------------------------------------------------------------------------------- -- Phase: setup ------------------------------------------------------------------------------- Installing /packages/All/libltdl-2.4.6.txz Installing /packages/All/indexinfo-0.3.1.txz Installing /packages/All/fftw3-3.3.8_6.txz Installing /packages/All/freetype2-2.10.1.txz ===== Message from freetype2-2.10.1: -- The 2.7.x series now uses the new subpixel hinting mode (V40 port's option) as the default, emulating a modern version of ClearType. This change inevitably leads to different rendering results, and you might change port's options to adapt it to your taste (or use the new "FREETYPE_PROPERTIES" environment variable). The environment variable "FREETYPE_PROPERTIES" can be used to control the driver properties. Example: FREETYPE_PROPERTIES=truetype:interpreter-version=35 \ cff:no-stem-darkening=1 \ autofitter:warping=1 This allows to select, say, the subpixel hinting mode at runtime for a given application. If LONG_PCF_NAMES port's option was enabled, the PCF family names may include the foundry and information whether they contain wide characters. For example, "Sony Fixed" or "Misc Fixed Wide", instead of "Fixed". This can be disabled at run time with using pcf:no-long-family-names property, if needed. Example: FREETYPE_PROPERTIES=pcf:no-long-family-names=1 How to recreate fontconfig cache with using such environment variable, if needed: # env FREETYPE_PROPERTIES=pcf:no-long-family-names=1 fc-cache -fsv The controllable properties are listed in the section "Controlling FreeType Modules" in the reference's table of contents (/usr/local/share/doc/freetype2/reference/site/index.html, if documentation was installed). Installing /packages/All/expat-2.2.8.txz Installing /packages/All/gettext-runtime-0.20.2.txz Installing /packages/All/fontconfig-2.13.92_2,1.txz Running fc-cache to build fontconfig cache... Font directories: /usr/local/share/fonts /usr/local/lib/X11/fonts /usr/local/share/fonts: skipping, no such directory /usr/local/lib/X11/fonts: skipping, no such directory /var/db/fontconfig: cleaning cache directory fc-cache: succeeded Installing /packages/All/jbigkit-2.1_1.txz Installing /packages/All/jpeg-turbo-2.0.4.txz Installing /packages/All/tiff-4.1.0.txz Installing /packages/All/lcms2-2.9.txz Installing /packages/All/png-1.6.37.txz Installing /packages/All/openjpeg-2.3.1.txz Installing /packages/All/pcre-8.43_2.txz Installing /packages/All/libffi-3.2.1_3.txz Installing /packages/All/libxml2-2.9.10.txz Installing /packages/All/libiconv-1.14_11.txz Installing /packages/All/ncurses-6.1.20190525.txz Installing /packages/All/readline-8.0.4.txz Installing /packages/All/openssl-1.1.1g,1.txz Installing /packages/All/python37-3.7.7.txz ===== Message from python37-3.7.7: -- Note that some standard Python modules are provided as separate ports as they require additional dependencies. They are available as: py37-gdbm databases/py-gdbm@py37 py37-sqlite3 databases/py-sqlite3@py37 py37-tkinter x11-toolkits/py-tkinter@py37 Installing /packages/All/glib-2.56.3_7,1.txz No schema files found: doing nothing. Installing /packages/All/liblqr-1-0.4.2.txz ===== Message from liblqr-1-0.4.2: -- NOTE: In order to compile examples for liblqr, you will also need pngwriter port (/xports/graphics/pngwriter). Examples are located in /usr/local/share/examples/liblqr-1 Installing /packages/All/fribidi-0.19.7.txz Installing /packages/All/graphite2-1.3.14.txz Installing /packages/All/harfbuzz-2.6.5.txz Installing /packages/All/libraqm-0.6.0.txz Installing /packages/All/libraw-0.19.5.txz Installing /packages/All/giflib-5.2.1.txz Installing /packages/All/webp-1.1.0.txz Installing /packages/All/libXau-1.0.9.txz Installing /packages/All/libpthread-stubs-0.4.txz Installing /packages/All/xorgproto-2020.1.txz Installing /packages/All/libXdmcp-1.1.3.txz Installing /packages/All/libxcb-1.13.1.txz Installing /packages/All/libX11-1.6.9_1,1.txz Installing /packages/All/libwmf-0.2.8.4_15.txz Installing /packages/All/wayland-1.16.0.txz Installing /packages/All/pciids-20200421.txz Installing /packages/All/libpciaccess-0.16.txz Installing /packages/All/libdrm-2.4.101.txz Installing /packages/All/libelf-0.8.13_3.txz Installing /packages/All/libXfixes-5.0.3_2.txz Installing /packages/All/libXdamage-1.1.5.txz Installing /packages/All/libXext-1.3.4,1.txz Installing /packages/All/libXrender-0.9.10_2.txz Installing /packages/All/libXrandr-1.5.2.txz Installing /packages/All/libxshmfence-1.3.txz Installing /packages/All/libXxf86vm-1.1.4_3.txz Installing /packages/All/mesa-libs-19.0.8.txz ===== Message from mesa-libs-19.0.8: -- ===> NOTICE: This port is deprecated; you may wish to reconsider installing it: Uses Python 2.7 which is EOLed upstream. It is scheduled to be removed on or after 2020-12-31. Installing /packages/All/pixman-0.40.0.txz Installing /packages/All/cairo-1.16.0,2.txz Installing /packages/All/shared-mime-info-1.10_2.txz Installing /packages/All/gdk-pixbuf2-2.40.0.txz Installing /packages/All/libgsf-1.14.46.txz Installing /packages/All/libcroco-0.6.13.txz Installing /packages/All/libfontenc-1.1.4.txz Installing /packages/All/mkfontscale-1.2.1.txz Installing /packages/All/font-bh-ttf-1.0.3_4.txz Installing /packages/All/font-misc-meltho-1.0.3_4.txz Installing /packages/All/font-misc-ethiopic-1.0.3_4.txz Installing /packages/All/encodings-1.0.5,1.txz Installing /packages/All/dejavu-2.37_1.txz ===== Message from dejavu-2.37_1: -- Make sure that the freetype module is loaded. If it is not, add the following line to the "Modules" section of your X Windows configuration file: Load "freetype" Add the following line to the "Files" section of X Windows configuration file: FontPath "/usr/local/share/fonts/dejavu/" Note: your X Windows configuration file is typically /etc/X11/XF86Config if you are using XFree86, and /etc/X11/xorg.conf if you are using X.Org. Installing /packages/All/xorg-fonts-truetype-7.7_1.txz Installing /packages/All/libXft-2.3.3.txz Installing /packages/All/pango-1.42.4_3.txz Installing /packages/All/librsvg2-2.40.21.txz Installing /packages/All/gsfonts-8.11_8.txz Installing /packages/All/pkgconf-1.6.3,1.txz Installing /packages/All/libidn-1.35.txz Installing /packages/All/jbig2dec-0.18.txz Installing /packages/All/libpaper-1.1.24.4.txz Installing /packages/All/libdaemon-0.14_1.txz Installing /packages/All/libICE-1.0.10,1.txz Installing /packages/All/libSM-1.2.3,1.txz Installing /packages/All/dbus-1.12.16.txz ===> Creating groups. Creating group 'messagebus' with gid '556'. ===> Creating users Creating user 'messagebus' with uid '556'. Installing /packages/All/dbus-glib-0.110.txz Installing /packages/All/gdbm-1.18.1_1.txz Installing /packages/All/gobject-introspection-1.56.1,1.txz Installing /packages/All/gnome_subr-1.0.txz Installing /packages/All/avahi-app-0.7_3.txz ===> Creating groups. Creating group 'avahi' with gid '558'. ===> Creating users Creating user 'avahi' with uid '558'. Installing /packages/All/gmp-6.2.0.txz Installing /packages/All/nettle-3.5.1_1.txz Installing /packages/All/libtasn1-4.16.0.txz Installing /packages/All/libunistring-0.9.10_1.txz Installing /packages/All/libidn2-2.3.0_1.txz Installing /packages/All/ca_root_nss-3.52.txz ===== Message from ca_root_nss-3.52: -- FreeBSD does not, and can not warrant that the certification authorities whose certificates are included in this package have in any way been audited for trustworthiness or RFC 3647 compliance. Assessment and verification of trust is the complete responsibility of the system administrator. This package installs symlinks to support root certificates discovery by default for software that uses OpenSSL. This enables SSL Certificate Verification by client software without manual intervention. If you prefer to do this manually, replace the following symlinks with either an empty file or your site-local certificate bundle. * /etc/ssl/cert.pem * /usr/local/etc/ssl/cert.pem * /usr/local/openssl/cert.pem Installing /packages/All/p11-kit-0.23.20.txz Installing /packages/All/tpm-emulator-0.7.4_2.txz ===> Creating groups. Creating group '_tss' with gid '601'. ===> Creating users Creating user '_tss' with uid '601'. Installing /packages/All/trousers-0.3.14_2.txz ===> Creating groups. Using existing group '_tss'. ===> Creating users Using existing user '_tss'. ===== Message from trousers-0.3.14_2: -- To run tcsd automatically, add the following line to /etc/rc.conf: tcsd_enable="YES" You might want to edit /usr/local/etc/tcsd.conf to reflect your setup. If you want to use tcsd with software TPM emulator, use the following configuration in /etc/rc.conf: tcsd_enable="YES" tcsd_mode="emulator" tpmd_enable="YES" To use TPM, add your_account to '_tss' group like following: # pw groupmod _tss -m your_account Installing /packages/All/gnutls-3.6.13.txz Installing /packages/All/cups-2.2.13.txz ===> Creating groups. Creating group 'cups' with gid '193'. ===> Creating users Creating user 'cups' with uid '193'. Installing /packages/All/poppler-data-0.4.9_2.txz Installing /packages/All/ghostscript9-agpl-base-9.52_4.txz ===== Message from ghostscript9-agpl-base-9.52_4: -- This package installs a script named dvipdf that depends on dvips. If you want to use this script you need to install print/tex-dvipsk. Installing /packages/All/libXt-1.2.0,1.txz Installing /packages/All/ghostscript9-agpl-x11-9.52.txz Installing /packages/All/perl5-5.30.2.txz ===== Message from perl5-5.30.2: -- The /usr/bin/perl symlink has been removed starting with Perl 5.20. For shebangs, you should either use: #!/usr/local/bin/perl or #!