.3.txz Installing /packages/All/sdl_gfx-2.0.26.txz Installing /packages/All/png-1.6.37.txz Installing /packages/All/jbigkit-2.1_1.txz Installing /packages/All/jpeg-turbo-2.0.4.txz Installing /packages/All/tiff-4.1.0.txz Installing /packages/All/giflib-5.2.1.txz Installing /packages/All/webp-1.1.0.txz Installing /packages/All/sdl_image-1.2.12_12.txz Installing /packages/All/libogg-1.3.4,4.txz Installing /packages/All/flac-1.3.3.txz Installing /packages/All/libmikmod-3.3.11.1_1.txz Installing /packages/All/smpeg-0.4.4_15.txz Installing /packages/All/libvorbis-1.3.6,3.txz Installing /packages/All/timidity-0.2i_1.txz ===== Message from timidity-0.2i_1: -- ===> NOTICE: The timidity port currently does not have a maintainer. As a result, it is more likely to have unresolved issues, not be up-to-date, or even be removed in the future. To volunteer to maintain this port, please create an issue at: https://bugs.freebsd.org/bugzilla More information about port maintainership is available at: https://www.freebsd.org/doc/en/articles/contributing/ports-contributing.html#maintain-port Installing /packages/All/sdl_mixer-1.2.12_12.txz SUCCEEDED 00:00:10 ------------------------------------------------------------------------------- -- Phase: check-sanity ------------------------------------------------------------------------------- SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: pkg-depends ------------------------------------------------------------------------------- ===> openxcom-1.0_10 depends on file: /usr/local/sbin/pkg - found SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: fetch-depends ------------------------------------------------------------------------------- SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: fetch ------------------------------------------------------------------------------- ===> openxcom-1.0_10 depends on file: /usr/local/sbin/pkg - found ===> Fetching all distfiles required by openxcom-1.0_10 for building SUCCEEDED 00:00:01 ------------------------------------------------------------------------------- -- Phase: checksum ------------------------------------------------------------------------------- ===> openxcom-1.0_10 depends on file: /usr/local/sbin/pkg - found ===> Fetching all distfiles required by openxcom-1.0_10 for building => SHA256 Checksum OK for SupSuper-OpenXcom-v1.0_GH0.tar.gz. SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: extract-depends ------------------------------------------------------------------------------- SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: extract ------------------------------------------------------------------------------- ===> openxcom-1.0_10 depends on file: /usr/local/sbin/pkg - found ===> Fetching all distfiles required by openxcom-1.0_10 for building ===> Extracting for openxcom-1.0_10 => SHA256 Checksum OK for SupSuper-OpenXcom-v1.0_GH0.tar.gz. Extracted Memory Use: 7.92M SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: patch-depends ------------------------------------------------------------------------------- SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: patch ------------------------------------------------------------------------------- ===> Patching for openxcom-1.0_10 ===> Applying ports patches for openxcom-1.0_10 ===> Cleanly applied ports patch(es) patch-src_Basescape_BaseInfoState.cpp patch-src_Basescape_CraftInfoState.cpp patch-src_Engine_Language.cpp patch-src_Engine_OptionInfo.cpp patch-src_Engine_RNG.cpp patch-src_Menu_ListGamesState.cpp patch-src_Menu_ListLoadState.cpp patch-src_Savegame_Craft.cpp patch-src_Savegame_CraftWeapon.cpp SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: build-depends ------------------------------------------------------------------------------- ===> openxcom-1.0_10 depends on package: gmake>=4.3 - found ===> openxcom-1.0_10 depends on package: pkgconf>=1.3.0_1 - found ===> openxcom-1.0_10 depends on file: /usr/local/bin/sdl-config - found ===> openxcom-1.0_10 depends on package: xorgproto>=0 - found SUCCEEDED 00:00:01 ------------------------------------------------------------------------------- -- Phase: lib-depends ------------------------------------------------------------------------------- ===> openxcom-1.0_10 depends on shared library: libyaml-cpp.so - found (/usr/local/lib/libyaml-cpp.so) ===> openxcom-1.0_10 depends on shared library: libGL.so - found (/usr/local/lib/libGL.so) ===> openxcom-1.0_10 depends on shared library: libSDL_gfx.so - found (/usr/local/lib/libSDL_gfx.so) ===> openxcom-1.0_10 depends on shared library: libSDL_image.so - found (/usr/local/lib/libSDL_image.so) ===> openxcom-1.0_10 depends on shared library: libSDL_mixer.so - found (/usr/local/lib/libSDL_mixer.so) ===> openxcom-1.0_10 depends on shared library: libSDL.so - found (/usr/local/lib/libSDL.so) SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: configure ------------------------------------------------------------------------------- ===> openxcom-1.0_10 depends on package: gmake>=4.3 - found ===> openxcom-1.0_10 depends on package: pkgconf>=1.3.0_1 - found ===> openxcom-1.0_10 depends on file: /usr/local/bin/sdl-config - found ===> openxcom-1.0_10 depends on package: xorgproto>=0 - found ===> openxcom-1.0_10 depends on shared library: libyaml-cpp.so - found (/usr/local/lib/libyaml-cpp.so) ===> openxcom-1.0_10 depends on shared library: libGL.so - found (/usr/local/lib/libGL.so) ===> openxcom-1.0_10 depends on shared library: libSDL_gfx.so - found (/usr/local/lib/libSDL_gfx.so) ===> openxcom-1.0_10 depends on shared library: libSDL_image.so - found (/usr/local/lib/libSDL_image.so) ===> openxcom-1.0_10 depends on shared library: libSDL_mixer.so - found (/usr/local/lib/libSDL_mixer.so) ===> openxcom-1.0_10 depends on shared library: libSDL.so - found (/usr/local/lib/libSDL.so) ===> Configuring for openxcom-1.0_10 SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: build ------------------------------------------------------------------------------- ===> Building for openxcom-1.0_10 gmake[1]: Entering directory '/construction/games/openxcom/OpenXcom-1.0/src' c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/lodepng.o lodepng.