/usr/bin/env perl The first one will only work if you have a /usr/local/bin/perl, the second will work as long as perl is in PATH. Installing /packages/All/ImageMagick6-6.9.11.6,1.txz Installing /packages/All/libnghttp2-1.40.0.txz Installing /packages/All/curl-7.70.0.txz Installing /packages/All/jsoncpp-1.9.2.txz Installing /packages/All/libuv-1.37.0.txz Installing /packages/All/rhash-1.3.9.txz Installing /packages/All/liblz4-1.9.2_1,1.txz Installing /packages/All/lzo2-2.10_1.txz Installing /packages/All/libarchive-3.4.2,1.txz Installing /packages/All/cmake-3.17.2.txz Installing /packages/All/xkeyboard-config-2.29.txz Installing /packages/All/libxkbcommon-0.10.0_2.txz ===== Message from libxkbcommon-0.10.0_2: -- If arrow keys don't work under X11 switch to legacy rules e.g., For sh/bash/ksh/zsh run and (optionally) add into ~/.profile: export XKB_DEFAULT_RULES=xorg For csh/tcsh run and (optionally) add into ~/.login: setenv XKB_DEFAULT_RULES xorg Installing /packages/All/libXinerama-1.1.4_2,1.txz Installing /packages/All/libXcursor-1.2.0.txz Installing /packages/All/libXi-1.7.10,1.txz Installing /packages/All/libXScrnSaver-1.2.3_2.txz Installing /packages/All/sdl2-2.0.10_1.txz Installing /packages/All/libinotify-20180201_2.txz ===== Message from libinotify-20180201_2: -- Libinotify functionality on FreeBSD is missing support for - detecting a file being moved into or out of a directory within the same filesystem - certain modifications to a symbolic link (rather than the file it points to.) in addition to the known limitations on all platforms using kqueue(2) where various open and close notifications are unimplemented. This means the following regression tests will fail: Directory notifications: IN_MOVED_FROM IN_MOVED_TO Open/close notifications: IN_OPEN IN_CLOSE_NOWRITE IN_CLOSE_WRITE Symbolic Link notifications: IN_DONT_FOLLOW IN_ATTRIB IN_MOVE_SELF IN_DELETE_SELF Kernel patches to address the missing directory and symbolic link notifications are available from: https://github.com/libinotify-kqueue/libinotify-kqueue/tree/master/patches You might want to consider increasing the kern.maxfiles tunable if you plan to use this library for applications that need to monitor activity of a lot of files. Installing /packages/All/tcl86-8.6.10.txz Installing /packages/All/tk86-8.6.10_1.txz Installing /packages/All/py37-setuptools-44.0.0.txz Installing /packages/All/py37-olefile-0.46.txz Installing /packages/All/py37-tkinter-3.7.7_6.txz Installing /packages/All/py37-pillow-7.0.0.txz Installing /packages/All/mono-5.10.1.57_3.txz ===== Message from mono-5.10.1.57_3: -- If you have build/runtime errors with Mono and Gtk# apps please try the following first: * Build Mono and gtk+ (x11-toolkits/gtk20) without CPUTYPE and with the default FreeBSD CFLAGS ('-O2 -fno-strict-aliasing -pipe') as Mono has been known to expose compiler bugs. * Try building and running Mono with the GENERIC kernel. - Mono requires SYSVSHM, SYSVMSG, and SYSVSEM which are part of the GENERIC kernel. - Removing kernel options or changing defaults to use experimental options can adversely affect Mono's ability to build and run. * Remove leftover semaphores / increase semaphore limits. - Close apps which use Mono and run `ipcs -sbt`. Remove the semaphores with MODE "--rw-------" and NSEMS "8" using ipcrm (1) - _OR_ simply reboot which is the safest method. - On multi-user systems the semaphore limits may need to be increased from the defaults. The following should comfortably support 30 users. # echo "kern.ipc.semmni=40" >> /boot/loader.conf # echo "kern.ipc.semmns=300" >> /boot/loader.conf * If you are in a jailed environment, ensure System V IPC are enabled. You can rely on the security.jail.sysvipc_allowed sysctl to check this status. The following enables this feature on the host system: # echo "jail_sysvipc_allow=\"YES\"" >> /etc/rc.conf * Some process information are accessed through /proc (e.g. when using NUnit) and procfs(5) has to be mounted for these features to work: # echo "proc /proc procfs rw 0 0" >> /etc/fstab Installing /packages/All/tinyxml-2.6.2_4.txz ===== Message from tinyxml-2.6.2_4: -- ===> NOTICE: The tinyxml port currently does not have a maintainer. As a result, it is more likely to have unresolved issues, not be up-to-date, or even be removed in the future. To volunteer to maintain this port, please create an issue at: https://bugs.freebsd.org/bugzilla More information about port maintainership is available at: https://www.freebsd.org/doc/en/articles/contributing/ports-contributing.html#maintain-port Installing /packages/All/sdl2_gfx-1.0.4.txz Installing /packages/All/sdl2_image-2.0.5.txz Installing /packages/All/libogg-1.3.4,4.txz Installing /packages/All/flac-1.3.3.txz Installing /packages/All/libvorbis-1.3.6,3.txz Installing /packages/All/libsndfile-1.0.28_2.txz Installing /packages/All/libsamplerate-0.1.9.txz Installing /packages/All/celt-0.11.3_3.txz Installing /packages/All/db5-5.3.28_7.txz Installing /packages/All/jackit-0.125.0_9.txz ===== Message from jackit-0.125.0_9: -- ====================================================================== It is recommended to run Jack with real-time priority (-R). The recommended way to start Jack is to add the following lines to /etc/rc.conf: jackd_enable="YES" jackd_user="{your-jack-user}" jackd_rtprio="YES" jackd_args="-R -doss -r{sample-rate} -p1024 -n3 -w16 \ --capture /dev/dsp{N} --playback /dev/dsp{N}" Where: - your-jack-user: is the user who is going to use jack; currently only one user is supported - sample-rate: can be 44100, 48000, etc. - /dev/dsp{N}: your OSS devices, usually /dev/dsp0 Please note that the port option COOKEDMODE is "on" by default, which makes your system to automatically scale the sample-rate between Jack and audio hardware. One reason COOKEDMODE=on is because Jack's OSS driver doesn't support some sample-rate and hardware combinations when COOKEDMODE=off. To achieve the best sound quality please make sure your hardware natively supports the sample-rate set in jackd_args, and set COOKEDMODE=off. ====================================================================== Installing /packages/All/fluidsynth-2.1.2.txz Installing /packages/All/libmodplug-0.8.9.0.txz Installing /packages/All/mpg123-1.25.13.txz Installing /packages/All/opus-1.3.1.txz Installing /packages/All/opusfile-0.10.txz Installing /packages/All/sdl2_mixer-2.0.4_2.txz Installing /packages/All/sdl2_ttf-2.0.15.txz SUCCEEDED 00:01:12 ------------------------------------------------------------------------------- -- Phase: check-sanity ------------------------------------------------------------------------------- SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: pkg-depends ------------------------------------------------------------------------------- ===> OpenClaw-0.0.51_4 depends on file: /usr/local/sbin/pkg - found SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: fetch-depends ------------------------------------------------------------------------------- SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: fetch ------------------------------------------------------------------------------- ===> OpenClaw-0.0.51_4 depends on file: /usr/local/sbin/pkg - found ===> Fetching all distfiles required by OpenClaw-0.0.51_4 for building SUCCEEDED 00:00:01 ------------------------------------------------------------------------------- -- Phase: checksum ------------------------------------------------------------------------------- ===> OpenClaw-0.0.51_4 depends on file: /usr/local/sbin/pkg - found ===> Fetching all distfiles required by OpenClaw-0.0.51_4 for building => SHA256 Checksum OK for pjasicek-OpenClaw-0.0-51-gbac7730_GH0.tar.gz. SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: extract-depends ------------------------------------------------------------------------------- SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: extract ------------------------------------------------------------------------------- ===> OpenClaw-0.0.51_4 depends on file: /usr/local/sbin/pkg - found ===> Fetching all distfiles required by OpenClaw-0.0.51_4 for building ===> Extracting for OpenClaw-0.0.51_4 => SHA256 Checksum OK for pjasicek-OpenClaw-0.0-51-gbac7730_GH0.tar.gz. Extracted Memory Use: 69.83M SUCCEEDED 00:00:01 ------------------------------------------------------------------------------- -- Phase: patch-depends ------------------------------------------------------------------------------- SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: patch ------------------------------------------------------------------------------- ===> Patching for OpenClaw-0.0.51_4 SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: build-depends ------------------------------------------------------------------------------- ===> OpenClaw-0.0.51_4 depends on executable: convert - found ===> OpenClaw-0.0.51_4 depends on file: /usr/local/bin/cmake - found ===> OpenClaw-0.0.51_4 depends on package: pkgconf>=1.3.0_1 - found ===> OpenClaw-0.0.51_4 depends on file: /usr/local/bin/sdl2-config - found ===> OpenClaw-0.0.51_4 depends on executable: mono - found SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: lib-depends ------------------------------------------------------------------------------- ===> OpenClaw-0.0.51_4 depends on shared library: libtinyxml.so - found (/usr/local/lib/libtinyxml.so) ===> OpenClaw-0.0.51_4 depends on shared library: libSDL2_gfx.so - found (/usr/local/lib/libSDL2_gfx.so) ===> OpenClaw-0.0.51_4 depends on shared library: libSDL2_image.so - found (/usr/local/lib/libSDL2_image.so) ===> OpenClaw-0.0.51_4 depends on shared library: libSDL2_mixer.so - found (/usr/local/lib/libSDL2_mixer.so) ===> OpenClaw-0.0.51_4 depends on shared library: libSDL2.so - found (/usr/local/lib/libSDL2.so) ===> OpenClaw-0.0.51_4 depends on shared library: libSDL2_ttf.so - found (/usr/local/lib/libSDL2_ttf.so) SUCCEEDED 00:00:01 ------------------------------------------------------------------------------- -- Phase: configure ------------------------------------------------------------------------------- ===> OpenClaw-0.0.51_4 depends on executable: convert - found ===> OpenClaw-0.0.51_4 depends on file: /usr/local/bin/cmake - found ===> OpenClaw-0.0.51_4 depends on package: pkgconf>=1.3.0_1 - found ===> OpenClaw-0.0.51_4 depends on file: /usr/local/bin/sdl2-config - found ===> OpenClaw-0.0.51_4 depends on executable: mono - found ===> OpenClaw-0.0.51_4 depends on shared library: libtinyxml.so - found (/usr/local/lib/libtinyxml.so) ===> OpenClaw-0.0.51_4 depends on shared library: libSDL2_gfx.so - found (/usr/local/lib/libSDL2_gfx.so) ===> OpenClaw-0.0.51_4 depends on shared library: libSDL2_image.so - found (/usr/local/lib/libSDL2_image.so) ===> OpenClaw-0.0.51_4 depends on shared library: libSDL2_mixer.so - found (/usr/local/lib/libSDL2_mixer.so) ===> OpenClaw-0.0.51_4 depends on shared library: libSDL2.so - found (/usr/local/lib/libSDL2.so) ===> OpenClaw-0.0.51_4 depends on shared library: libSDL2_ttf.so - found (/usr/local/lib/libSDL2_ttf.so) ===> Configuring for OpenClaw-0.0.51_4 ===> Performing out-of-source build /bin/mkdir -p /construction/games/openclaw/.build -- The C compiler identification is GNU 8.3.0 -- The CXX compiler identification is GNU 8.3.0 -- Check for working C compiler: /usr/bin/cc -- Check for working C compiler: /usr/bin/cc - works -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Detecting C compile features -- Detecting C compile features - done -- Check for working CXX compiler: /usr/bin/c++ -- Check for working CXX compiler: /usr/bin/c++ - works -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done -- Detecting CXX compile features -- Detecting CXX compile features - done -- Configuring done -- Generating done CMake Warning: Manually-specified variables were not used by the project: CMAKE_CXX_FLAGS_DEBUG CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_MODULE_LINKER_FLAGS CMAKE_NO_BUILTIN_CHRPATH CMAKE_SHARED_LINKER_FLAGS THREADS_HAVE_PTHREAD_ARG -- Build files have been written to: /construction/games/openclaw/.build SUCCEEDED 00:00:01 ------------------------------------------------------------------------------- -- Phase: build ------------------------------------------------------------------------------- ===> Building for OpenClaw-0.0.51_4 /usr/local/bin/cmake -S/construction/games/openclaw/OpenClaw-0.0-51-gbac7730 -B/construction/games/openclaw/.build --check-build-system CMakeFiles/Makefile.cmake 0 /usr/local/bin/cmake -E cmake_progress_start /construction/games/openclaw/.build/CMakeFiles /construction/games/openclaw/.build/CMakeFiles/progress.marks /usr/bin/make -f CMakeFiles/Makefile2 all --- libwap/CMakeFiles/libwap.dir/all --- --- Box2D/Box2D/CMakeFiles/Box2D.dir/all --- --- libwap/CMakeFiles/libwap.dir/all --- /usr/bin/make -f libwap/CMakeFiles/libwap.dir/build.make libwap/CMakeFiles/libwap.dir/depend --- Box2D/Box2D/CMakeFiles/Box2D.dir/all --- /usr/bin/make -f Box2D/Box2D/CMakeFiles/Box2D.dir/build.make Box2D/Box2D/CMakeFiles/Box2D.dir/depend --- libwap/CMakeFiles/libwap.dir/all --- --- libwap/CMakeFiles/libwap.dir/depend --- cd /construction/games/openclaw/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/games/openclaw/OpenClaw-0.0-51-gbac7730 /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/libwap /construction/games/openclaw/.build /construction/games/openclaw/.build/libwap /construction/games/openclaw/.build/libwap/CMakeFiles/libwap.dir/DependInfo.cmake --- Box2D/Box2D/CMakeFiles/Box2D.dir/all --- --- Box2D/Box2D/CMakeFiles/Box2D.dir/depend --- cd /construction/games/openclaw/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/games/openclaw/OpenClaw-0.0-51-gbac7730 /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D /construction/games/openclaw/.build /construction/games/openclaw/.build/Box2D/Box2D /construction/games/openclaw/.build/Box2D/Box2D/CMakeFiles/Box2D.dir/DependInfo.cmake --- libwap/CMakeFiles/libwap.dir/all --- Scanning dependencies of target libwap /usr/bin/make -f libwap/CMakeFiles/libwap.dir/build.make libwap/CMakeFiles/libwap.dir/build --- Box2D/Box2D/CMakeFiles/Box2D.dir/all --- Scanning dependencies of target Box2D /usr/bin/make -f Box2D/Box2D/CMakeFiles/Box2D.dir/build.make Box2D/Box2D/CMakeFiles/Box2D.dir/build --- libwap/CMakeFiles/libwap.dir/all --- --- libwap/CMakeFiles/libwap.dir/AniFile.cpp.o --- --- libwap/CMakeFiles/libwap.dir/Miniz.cpp.o --- --- libwap/CMakeFiles/libwap.dir/PalFile.cpp.o --- --- libwap/CMakeFiles/libwap.dir/PidFile.cpp.o --- --- libwap/CMakeFiles/libwap.dir/RezArchiveFile.cpp.o --- --- libwap/CMakeFiles/libwap.dir/Util.cpp.o --- --- libwap/CMakeFiles/libwap.dir/WwdFile.cpp.o --- --- libwap/CMakeFiles/libwap.dir/XmiFile.cpp.o --- --- libwap/CMakeFiles/libwap.dir/PalFile.cpp.o --- [ 2%] Building CXX object libwap/CMakeFiles/libwap.dir/PalFile.cpp.o --- libwap/CMakeFiles/libwap.dir/Miniz.cpp.o --- [ 2%] Building CXX object libwap/CMakeFiles/libwap.dir/Miniz.cpp.o --- libwap/CMakeFiles/libwap.dir/PidFile.cpp.o --- [ 2%] Building CXX object libwap/CMakeFiles/libwap.dir/PidFile.cpp.o --- libwap/CMakeFiles/libwap.dir/Util.cpp.o --- [ 2%] Building CXX object libwap/CMakeFiles/libwap.dir/Util.cpp.o --- libwap/CMakeFiles/libwap.dir/AniFile.cpp.o --- [ 2%] Building CXX object libwap/CMakeFiles/libwap.dir/AniFile.cpp.o --- libwap/CMakeFiles/libwap.dir/Miniz.cpp.o --- cd /construction/games/openclaw/.build/libwap && /usr/bin/c++ -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=c++11 -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/libwap.dir/Miniz.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/libwap/Miniz.cpp --- libwap/CMakeFiles/libwap.dir/PidFile.cpp.o --- cd /construction/games/openclaw/.build/libwap && /usr/bin/c++ -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=c++11 -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/libwap.dir/PidFile.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/libwap/PidFile.cpp --- libwap/CMakeFiles/libwap.dir/Util.cpp.o --- cd /construction/games/openclaw/.build/libwap && /usr/bin/c++ -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=c++11 -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/libwap.dir/Util.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/libwap/Util.cpp --- libwap/CMakeFiles/libwap.dir/PalFile.cpp.o --- cd /construction/games/openclaw/.build/libwap && /usr/bin/c++ -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=c++11 -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/libwap.dir/PalFile.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/libwap/PalFile.cpp --- libwap/CMakeFiles/libwap.dir/AniFile.cpp.o --- cd /construction/games/openclaw/.build/libwap && /usr/bin/c++ -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=c++11 -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/libwap.dir/AniFile.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/libwap/AniFile.cpp --- libwap/CMakeFiles/libwap.dir/RezArchiveFile.cpp.o --- [ 3%] Building CXX object libwap/CMakeFiles/libwap.dir/RezArchiveFile.cpp.o --- libwap/CMakeFiles/libwap.dir/XmiFile.cpp.o --- [ 3%] Building CXX object libwap/CMakeFiles/libwap.dir/XmiFile.cpp.o --- libwap/CMakeFiles/libwap.dir/RezArchiveFile.cpp.o --- cd /construction/games/openclaw/.build/libwap && /usr/bin/c++ -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=c++11 -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/libwap.dir/RezArchiveFile.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/libwap/RezArchiveFile.cpp --- libwap/CMakeFiles/libwap.dir/XmiFile.cpp.o --- cd /construction/games/openclaw/.build/libwap && /usr/bin/c++ -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=c++11 -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/libwap.dir/XmiFile.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/libwap/XmiFile.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/all --- --- Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Joints/b2DistanceJoint.cpp.o --- --- Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Joints/b2FrictionJoint.cpp.o --- --- libwap/CMakeFiles/libwap.dir/all --- --- libwap/CMakeFiles/libwap.dir/WwdFile.cpp.o --- [ 4%] Building CXX object libwap/CMakeFiles/libwap.dir/WwdFile.cpp.o cd /construction/games/openclaw/.build/libwap && /usr/bin/c++ -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=c++11 -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/libwap.dir/WwdFile.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/libwap/WwdFile.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/all --- --- Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Joints/b2DistanceJoint.cpp.o --- [ 4%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Joints/b2DistanceJoint.cpp.o --- Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Joints/b2FrictionJoint.cpp.o --- [ 5%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Joints/b2FrictionJoint.cpp.o --- Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Joints/b2DistanceJoint.cpp.o --- cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Dynamics/Joints/b2DistanceJoint.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/Joints/b2DistanceJoint.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Joints/b2FrictionJoint.cpp.o --- cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Dynamics/Joints/b2FrictionJoint.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/Joints/b2FrictionJoint.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Joints/b2GearJoint.cpp.o --- --- Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Joints/b2Joint.cpp.o --- --- Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Joints/b2GearJoint.cpp.o --- [ 6%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Joints/b2GearJoint.cpp.o --- Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Joints/b2Joint.cpp.o --- [ 6%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Joints/b2Joint.cpp.o --- Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Joints/b2GearJoint.cpp.o --- cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Dynamics/Joints/b2GearJoint.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/Joints/b2GearJoint.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Joints/b2Joint.cpp.o --- cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Dynamics/Joints/b2Joint.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/Joints/b2Joint.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Joints/b2MotorJoint.cpp.o --- [ 6%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Joints/b2MotorJoint.cpp.o cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Dynamics/Joints/b2MotorJoint.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/Joints/b2MotorJoint.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Joints/b2MouseJoint.cpp.o --- [ 7%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Joints/b2MouseJoint.cpp.o cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Dynamics/Joints/b2MouseJoint.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/Joints/b2MouseJoint.