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/main.o main.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/pch.o pch.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BaseInfoState.o Basescape/BaseInfoState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BaseView.o Basescape/BaseView.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BasescapeState.o Basescape/BasescapeState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BuildFacilitiesState.o Basescape/BuildFacilitiesState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/CraftArmorState.o Basescape/CraftArmorState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/CraftEquipmentState.o Basescape/CraftEquipmentState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/CraftInfoState.o Basescape/CraftInfoState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/CraftSoldiersState.o Basescape/CraftSoldiersState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/CraftWeaponsState.o Basescape/CraftWeaponsState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/CraftsState.o Basescape/CraftsState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/DismantleFacilityState.o Basescape/DismantleFacilityState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ManageAlienContainmentState.o Basescape/ManageAlienContainmentState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ManufactureInfoState.o Basescape/ManufactureInfoState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ManufactureStartState.o Basescape/ManufactureStartState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ManufactureState.o Basescape/ManufactureState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/MiniBaseView.o Basescape/MiniBaseView.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/MonthlyCostsState.o Basescape/MonthlyCostsState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/NewManufactureListState.o Basescape/NewManufactureListState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/NewResearchListState.o Basescape/NewResearchListState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/PlaceFacilityState.o Basescape/PlaceFacilityState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/PlaceLiftState.o Basescape/PlaceLiftState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/PlaceStartFacilityState.o Basescape/PlaceStartFacilityState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/PurchaseState.o Basescape/PurchaseState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ResearchInfoState.o Basescape/ResearchInfoState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ResearchState.o Basescape/ResearchState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SackSoldierState.o Basescape/SackSoldierState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SelectStartFacilityState.o Basescape/SelectStartFacilityState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SellState.o Basescape/SellState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SoldierArmorState.o Basescape/SoldierArmorState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SoldierInfoState.o Basescape/SoldierInfoState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SoldierMemorialState.o Basescape/SoldierMemorialState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SoldiersState.o Basescape/SoldiersState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/StoresState.o Basescape/StoresState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/TransferBaseState.o Basescape/TransferBaseState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/TransferConfirmState.o Basescape/TransferConfirmState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/TransferItemsState.o Basescape/TransferItemsState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/TransfersState.o Basescape/TransfersState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/AbortMissionState.o Battlescape/AbortMissionState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ActionMenuItem.o Battlescape/ActionMenuItem.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ActionMenuState.o Battlescape/ActionMenuState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/AlienBAIState.o Battlescape/AlienBAIState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/AliensCrashState.o Battlescape/AliensCrashState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BattleAIState.o Battlescape/BattleAIState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BattleState.o Battlescape/BattleState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BattlescapeGame.o Battlescape/BattlescapeGame.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BattlescapeGenerator.o Battlescape/BattlescapeGenerator.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BattlescapeMessage.o Battlescape/BattlescapeMessage.