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Joints/b2PrismaticJoint.cpp.o --- [ 8%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Joints/b2PrismaticJoint.cpp.o cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Dynamics/Joints/b2PrismaticJoint.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Joints/b2PulleyJoint.cpp.o --- [ 8%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Joints/b2PulleyJoint.cpp.o cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Dynamics/Joints/b2PulleyJoint.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/Joints/b2PulleyJoint.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Joints/b2RevoluteJoint.cpp.o --- [ 9%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Joints/b2RevoluteJoint.cpp.o cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Dynamics/Joints/b2RevoluteJoint.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Joints/b2RopeJoint.cpp.o --- [ 9%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Joints/b2RopeJoint.cpp.o cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Dynamics/Joints/b2RopeJoint.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/Joints/b2RopeJoint.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Joints/b2WeldJoint.cpp.o --- [ 10%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Joints/b2WeldJoint.cpp.o cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Dynamics/Joints/b2WeldJoint.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/Joints/b2WeldJoint.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Joints/b2WheelJoint.cpp.o --- [ 11%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Joints/b2WheelJoint.cpp.o cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Dynamics/Joints/b2WheelJoint.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/Joints/b2WheelJoint.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Contacts/b2CircleContact.cpp.o --- [ 11%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Contacts/b2CircleContact.cpp.o cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Dynamics/Contacts/b2CircleContact.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/Contacts/b2CircleContact.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Contacts/b2Contact.cpp.o --- [ 12%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Contacts/b2Contact.cpp.o cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Dynamics/Contacts/b2Contact.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/Contacts/b2Contact.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Contacts/b2ContactSolver.cpp.o --- [ 12%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Contacts/b2ContactSolver.cpp.o cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Dynamics/Contacts/b2ContactSolver.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/Contacts/b2ContactSolver.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Contacts/b2PolygonAndCircleContact.cpp.o --- [ 13%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Contacts/b2PolygonAndCircleContact.cpp.o cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Dynamics/Contacts/b2PolygonAndCircleContact.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Contacts/b2EdgeAndCircleContact.cpp.o --- [ 14%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Contacts/b2EdgeAndCircleContact.cpp.o cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Dynamics/Contacts/b2EdgeAndCircleContact.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp.o --- [ 14%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp.o cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Contacts/b2ChainAndCircleContact.cpp.o --- [ 15%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Contacts/b2ChainAndCircleContact.cpp.o cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Dynamics/Contacts/b2ChainAndCircleContact.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Contacts/b2ChainAndPolygonContact.cpp.o --- [ 15%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Contacts/b2ChainAndPolygonContact.cpp.o cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Dynamics/Contacts/b2ChainAndPolygonContact.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Contacts/b2PolygonContact.cpp.o --- [ 16%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/Contacts/b2PolygonContact.cpp.o cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Dynamics/Contacts/b2PolygonContact.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/Contacts/b2PolygonContact.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/b2Body.cpp.o --- --- Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/b2ContactManager.cpp.o --- --- Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/b2Body.cpp.o --- [ 17%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/b2Body.cpp.o cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Dynamics/b2Body.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/b2Body.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/b2ContactManager.cpp.o --- [ 17%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/b2ContactManager.cpp.o cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Dynamics/b2ContactManager.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/b2ContactManager.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/b2Fixture.cpp.o --- [ 18%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/b2Fixture.cpp.o cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Dynamics/b2Fixture.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/b2Fixture.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/b2Island.cpp.o --- [ 18%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/b2Island.cpp.o cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Dynamics/b2Island.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/b2Island.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/b2World.cpp.o --- [ 19%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/b2World.cpp.o cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Dynamics/b2World.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/b2World.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/b2WorldCallbacks.cpp.o --- [ 20%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Dynamics/b2WorldCallbacks.cpp.o cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Dynamics/b2WorldCallbacks.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/b2WorldCallbacks.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Common/b2BlockAllocator.cpp.o --- [ 20%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Common/b2BlockAllocator.cpp.o cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Common/b2BlockAllocator.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Common/b2BlockAllocator.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Common/b2Draw.cpp.o --- [ 21%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Common/b2Draw.cpp.o cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Common/b2Draw.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Common/b2Draw.cpp --- libwap/CMakeFiles/libwap.dir/all --- --- libwap/liblibwap.a --- [ 22%] Linking CXX static library liblibwap.a cd /construction/games/openclaw/.build/libwap && /usr/local/bin/cmake -P CMakeFiles/libwap.dir/cmake_clean_target.cmake cd /construction/games/openclaw/.build/libwap && /usr/local/bin/cmake -E cmake_link_script CMakeFiles/libwap.dir/link.txt --verbose=1 /usr/bin/ar qc liblibwap.a CMakeFiles/libwap.dir/AniFile.cpp.o CMakeFiles/libwap.dir/Miniz.cpp.o CMakeFiles/libwap.dir/PalFile.cpp.o CMakeFiles/libwap.dir/PidFile.cpp.o CMakeFiles/libwap.dir/RezArchiveFile.cpp.o CMakeFiles/libwap.dir/Util.cpp.o CMakeFiles/libwap.dir/WwdFile.cpp.o CMakeFiles/libwap.dir/XmiFile.cpp.o /usr/bin/ranlib liblibwap.a --- Box2D/Box2D/CMakeFiles/Box2D.dir/all --- --- Box2D/Box2D/CMakeFiles/Box2D.dir/Common/b2Math.cpp.o --- --- libwap/CMakeFiles/libwap.dir/all --- [ 22%] Built target libwap --- Box2D/Box2D/CMakeFiles/Box2D.dir/all --- --- Box2D/Box2D/CMakeFiles/Box2D.dir/Common/b2Settings.cpp.o --- --- Box2D/Box2D/CMakeFiles/Box2D.dir/Common/b2Math.cpp.o --- [ 22%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Common/b2Math.cpp.o cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Common/b2Math.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Common/b2Math.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Common/b2Settings.cpp.o --- [ 23%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Common/b2Settings.cpp.o cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Common/b2Settings.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Common/b2Settings.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Common/b2StackAllocator.cpp.o --- [ 24%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Common/b2StackAllocator.cpp.o cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Common/b2StackAllocator.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Common/b2StackAllocator.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Common/b2Timer.cpp.o --- [ 24%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Common/b2Timer.cpp.o cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Common/b2Timer.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Common/b2Timer.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Collision/Shapes/b2CircleShape.cpp.o --- [ 25%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Collision/Shapes/b2CircleShape.cpp.o cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Collision/Shapes/b2CircleShape.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Collision/Shapes/b2CircleShape.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Collision/Shapes/b2EdgeShape.cpp.o --- --- Box2D/Box2D/CMakeFiles/Box2D.dir/Collision/Shapes/b2ChainShape.cpp.o --- --- Box2D/Box2D/CMakeFiles/Box2D.dir/Collision/Shapes/b2EdgeShape.cpp.o --- [ 25%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Collision/Shapes/b2EdgeShape.cpp.o cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Collision/Shapes/b2EdgeShape.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Collision/Shapes/b2EdgeShape.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Collision/Shapes/b2PolygonShape.cpp.o --- --- Box2D/Box2D/CMakeFiles/Box2D.dir/Collision/b2BroadPhase.cpp.o --- --- Box2D/Box2D/CMakeFiles/Box2D.dir/Collision/Shapes/b2ChainShape.cpp.o --- [ 26%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Collision/Shapes/b2ChainShape.cpp.o cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Collision/Shapes/b2ChainShape.