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BattlescapeState.o Battlescape/BattlescapeState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BriefingState.o Battlescape/BriefingState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Camera.o Battlescape/Camera.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/CannotReequipState.o Battlescape/CannotReequipState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/CivilianBAIState.o Battlescape/CivilianBAIState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/DebriefingState.o Battlescape/DebriefingState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/DelayedSaveState.o Battlescape/DelayedSaveState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Explosion.o Battlescape/Explosion.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ExplosionBState.o Battlescape/ExplosionBState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/InfoboxOKState.o Battlescape/InfoboxOKState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/InfoboxState.o Battlescape/InfoboxState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Inventory.o Battlescape/Inventory.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/InventoryState.o Battlescape/InventoryState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Map.o Battlescape/Map.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/MedikitState.o Battlescape/MedikitState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/MedikitView.o Battlescape/MedikitView.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/MiniMapState.o Battlescape/MiniMapState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/MiniMapView.o Battlescape/MiniMapView.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/NextTurnState.o Battlescape/NextTurnState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/NoContainmentState.o Battlescape/NoContainmentState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Pathfinding.o Battlescape/Pathfinding.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/PathfindingNode.o Battlescape/PathfindingNode.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/PathfindingOpenSet.o Battlescape/PathfindingOpenSet.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Position.o Battlescape/Position.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/PrimeGrenadeState.o Battlescape/PrimeGrenadeState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Projectile.o Battlescape/Projectile.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ProjectileFlyBState.o Battlescape/ProjectileFlyBState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/PromotionsState.o Battlescape/PromotionsState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ScannerState.o Battlescape/ScannerState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ScannerView.o Battlescape/ScannerView.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/TileEngine.o Battlescape/TileEngine.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/UnitDieBState.o Battlescape/UnitDieBState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/UnitFallBState.o Battlescape/UnitFallBState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/UnitInfoState.o Battlescape/UnitInfoState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/UnitPanicBState.o Battlescape/UnitPanicBState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/UnitSprite.o Battlescape/UnitSprite.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/UnitTurnBState.o Battlescape/UnitTurnBState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/UnitWalkBState.o Battlescape/UnitWalkBState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/WarningMessage.o Battlescape/WarningMessage.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Action.o Engine/Action.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/AdlibMusic.o Engine/AdlibMusic.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/CatFile.o Engine/CatFile.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/CrossPlatform.o Engine/CrossPlatform.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Exception.o Engine/Exception.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/FastLineClip.o Engine/FastLineClip.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Flc.o Engine/Flc.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Font.o Engine/Font.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/GMCat.o Engine/GMCat.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Game.o Engine/Game.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/InteractiveSurface.o Engine/InteractiveSurface.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Language.o Engine/Language.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/LanguagePlurality.o Engine/LanguagePlurality.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/LocalizedText.o Engine/LocalizedText.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Music.o Engine/Music.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/OpenGL.o Engine/OpenGL.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/OptionInfo.o Engine/OptionInfo.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Options.o Engine/Options.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Palette.o Engine/Palette.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/RNG.o Engine/RNG.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Screen.o Engine/Screen.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Sound.o Engine/Sound.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SoundSet.o Engine/SoundSet.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/State.o Engine/State.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Surface.o Engine/Surface.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SurfaceSet.o Engine/SurfaceSet.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Timer.o Engine/Timer.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Zoom.o Engine/Zoom.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/AlienBaseState.o Geoscape/AlienBaseState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/AlienTerrorState.o Geoscape/AlienTerrorState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/AllocatePsiTrainingState.o Geoscape/AllocatePsiTrainingState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BaseDefenseState.o Geoscape/BaseDefenseState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BaseDestroyedState.o Geoscape/BaseDestroyedState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BaseNameState.o Geoscape/BaseNameState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BuildNewBaseState.o Geoscape/BuildNewBaseState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ConfirmCydoniaState.o Geoscape/ConfirmCydoniaState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ConfirmDestinationState.o Geoscape/ConfirmDestinationState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ConfirmLandingState.o Geoscape/ConfirmLandingState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ConfirmNewBaseState.o Geoscape/ConfirmNewBaseState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/CraftErrorState.o Geoscape/CraftErrorState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/CraftPatrolState.o Geoscape/CraftPatrolState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/DefeatState.o Geoscape/DefeatState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/DogfightState.o Geoscape/DogfightState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/FundingState.o Geoscape/FundingState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/GeoscapeCraftState.o Geoscape/GeoscapeCraftState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/GeoscapeState.o Geoscape/GeoscapeState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Globe.o Geoscape/Globe.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/GraphsState.o Geoscape/GraphsState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/InterceptState.o Geoscape/InterceptState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ItemsArrivingState.o Geoscape/ItemsArrivingState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/LowFuelState.o Geoscape/LowFuelState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/MonthlyReportState.o Geoscape/MonthlyReportState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/MultipleTargetsState.o Geoscape/MultipleTargetsState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/NewPossibleManufactureState.o Geoscape/NewPossibleManufactureState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/NewPossibleResearchState.o Geoscape/NewPossibleResearchState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Polygon.o Geoscape/Polygon.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Polyline.o Geoscape/Polyline.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ProductionCompleteState.o Geoscape/ProductionCompleteState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/PsiTrainingState.o Geoscape/PsiTrainingState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ResearchCompleteState.o Geoscape/ResearchCompleteState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ResearchRequiredState.o Geoscape/ResearchRequiredState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SelectDestinationState.o Geoscape/SelectDestinationState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/TargetInfoState.o Geoscape/TargetInfoState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/UfoDetectedState.o Geoscape/UfoDetectedState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/UfoLostState.o Geoscape/UfoLostState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/VictoryState.o Geoscape/VictoryState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ArrowButton.o Interface/ArrowButton.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Bar.o Interface/Bar.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ComboBox.o Interface/ComboBox.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Cursor.o Interface/Cursor.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/FpsCounter.o Interface/FpsCounter.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Frame.o Interface/Frame.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ImageButton.o Interface/ImageButton.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/NumberText.o Interface/NumberText.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ScrollBar.o Interface/ScrollBar.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Slider.o Interface/Slider.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Text.o Interface/Text.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/TextButton.o Interface/TextButton.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/TextEdit.o Interface/TextEdit.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/TextList.o Interface/TextList.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ToggleTextButton.o Interface/ToggleTextButton.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Window.o Interface/Window.