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Collision/Shapes/b2ChainShape.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Collision/Shapes/b2PolygonShape.cpp.o --- [ 27%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Collision/Shapes/b2PolygonShape.cpp.o cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Collision/Shapes/b2PolygonShape.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Collision/Shapes/b2PolygonShape.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Collision/b2BroadPhase.cpp.o --- [ 27%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Collision/b2BroadPhase.cpp.o cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Collision/b2BroadPhase.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Collision/b2BroadPhase.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Collision/b2CollideCircle.cpp.o --- --- Box2D/Box2D/CMakeFiles/Box2D.dir/Collision/b2CollideEdge.cpp.o --- --- Box2D/Box2D/CMakeFiles/Box2D.dir/Collision/b2CollidePolygon.cpp.o --- --- Box2D/Box2D/CMakeFiles/Box2D.dir/Collision/b2CollideCircle.cpp.o --- [ 28%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Collision/b2CollideCircle.cpp.o cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Collision/b2CollideCircle.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Collision/b2CollideCircle.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Collision/b2CollideEdge.cpp.o --- [ 28%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Collision/b2CollideEdge.cpp.o cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Collision/b2CollideEdge.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Collision/b2CollideEdge.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Collision/b2Collision.cpp.o --- --- Box2D/Box2D/CMakeFiles/Box2D.dir/Collision/b2CollidePolygon.cpp.o --- [ 29%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Collision/b2CollidePolygon.cpp.o cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Collision/b2CollidePolygon.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Collision/b2CollidePolygon.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Collision/b2Collision.cpp.o --- [ 30%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Collision/b2Collision.cpp.o cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Collision/b2Collision.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Collision/b2Collision.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Collision/b2Distance.cpp.o --- [ 30%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Collision/b2Distance.cpp.o cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Collision/b2Distance.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Collision/b2Distance.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Collision/b2DynamicTree.cpp.o --- --- Box2D/Box2D/CMakeFiles/Box2D.dir/Collision/b2TimeOfImpact.cpp.o --- --- Box2D/Box2D/CMakeFiles/Box2D.dir/Collision/b2DynamicTree.cpp.o --- [ 31%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Collision/b2DynamicTree.cpp.o cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Collision/b2DynamicTree.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Collision/b2DynamicTree.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Collision/b2TimeOfImpact.cpp.o --- [ 31%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Collision/b2TimeOfImpact.cpp.o cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Collision/b2TimeOfImpact.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Collision/b2TimeOfImpact.cpp --- Box2D/Box2D/CMakeFiles/Box2D.dir/Rope/b2Rope.cpp.o --- [ 32%] Building CXX object Box2D/Box2D/CMakeFiles/Box2D.dir/Rope/b2Rope.cpp.o cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/.. -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/Box2D.dir/Rope/b2Rope.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Rope/b2Rope.cpp --- Box2D/Box2D/libBox2D.a --- [ 33%] Linking CXX static library libBox2D.a cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/local/bin/cmake -P CMakeFiles/Box2D.dir/cmake_clean_target.cmake cd /construction/games/openclaw/.build/Box2D/Box2D && /usr/local/bin/cmake -E cmake_link_script CMakeFiles/Box2D.dir/link.txt --verbose=1 /usr/bin/ar qc libBox2D.a CMakeFiles/Box2D.dir/Dynamics/Joints/b2DistanceJoint.cpp.o CMakeFiles/Box2D.dir/Dynamics/Joints/b2FrictionJoint.cpp.o CMakeFiles/Box2D.dir/Dynamics/Joints/b2GearJoint.cpp.o CMakeFiles/Box2D.dir/Dynamics/Joints/b2Joint.cpp.o CMakeFiles/Box2D.dir/Dynamics/Joints/b2MotorJoint.cpp.o CMakeFiles/Box2D.dir/Dynamics/Joints/b2MouseJoint.cpp.o CMakeFiles/Box2D.dir/Dynamics/Joints/b2PrismaticJoint.cpp.o CMakeFiles/Box2D.dir/Dynamics/Joints/b2PulleyJoint.cpp.o CMakeFiles/Box2D.dir/Dynamics/Joints/b2RevoluteJoint.cpp.o CMakeFiles/Box2D.dir/Dynamics/Joints/b2RopeJoint.cpp.o CMakeFiles/Box2D.dir/Dynamics/Joints/b2WeldJoint.cpp.o CMakeFiles/Box2D.dir/Dynamics/Joints/b2WheelJoint.cpp.o CMakeFiles/Box2D.dir/Dynamics/Contacts/b2CircleContact.cpp.o CMakeFiles/Box2D.dir/Dynamics/Contacts/b2Contact.cpp.o CMakeFiles/Box2D.dir/Dynamics/Contacts/b2ContactSolver.cpp.o CMakeFiles/Box2D.dir/Dynamics/Contacts/b2PolygonAndCircleContact.cpp.o CMakeFiles/Box2D.dir/Dynamics/Contacts/b2EdgeAndCircleContact.cpp.o CMakeFiles/Box2D.dir/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp.o CMakeFiles/Box2D.dir/Dynamics/Contacts/b2ChainAndCircleContact.cpp.o CMakeFiles/Box2D.dir/Dynamics/Contacts/b2ChainAndPolygonContact.cpp.o CMakeFiles/Box2D.dir/Dynamics/Contacts/b2PolygonContact.cpp.o CMakeFiles/Box2D.dir/Dynamics/b2Body.cpp.o CMakeFiles/Box2D.dir/Dynamics/b2ContactManager.cpp.o CMakeFiles/Box2D.dir/Dynamics/b2Fixture.cpp.o CMakeFiles/Box2D.dir/Dynamics/b2Island.cpp.o CMakeFiles/Box2D.dir/Dynamics/b2World.cpp.o CMakeFiles/Box2D.dir/Dynamics/b2WorldCallbacks.cpp.o CMakeFiles/Box2D.dir/Common/b2BlockAllocator.cpp.o CMakeFiles/Box2D.dir/Common/b2Draw.cpp.o CMakeFiles/Box2D.dir/Common/b2Math.cpp.o CMakeFiles/Box2D.dir/Common/b2Settings.cpp.o CMakeFiles/Box2D.dir/Common/b2StackAllocator.cpp.o CMakeFiles/Box2D.dir/Common/b2Timer.cpp.o CMakeFiles/Box2D.dir/Collision/Shapes/b2CircleShape.cpp.o CMakeFiles/Box2D.dir/Collision/Shapes/b2EdgeShape.cpp.o CMakeFiles/Box2D.dir/Collision/Shapes/b2ChainShape.cpp.o CMakeFiles/Box2D.dir/Collision/Shapes/b2PolygonShape.cpp.o CMakeFiles/Box2D.dir/Collision/b2BroadPhase.cpp.o CMakeFiles/Box2D.dir/Collision/b2CollideCircle.cpp.o CMakeFiles/Box2D.dir/Collision/b2CollideEdge.cpp.o CMakeFiles/Box2D.dir/Collision/b2CollidePolygon.cpp.o CMakeFiles/Box2D.dir/Collision/b2Collision.cpp.o CMakeFiles/Box2D.dir/Collision/b2Distance.cpp.o CMakeFiles/Box2D.dir/Collision/b2DynamicTree.cpp.o CMakeFiles/Box2D.dir/Collision/b2TimeOfImpact.cpp.o CMakeFiles/Box2D.dir/Rope/b2Rope.cpp.o /usr/bin/ranlib libBox2D.a [ 33%] Built target Box2D --- CMakeFiles/openclaw.dir/all --- /usr/bin/make -f CMakeFiles/openclaw.dir/build.make CMakeFiles/openclaw.dir/depend --- CMakeFiles/openclaw.dir/depend --- cd /construction/games/openclaw/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/games/openclaw/OpenClaw-0.0-51-gbac7730 /construction/games/openclaw/OpenClaw-0.0-51-gbac7730 /construction/games/openclaw/.build /construction/games/openclaw/.build /construction/games/openclaw/.build/CMakeFiles/openclaw.dir/DependInfo.cmake Scanning dependencies of target openclaw /usr/bin/make -f CMakeFiles/openclaw.dir/build.make CMakeFiles/openclaw.dir/build --- CMakeFiles/openclaw.dir/OpenClaw/ActorController.cpp.o --- --- CMakeFiles/openclaw.dir/OpenClaw/ClawEvents.cpp.o --- --- CMakeFiles/openclaw.dir/OpenClaw/ClawGameApp.cpp.o --- --- CMakeFiles/openclaw.dir/OpenClaw/ClawGameLogic.cpp.o --- --- CMakeFiles/openclaw.dir/OpenClaw/ClawHumanView.cpp.o --- --- CMakeFiles/openclaw.dir/OpenClaw/main.cpp.o --- --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Interfaces.cpp.o --- --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Actor.cpp.o --- --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/ActorFactory.cpp.o --- --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/ActorTemplates.cpp.o --- --- CMakeFiles/openclaw.dir/OpenClaw/main.cpp.o --- [ 34%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/main.cpp.o --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Actor.cpp.o --- [ 35%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Actor.cpp.o --- CMakeFiles/openclaw.dir/OpenClaw/ActorController.cpp.o --- [ 37%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/ActorController.cpp.o --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/ActorTemplates.cpp.o --- [ 37%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/ActorTemplates.cpp.o --- CMakeFiles/openclaw.dir/OpenClaw/main.cpp.o --- /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/main.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/main.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Actor.cpp.o --- /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Actor.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Actor.cpp --- CMakeFiles/openclaw.dir/OpenClaw/ActorController.cpp.o --- /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/ActorController.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/ActorController.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/ActorTemplates.cpp.o --- /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/ActorTemplates.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/ActorTemplates.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/ActorFactory.cpp.o --- [ 37%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/ActorFactory.cpp.o --- CMakeFiles/openclaw.dir/OpenClaw/ClawGameLogic.cpp.o --- [ 37%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/ClawGameLogic.cpp.o --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/ActorFactory.cpp.o --- /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/ActorFactory.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/ActorFactory.cpp --- CMakeFiles/openclaw.dir/OpenClaw/ClawGameLogic.cpp.o --- /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/ClawGameLogic.