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/AbandonGameState.o Menu/AbandonGameState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ConfirmLoadState.o Menu/ConfirmLoadState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/DeleteGameState.o Menu/DeleteGameState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ErrorMessageState.o Menu/ErrorMessageState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/IntroState.o Menu/IntroState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ListGamesState.o Menu/ListGamesState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ListLoadState.o Menu/ListLoadState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ListSaveState.o Menu/ListSaveState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/LoadGameState.o Menu/LoadGameState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/MainMenuState.o Menu/MainMenuState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/NewBattleState.o Menu/NewBattleState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/NewGameState.o Menu/NewGameState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/OptionsAdvancedState.o Menu/OptionsAdvancedState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/OptionsAudioState.o Menu/OptionsAudioState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/OptionsBaseState.o Menu/OptionsBaseState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/OptionsBattlescapeState.o Menu/OptionsBattlescapeState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/OptionsConfirmState.o Menu/OptionsConfirmState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/OptionsControlsState.o Menu/OptionsControlsState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/OptionsDefaultsState.o Menu/OptionsDefaultsState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/OptionsGeoscapeState.o Menu/OptionsGeoscapeState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/OptionsModsState.o Menu/OptionsModsState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/OptionsNoAudioState.o Menu/OptionsNoAudioState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/OptionsVideoState.o Menu/OptionsVideoState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/PauseState.o Menu/PauseState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SaveGameState.o Menu/SaveGameState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/StartState.o Menu/StartState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/TestState.o Menu/TestState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ResourcePack.o Resource/ResourcePack.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/XcomResourcePack.o Resource/XcomResourcePack.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/AlienDeployment.o Ruleset/AlienDeployment.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/AlienRace.o Ruleset/AlienRace.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Armor.o Ruleset/Armor.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ArticleDefinition.o Ruleset/ArticleDefinition.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/City.o Ruleset/City.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ExtraSounds.o Ruleset/ExtraSounds.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ExtraSprites.o Ruleset/ExtraSprites.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ExtraStrings.o Ruleset/ExtraStrings.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/MCDPatch.o Ruleset/MCDPatch.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/MapBlock.o Ruleset/MapBlock.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/MapData.o Ruleset/MapData.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/MapDataSet.o Ruleset/MapDataSet.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/RuleAlienMission.o Ruleset/RuleAlienMission.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/RuleBaseFacility.o Ruleset/RuleBaseFacility.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/RuleCountry.o Ruleset/RuleCountry.cpp Ruleset/RuleAlienMission.cpp: In member function 'void OpenXcom::RuleAlienMission::load(const YAML::Node&)': Ruleset/RuleAlienMission.cpp:88:10: warning: 'template class std::auto_ptr' is deprecated [-Wdeprecated-declarations] std::auto_ptr nw(new WeightedOptions); ^~~~~~~~ In file included from /usr/include/c++/8.0/memory:80, from /usr/local/include/yaml-cpp/parser.h:11, from /usr/local/include/yaml-cpp/yaml.h:10, from Ruleset/RuleAlienMission.h:24, from Ruleset/RuleAlienMission.cpp:19: /usr/include/c++/8.0/bits/unique_ptr.h:53:28: note: declared here template class auto_ptr; ^~~~~~~~ c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/RuleCraft.o Ruleset/RuleCraft.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/RuleCraftWeapon.o Ruleset/RuleCraftWeapon.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/RuleInventory.o Ruleset/RuleInventory.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/RuleItem.o Ruleset/RuleItem.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/RuleManufacture.o Ruleset/RuleManufacture.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/RuleRegion.o Ruleset/RuleRegion.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/RuleResearch.o Ruleset/RuleResearch.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/RuleSoldier.o Ruleset/RuleSoldier.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/RuleTerrain.o Ruleset/RuleTerrain.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/RuleUfo.o Ruleset/RuleUfo.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Ruleset.o Ruleset/Ruleset.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SoldierNamePool.o Ruleset/SoldierNamePool.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/StatString.o Ruleset/StatString.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/StatStringCondition.o Ruleset/StatStringCondition.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/UfoTrajectory.o Ruleset/UfoTrajectory.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Unit.o Ruleset/Unit.cpp Ruleset/Ruleset.cpp: In member function 'void OpenXcom::Ruleset::loadFile(const string&)': Ruleset/Ruleset.cpp:440:9: warning: 'template class std::auto_ptr' is deprecated [-Wdeprecated-declarations] std::auto_ptr patch(new MCDPatch()); ^~~~~~~~ In file included from /usr/include/c++/8.0/memory:80, from /usr/local/include/yaml-cpp/parser.h:11, from /usr/local/include/yaml-cpp/yaml.h:10, from Ruleset/Ruleset.h:25, from Ruleset/Ruleset.cpp:19: /usr/include/c++/8.0/bits/unique_ptr.h:53:28: note: declared here template class auto_ptr; ^~~~~~~~ Ruleset/Ruleset.cpp:449:8: warning: 'template class std::auto_ptr' is deprecated [-Wdeprecated-declarations] std::auto_ptr extraSprites(new ExtraSprites()); ^~~~~~~~ In file included from /usr/include/c++/8.0/memory:80, from /usr/local/include/yaml-cpp/parser.h:11, from /usr/local/include/yaml-cpp/yaml.h:10, from Ruleset/Ruleset.h:25, from Ruleset/Ruleset.cpp:19: /usr/include/c++/8.0/bits/unique_ptr.h:53:28: note: declared here template class auto_ptr; ^~~~~~~~ Ruleset/Ruleset.cpp:457:8: warning: 'template class std::auto_ptr' is deprecated [-Wdeprecated-declarations] std::auto_ptr extraSounds(new ExtraSounds()); ^~~~~~~~ In file included from /usr/include/c++/8.0/memory:80, from /usr/local/include/yaml-cpp/parser.h:11, from /usr/local/include/yaml-cpp/yaml.h:10, from Ruleset/Ruleset.h:25, from Ruleset/Ruleset.cpp:19: /usr/include/c++/8.0/bits/unique_ptr.h:53:28: note: declared here template class auto_ptr; ^~~~~~~~ Ruleset/Ruleset.cpp:471:9: warning: 'template class std::auto_ptr' is deprecated [-Wdeprecated-declarations] std::auto_ptr extraStrings(new ExtraStrings()); ^~~~~~~~ In file included from /usr/include/c++/8.0/memory:80, from /usr/local/include/yaml-cpp/parser.h:11, from /usr/local/include/yaml-cpp/yaml.h:10, from Ruleset/Ruleset.h:25, from Ruleset/Ruleset.cpp:19: /usr/include/c++/8.0/bits/unique_ptr.h:53:28: note: declared here template class auto_ptr; ^~~~~~~~ c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/AlienBase.o Savegame/AlienBase.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/AlienMission.o Savegame/AlienMission.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/AlienStrategy.o Savegame/AlienStrategy.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Base.o Savegame/Base.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BaseFacility.o Savegame/BaseFacility.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BattleItem.o Savegame/BattleItem.cpp Savegame/AlienStrategy.cpp: In member function 'void OpenXcom::AlienStrategy::load(const OpenXcom::Ruleset*, const YAML::Node&)': Savegame/AlienStrategy.cpp:90:8: warning: 'template class std::auto_ptr' is deprecated [-Wdeprecated-declarations] std::auto_ptr options(new WeightedOptions()); ^~~~~~~~ In file included from /usr/include/c++/8.0/memory:80, from /usr/local/include/yaml-cpp/parser.h:11, from /usr/local/include/yaml-cpp/yaml.h:10, from Savegame/AlienStrategy.h:22, from Savegame/AlienStrategy.cpp:20: /usr/include/c++/8.0/bits/unique_ptr.h:53:28: note: declared here template class auto_ptr; ^~~~~~~~ c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BattleUnit.o Savegame/BattleUnit.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Country.o Savegame/Country.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Craft.o Savegame/Craft.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/CraftWeapon.o Savegame/CraftWeapon.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/CraftWeaponProjectile.o Savegame/CraftWeaponProjectile.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/EquipmentLayoutItem.o Savegame/EquipmentLayoutItem.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/GameTime.o Savegame/GameTime.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ItemContainer.o Savegame/ItemContainer.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/MovingTarget.o Savegame/MovingTarget.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Node.o Savegame/Node.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Production.o Savegame/Production.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Region.o Savegame/Region.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ResearchProject.o Savegame/ResearchProject.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SavedBattleGame.o Savegame/SavedBattleGame.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SavedGame.o Savegame/SavedGame.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SerializationHelper.o Savegame/SerializationHelper.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Soldier.o Savegame/Soldier.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SoldierDeath.o Savegame/SoldierDeath.cpp Savegame/SavedGame.cpp: In member function 'void OpenXcom::SavedGame::load(const string&, OpenXcom::Ruleset*)': Savegame/SavedGame.cpp:374:8: warning: 'template class std::auto_ptr' is deprecated [-Wdeprecated-declarations] std::auto_ptr mission(new AlienMission(mRule)); ^~~~~~~~ In file included from /usr/include/c++/8.0/bits/locale_conv.h:41, from /usr/include/c++/8.0/locale:43, from /usr/include/c++/8.0/iomanip:43, from Savegame/SavedGame.cpp:22: /usr/include/c++/8.0/bits/unique_ptr.h:53:28: note: declared here template class auto_ptr; ^~~~~~~~ c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Target.o Savegame/Target.