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/ClawGameLogic.cpp --- CMakeFiles/openclaw.dir/OpenClaw/ClawGameApp.cpp.o --- [ 38%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/ClawGameApp.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/ClawGameApp.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/ClawGameApp.cpp --- CMakeFiles/openclaw.dir/OpenClaw/ClawHumanView.cpp.o --- [ 39%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/ClawHumanView.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/ClawHumanView.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/ClawHumanView.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Interfaces.cpp.o --- [ 39%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Interfaces.cpp.o --- CMakeFiles/openclaw.dir/OpenClaw/ClawEvents.cpp.o --- [ 39%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/ClawEvents.cpp.o --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Interfaces.cpp.o --- /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Interfaces.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Interfaces.cpp --- CMakeFiles/openclaw.dir/OpenClaw/ClawEvents.cpp.o --- /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/ClawEvents.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/ClawEvents.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/AnimationComponent.cpp.o --- [ 40%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/AnimationComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/AnimationComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/AnimationComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/Animation.cpp.o --- [ 40%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/Animation.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/Animation.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/Animation.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/AreaDamageComponent.cpp.o --- [ 41%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/AreaDamageComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/AreaDamageComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/AreaDamageComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/CheckpointComponent.cpp.o --- [ 41%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/CheckpointComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/CheckpointComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/CheckpointComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/CollisionComponent.cpp.o --- [ 42%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/CollisionComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/CollisionComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/CollisionComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ControllableComponent.cpp.o --- --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/DestroyableComponent.cpp.o --- --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ControllableComponent.cpp.o --- [ 43%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ControllableComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ControllableComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/ControllableComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/DestroyableComponent.cpp.o --- [ 43%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/DestroyableComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/DestroyableComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/DestroyableComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ExplodeableComponent.cpp.o --- [ 44%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ExplodeableComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ExplodeableComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/ExplodeableComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/GlitterComponent.cpp.o --- [ 44%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/GlitterComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/GlitterComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/GlitterComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/KinematicComponent.cpp.o --- [ 45%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/KinematicComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/KinematicComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/KinematicComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/LootComponent.cpp.o --- [ 46%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/LootComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/LootComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/LootComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/PhysicsComponent.cpp.o --- [ 46%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/PhysicsComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/PhysicsComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/PhysicsComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/PositionComponent.cpp.o --- [ 47%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/PositionComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/PositionComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/PositionComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/PowerupSparkleAIComponent.cpp.o --- [ 47%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/PowerupSparkleAIComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/PowerupSparkleAIComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/PowerupSparkleAIComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/RenderComponent.cpp.o --- [ 48%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/RenderComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/RenderComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/RenderComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/SoundComponent.cpp.o --- [ 49%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/SoundComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/SoundComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/SoundComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/Template.cpp.o --- [ 49%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/Template.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/Template.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/Template.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/PredefinedMoveComponent.cpp.o --- [ 50%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/PredefinedMoveComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/PredefinedMoveComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/PredefinedMoveComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/GlobalAmbientSoundComponent.cpp.o --- [ 50%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/GlobalAmbientSoundComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/GlobalAmbientSoundComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/GlobalAmbientSoundComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/FollowableComponent.cpp.o --- [ 51%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/FollowableComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/FollowableComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/FollowableComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/SingleAnimationComponent.cpp.o --- [ 52%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/SingleAnimationComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/SingleAnimationComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/SingleAnimationComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ProjectileSpawnerComponent.cpp.o --- [ 52%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ProjectileSpawnerComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ProjectileSpawnerComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/ProjectileSpawnerComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/LocalAmbientSoundComponent.cpp.o --- [ 53%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/LocalAmbientSoundComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/LocalAmbientSoundComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/LocalAmbientSoundComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/PathElevatorComponent.cpp.o --- [ 53%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/PathElevatorComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/PathElevatorComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/PathElevatorComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/FloorSpikeComponent.cpp.o --- [ 54%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/FloorSpikeComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/FloorSpikeComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/FloorSpikeComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/RopeComponent.cpp.o --- [ 55%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/RopeComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/RopeComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/RopeComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/SteppingGroundComponent.cpp.o --- [ 55%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/SteppingGroundComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/SteppingGroundComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/SteppingGroundComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/SpringBoardComponent.cpp.o --- [ 56%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/SpringBoardComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/SpringBoardComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/SpringBoardComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ActorSpawnerComponent.cpp.o --- [ 56%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ActorSpawnerComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ActorSpawnerComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/ActorSpawnerComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/SawBladeComponent.cpp.o --- [ 57%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/SawBladeComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/SawBladeComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/SawBladeComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ConveyorBeltComponent.cpp.o --- [ 58%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ConveyorBeltComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ConveyorBeltComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/ConveyorBeltComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/AIComponents/CrumblingPegAIComponent.cpp.o --- [ 58%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/AIComponents/CrumblingPegAIComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/AIComponents/CrumblingPegAIComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/AIComponents/CrumblingPegAIComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/AIComponents/ProjectileAIComponent.cpp.o --- [ 59%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/AIComponents/ProjectileAIComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/AIComponents/ProjectileAIComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/AIComponents/ProjectileAIComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/AIComponents/TogglePegAIComponent.cpp.o --- [ 59%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/AIComponents/TogglePegAIComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/AIComponents/TogglePegAIComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/AIComponents/TogglePegAIComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ControllerComponents/AmmoComponent.cpp.o --- [ 60%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ControllerComponents/AmmoComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ControllerComponents/AmmoComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/ControllerComponents/AmmoComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ControllerComponents/HealthComponent.cpp.o --- [ 61%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ControllerComponents/HealthComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ControllerComponents/HealthComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/ControllerComponents/HealthComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ControllerComponents/LifeComponent.cpp.o --- [ 61%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ControllerComponents/LifeComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ControllerComponents/LifeComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/ControllerComponents/LifeComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ControllerComponents/PowerupComponent.cpp.o --- [ 62%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ControllerComponents/PowerupComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ControllerComponents/PowerupComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/ControllerComponents/PowerupComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ControllerComponents/ScoreComponent.cpp.o --- [ 62%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ControllerComponents/ScoreComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ControllerComponents/ScoreComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/ControllerComponents/ScoreComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/EnemyAI/EnemyAIComponent.cpp.o --- [ 63%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/EnemyAI/EnemyAIComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/EnemyAI/EnemyAIComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/EnemyAI/EnemyAIComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/EnemyAI/EnemyAIStateComponent.cpp.o --- [ 64%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/EnemyAI/EnemyAIStateComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/EnemyAI/EnemyAIStateComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/EnemyAI/EnemyAIStateComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/EnemyAI/PunkRatAIStateComponent.cpp.o --- [ 64%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/EnemyAI/PunkRatAIStateComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/EnemyAI/PunkRatAIStateComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/EnemyAI/PunkRatAIStateComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/EnemyAI/Gabriel/GabrielEncounter.cpp.o --- [ 65%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/EnemyAI/Gabriel/GabrielEncounter.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/EnemyAI/Gabriel/GabrielEncounter.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/EnemyAI/Gabriel/GabrielEncounter.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/EnemyAI/Marrow/MarrowEncounter.cpp.o --- [ 65%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/EnemyAI/Marrow/MarrowEncounter.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/EnemyAI/Marrow/MarrowEncounter.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/EnemyAI/Marrow/MarrowEncounter.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/PickupComponents/PickupComponent.cpp.o --- --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/TriggerComponents/TriggerComponent.cpp.o --- --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/PickupComponents/PickupComponent.cpp.o --- [ 66%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/PickupComponents/PickupComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/PickupComponents/PickupComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/PickupComponents/PickupComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/TriggerComponents/TriggerComponent.cpp.o --- [ 67%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/TriggerComponents/TriggerComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/TriggerComponents/TriggerComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/TriggerComponents/TriggerComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/TriggerComponents/SoundTriggerComponent.cpp.o --- [ 67%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/TriggerComponents/SoundTriggerComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/TriggerComponents/SoundTriggerComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/TriggerComponents/SoundTriggerComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/TriggerComponents/BossStagerTriggerComponent.cpp.o --- [ 68%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/TriggerComponents/BossStagerTriggerComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/TriggerComponents/BossStagerTriggerComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/TriggerComponents/BossStagerTriggerComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/AuraComponents/AuraComponent.cpp.o --- [ 68%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/AuraComponents/AuraComponent.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/AuraComponents/AuraComponent.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/AuraComponents/AuraComponent.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Audio/Audio.cpp.o --- [ 69%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Audio/Audio.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Audio/Audio.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Audio/Audio.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Events/EventMgr.cpp.o --- [ 70%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Events/EventMgr.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Events/EventMgr.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Events/EventMgr.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Events/EventMgrImpl.cpp.o --- [ 70%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Events/EventMgrImpl.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Events/EventMgrImpl.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Events/EventMgrImpl.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Events/Events.cpp.o --- [ 71%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Events/Events.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Events/Events.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Events/Events.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/GameApp/BaseGameApp.cpp.o --- [ 71%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/GameApp/BaseGameApp.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/GameApp/BaseGameApp.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/GameApp/BaseGameApp.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/GameApp/BaseGameLogic.cpp.o --- [ 72%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/GameApp/BaseGameLogic.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/GameApp/BaseGameLogic.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/GameApp/BaseGameLogic.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/GameApp/CommandHandler.cpp.o --- [ 73%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/GameApp/CommandHandler.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/GameApp/CommandHandler.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/GameApp/CommandHandler.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/GameApp/GameSaves.cpp.o --- [ 73%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/GameApp/GameSaves.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/GameApp/GameSaves.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/GameApp/GameSaves.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/GameApp/MainLoop.cpp.o --- [ 74%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/GameApp/MainLoop.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/GameApp/MainLoop.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/GameApp/MainLoop.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Graphics2D/Image.cpp.o --- [ 74%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Graphics2D/Image.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Graphics2D/Image.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Graphics2D/Image.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Logger/Logger.cpp.o --- [ 75%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Logger/Logger.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Logger/Logger.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Logger/Logger.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Physics/ClawPhysics.cpp.o --- [ 76%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Physics/ClawPhysics.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Physics/ClawPhysics.