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/TerrorSite.o Savegame/TerrorSite.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Tile.o Savegame/Tile.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Transfer.o Savegame/Transfer.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Ufo.o Savegame/Ufo.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Vehicle.o Savegame/Vehicle.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Waypoint.o Savegame/Waypoint.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/WeightedOptions.o Savegame/WeightedOptions.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ArticleState.o Ufopaedia/ArticleState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ArticleStateArmor.o Ufopaedia/ArticleStateArmor.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ArticleStateBaseFacility.o Ufopaedia/ArticleStateBaseFacility.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ArticleStateCraft.o Ufopaedia/ArticleStateCraft.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ArticleStateCraftWeapon.o Ufopaedia/ArticleStateCraftWeapon.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ArticleStateItem.o Ufopaedia/ArticleStateItem.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ArticleStateText.o Ufopaedia/ArticleStateText.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ArticleStateTextImage.o Ufopaedia/ArticleStateTextImage.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ArticleStateUfo.o Ufopaedia/ArticleStateUfo.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ArticleStateVehicle.o Ufopaedia/ArticleStateVehicle.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Ufopaedia.o Ufopaedia/Ufopaedia.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/UfopaediaSelectState.o Ufopaedia/UfopaediaSelectState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/UfopaediaStartState.o Ufopaedia/UfopaediaStartState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/adlplayer.o Engine/Adlib/adlplayer.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/fmopl.o Engine/Adlib/fmopl.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/hq2x.o Engine/Scalers/hq2x.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/hq3x.o Engine/Scalers/hq3x.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/hq4x.o Engine/Scalers/hq4x.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/init.o Engine/Scalers/init.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/scale2x.o Engine/Scalers/scale2x.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/scale3x.o Engine/Scalers/scale3x.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/scalebit.o Engine/Scalers/scalebit.cpp c++ ../obj/lodepng.o ../obj/main.o ../obj/pch.o ../obj/BaseInfoState.o ../obj/BaseView.o ../obj/BasescapeState.o ../obj/BuildFacilitiesState.o ../obj/CraftArmorState.o ../obj/CraftEquipmentState.o ../obj/CraftInfoState.o ../obj/CraftSoldiersState.o ../obj/CraftWeaponsState.o ../obj/CraftsState.o ../obj/DismantleFacilityState.o ../obj/ManageAlienContainmentState.o ../obj/ManufactureInfoState.o ../obj/ManufactureStartState.o ../obj/ManufactureState.o ../obj/MiniBaseView.o ../obj/MonthlyCostsState.o ../obj/NewManufactureListState.o ../obj/NewResearchListState.o ../obj/PlaceFacilityState.o ../obj/PlaceLiftState.o ../obj/PlaceStartFacilityState.o ../obj/PurchaseState.o ../obj/ResearchInfoState.o ../obj/ResearchState.o ../obj/SackSoldierState.o ../obj/SelectStartFacilityState.o ../obj/SellState.o ../obj/SoldierArmorState.o ../obj/SoldierInfoState.o ../obj/SoldierMemorialState.o ../obj/SoldiersState.o ../obj/StoresState.o ../obj/TransferBaseState.o ../obj/TransferConfirmState.o ../obj/TransferItemsState.o ../obj/TransfersState.o ../obj/AbortMissionState.o ../obj/ActionMenuItem.o ../obj/ActionMenuState.o ../obj/AlienBAIState.o ../obj/AliensCrashState.o ../obj/BattleAIState.o ../obj/BattleState.o ../obj/BattlescapeGame.o ../obj/BattlescapeGenerator.o ../obj/BattlescapeMessage.o ../obj/BattlescapeState.o ../obj/BriefingState.o ../obj/Camera.o ../obj/CannotReequipState.o ../obj/CivilianBAIState.o ../obj/DebriefingState.o ../obj/DelayedSaveState.o ../obj/Explosion.o ../obj/ExplosionBState.o ../obj/InfoboxOKState.o ../obj/InfoboxState.o ../obj/Inventory.o ../obj/InventoryState.o ../obj/Map.o ../obj/MedikitState.o ../obj/MedikitView.o ../obj/MiniMapState.o ../obj/MiniMapView.o ../obj/NextTurnState.o ../obj/NoContainmentState.o ../obj/Pathfinding.o ../obj/PathfindingNode.o ../obj/PathfindingOpenSet.o ../obj/Position.o ../obj/PrimeGrenadeState.o ../obj/Projectile.o ../obj/ProjectileFlyBState.o ../obj/PromotionsState.o ../obj/ScannerState.o ../obj/ScannerView.o ../obj/TileEngine.o ../obj/UnitDieBState.o ../obj/UnitFallBState.o ../obj/UnitInfoState.o ../obj/UnitPanicBState.o ../obj/UnitSprite.o ../obj/UnitTurnBState.o ../obj/UnitWalkBState.o ../obj/WarningMessage.o ../obj/Action.o ../obj/AdlibMusic.o ../obj/CatFile.o ../obj/CrossPlatform.o ../obj/Exception.o ../obj/FastLineClip.o ../obj/Flc.o ../obj/Font.o ../obj/GMCat.o ../obj/Game.o ../obj/InteractiveSurface.o ../obj/Language.o ../obj/LanguagePlurality.o ../obj/LocalizedText.o ../obj/Music.o ../obj/OpenGL.o ../obj/OptionInfo.o ../obj/Options.o ../obj/Palette.o ../obj/RNG.o ../obj/Screen.o ../obj/Sound.o ../obj/SoundSet.o ../obj/State.o ../obj/Surface.o ../obj/SurfaceSet.o ../obj/Timer.o ../obj/Zoom.o ../obj/AlienBaseState.o ../obj/AlienTerrorState.o ../obj/AllocatePsiTrainingState.o ../obj/BaseDefenseState.o ../obj/BaseDestroyedState.o ../obj/BaseNameState.o ../obj/BuildNewBaseState.o ../obj/ConfirmCydoniaState.o ../obj/ConfirmDestinationState.o ../obj/ConfirmLandingState.o ../obj/ConfirmNewBaseState.o ../obj/CraftErrorState.o ../obj/CraftPatrolState.o ../obj/DefeatState.o ../obj/DogfightState.o ../obj/FundingState.o ../obj/GeoscapeCraftState.o ../obj/GeoscapeState.o ../obj/Globe.o ../obj/GraphsState.o ../obj/InterceptState.o ../obj/ItemsArrivingState.o ../obj/LowFuelState.o ../obj/MonthlyReportState.o ../obj/MultipleTargetsState.o ../obj/NewPossibleManufactureState.o ../obj/NewPossibleResearchState.o ../obj/Polygon.o ../obj/Polyline.o ../obj/ProductionCompleteState.o ../obj/PsiTrainingState.o ../obj/ResearchCompleteState.o ../obj/ResearchRequiredState.o ../obj/SelectDestinationState.o ../obj/TargetInfoState.o ../obj/UfoDetectedState.o ../obj/UfoLostState.o ../obj/VictoryState.o ../obj/ArrowButton.o ../obj/Bar.o ../obj/ComboBox.o ../obj/Cursor.o ../obj/FpsCounter.o ../obj/Frame.o ../obj/ImageButton.o ../obj/NumberText.o ../obj/ScrollBar.o ../obj/Slider.o ../obj/Text.o ../obj/TextButton.o ../obj/TextEdit.o ../obj/TextList.o ../obj/ToggleTextButton.o ../obj/Window.o ../obj/AbandonGameState.o ../obj/ConfirmLoadState.o ../obj/DeleteGameState.o ../obj/ErrorMessageState.o ../obj/IntroState.o ../obj/ListGamesState.o ../obj/ListLoadState.o ../obj/ListSaveState.o ../obj/LoadGameState.o ../obj/MainMenuState.o ../obj/NewBattleState.o ../obj/NewGameState.o ../obj/OptionsAdvancedState.o ../obj/OptionsAudioState.o ../obj/OptionsBaseState.o ../obj/OptionsBattlescapeState.o ../obj/OptionsConfirmState.o ../obj/OptionsControlsState.o ../obj/OptionsDefaultsState.o ../obj/OptionsGeoscapeState.o ../obj/OptionsModsState.o ../obj/OptionsNoAudioState.o ../obj/OptionsVideoState.o ../obj/PauseState.o ../obj/SaveGameState.o ../obj/StartState.o ../obj/TestState.o ../obj/ResourcePack.o ../obj/XcomResourcePack.o ../obj/AlienDeployment.o ../obj/AlienRace.o ../obj/Armor.o ../obj/ArticleDefinition.o ../obj/City.o ../obj/ExtraSounds.o ../obj/ExtraSprites.o ../obj/ExtraStrings.o ../obj/MCDPatch.o ../obj/MapBlock.o ../obj/MapData.o ../obj/MapDataSet.o ../obj/RuleAlienMission.o ../obj/RuleBaseFacility.o ../obj/RuleCountry.o ../obj/RuleCraft.o ../obj/RuleCraftWeapon.o ../obj/RuleInventory.o ../obj/RuleItem.o ../obj/RuleManufacture.o ../obj/RuleRegion.o ../obj/RuleResearch.o ../obj/RuleSoldier.o ../obj/RuleTerrain.o ../obj/RuleUfo.o ../obj/Ruleset.o ../obj/SoldierNamePool.o ../obj/StatString.o ../obj/StatStringCondition.o ../obj/UfoTrajectory.o ../obj/Unit.o ../obj/AlienBase.o ../obj/AlienMission.o ../obj/AlienStrategy.o ../obj/Base.o ../obj/BaseFacility.o ../obj/BattleItem.o ../obj/BattleUnit.o ../obj/Country.o ../obj/Craft.o ../obj/CraftWeapon.o ../obj/CraftWeaponProjectile.o ../obj/EquipmentLayoutItem.o ../obj/GameTime.o ../obj/ItemContainer.o ../obj/MovingTarget.o ../obj/Node.o ../obj/Production.o ../obj/Region.o ../obj/ResearchProject.o ../obj/SavedBattleGame.o ../obj/SavedGame.o ../obj/SerializationHelper.o ../obj/Soldier.o ../obj/SoldierDeath.o ../obj/Target.o ../obj/TerrorSite.o ../obj/Tile.o ../obj/Transfer.o ../obj/Ufo.o ../obj/Vehicle.o ../obj/Waypoint.o ../obj/WeightedOptions.o ../obj/ArticleState.o ../obj/ArticleStateArmor.o ../obj/ArticleStateBaseFacility.o ../obj/ArticleStateCraft.o ../obj/ArticleStateCraftWeapon.o ../obj/ArticleStateItem.o ../obj/ArticleStateText.o ../obj/ArticleStateTextImage.o ../obj/ArticleStateUfo.o ../obj/ArticleStateVehicle.o ../obj/Ufopaedia.o ../obj/UfopaediaSelectState.o ../obj/UfopaediaStartState.o ../obj/adlplayer.o ../obj/fmopl.o ../obj/hq2x.o ../obj/hq3x.o ../obj/hq4x.o ../obj/init.o ../obj/scale2x.o ../obj/scale3x.o ../obj/scalebit.o -L/usr/local/lib -Wl,-rpath,/usr/local/lib -lSDL -pthread -lyaml-cpp -lSDL_gfx -lSDL_mixer -lSDL_image -lGL -o ../bin/openxcom gmake[1]: Leaving directory '/construction/games/openxcom/OpenXcom-1.0/src' SUCCEEDED 00:01:47 ------------------------------------------------------------------------------- -- Phase: run-depends ------------------------------------------------------------------------------- SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: stage ------------------------------------------------------------------------------- ===> Staging for openxcom-1.0_10 ===> Generating temporary packing list install -s -m 555 /construction/games/openxcom/OpenXcom-1.0/bin/openxcom /construction/games/openxcom/stage/usr/local/bin/ install -m 0644 /construction/games/openxcom/OpenXcom-1.0/res/linux/openxcom.desktop /construction/games/openxcom/stage/usr/local/share/applications/ install -m 0644 /construction/games/openxcom/OpenXcom-1.0/res/linux/icons/openxcom.svg /construction/games/openxcom/stage/usr/local/share/pixmaps/ install -m 0644 /construction/games/openxcom/OpenXcom-1.0/README.txt /construction/games/openxcom/OpenXcom-1.0/CHANGELOG.txt /construction/games/openxcom/stage/usr/local/share/doc/openxcom/ ====> Compressing man pages (compress-man) ====> Running Q/A tests (stage-qa) Warning: You have disabled the licenses framework with DISABLE_LICENSES, unable to run checks Warning: Possible REINPLACE_CMD issues sed failed: file content unchanged from backup: README.txt sed failed: file content unchanged from backup: src/Engine/CrossPlatform.cpp SUCCEEDED 00:00:01 ------------------------------------------------------------------------------- -- Phase: package ------------------------------------------------------------------------------- ===> Building package for openxcom-1.0_10 file sizes/checksums [93]: 0% file sizes/checksums [93]: 100% packing files [93]: 0% packing files [93]: 100% packing directories [0]: 0% packing directories [0]: 100% SUCCEEDED 00:00:04 TOTAL TIME 00:02:04