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Physics/ClawPhysics.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Physics/PhysicsContactListener.cpp.o --- --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Physics/PhysicsDebugDrawer.cpp.o --- --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Physics/PhysicsContactListener.cpp.o --- [ 76%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Physics/PhysicsContactListener.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Physics/PhysicsContactListener.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Physics/PhysicsContactListener.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Process/PowerupProcess.cpp.o --- --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Physics/PhysicsDebugDrawer.cpp.o --- [ 77%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Physics/PhysicsDebugDrawer.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Physics/PhysicsDebugDrawer.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Physics/PhysicsDebugDrawer.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Process/PowerupProcess.cpp.o --- [ 77%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Process/PowerupProcess.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Process/PowerupProcess.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Process/PowerupProcess.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Process/Process.cpp.o --- [ 78%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Process/Process.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Process/Process.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Process/Process.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Process/ProcessMgr.cpp.o --- [ 79%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Process/ProcessMgr.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Process/ProcessMgr.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Process/ProcessMgr.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/ResourceCache.cpp.o --- [ 79%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/ResourceCache.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/ResourceCache.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Resource/ResourceCache.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/ResourceMgr.cpp.o --- [ 80%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/ResourceMgr.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/ResourceMgr.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Resource/ResourceMgr.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Miniz.cpp.o --- [ 80%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Miniz.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Miniz.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Resource/Miniz.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/ZipFile.cpp.o --- [ 81%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/ZipFile.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/ZipFile.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Resource/ZipFile.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/AniLoader.cpp.o --- [ 82%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/AniLoader.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/AniLoader.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Resource/Loaders/AniLoader.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/MidiLoader.cpp.o --- [ 82%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/MidiLoader.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/MidiLoader.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Resource/Loaders/MidiLoader.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/PalLoader.cpp.o --- [ 83%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/PalLoader.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/PalLoader.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Resource/Loaders/PalLoader.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/PidLoader.cpp.o --- [ 83%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/PidLoader.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/PidLoader.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Resource/Loaders/PidLoader.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/WavLoader.cpp.o --- [ 84%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/WavLoader.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/WavLoader.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Resource/Loaders/WavLoader.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/WwdLoader.cpp.o --- [ 85%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/WwdLoader.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/WwdLoader.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Resource/Loaders/WwdLoader.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/XmlLoader.cpp.o --- [ 85%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/XmlLoader.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/XmlLoader.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Resource/Loaders/XmlLoader.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/PcxLoader.cpp.o --- [ 86%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/PcxLoader.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/PcxLoader.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Resource/Loaders/PcxLoader.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/PngLoader.cpp.o --- --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/ResourceCorrection.cpp.o --- --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/PngLoader.cpp.o --- [ 86%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/PngLoader.cpp.o --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/ResourceCorrection.cpp.o --- [ 87%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/ResourceCorrection.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/ResourceCorrection.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Resource/Loaders/ResourceCorrection.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/PngLoader.cpp.o --- /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/PngLoader.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Resource/Loaders/PngLoader.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Scene/ActorSceneNode.cpp.o --- [ 88%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Scene/ActorSceneNode.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Scene/ActorSceneNode.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Scene/ActorSceneNode.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Scene/HUDSceneNode.cpp.o --- [ 88%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Scene/HUDSceneNode.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Scene/HUDSceneNode.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Scene/HUDSceneNode.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Scene/Scene.cpp.o --- --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Scene/SceneNodes.cpp.o --- --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Scene/Scene.cpp.o --- [ 89%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Scene/Scene.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Scene/Scene.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Scene/Scene.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Scene/SceneNodes.cpp.o --- [ 89%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Scene/SceneNodes.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Scene/SceneNodes.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Scene/SceneNodes.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Scene/TilePlaneSceneNode.cpp.o --- [ 90%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Scene/TilePlaneSceneNode.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Scene/TilePlaneSceneNode.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Scene/TilePlaneSceneNode.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/UserInterface/Console.cpp.o --- [ 91%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/UserInterface/Console.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/UserInterface/Console.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/UserInterface/Console.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/UserInterface/GameHUD.cpp.o --- [ 91%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/UserInterface/GameHUD.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/UserInterface/GameHUD.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/UserInterface/GameHUD.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/UserInterface/HumanView.cpp.o --- [ 92%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/UserInterface/HumanView.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/UserInterface/HumanView.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/UserInterface/HumanView.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/UserInterface/MovementController.cpp.o --- [ 92%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/UserInterface/MovementController.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/UserInterface/MovementController.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/UserInterface/MovementController.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/UserInterface/UserInterface.cpp.o --- [ 93%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/UserInterface/UserInterface.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/UserInterface/UserInterface.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/UserInterface/UserInterface.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/UserInterface/ScoreScreen/EndLevelScoreScreen.cpp.o --- [ 94%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/UserInterface/ScoreScreen/EndLevelScoreScreen.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/UserInterface/ScoreScreen/EndLevelScoreScreen.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/UserInterface/ScoreScreen/EndLevelScoreScreen.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/UserInterface/ScoreScreen/ScoreScreenCommon.cpp.o --- [ 94%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/UserInterface/ScoreScreen/ScoreScreenCommon.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/UserInterface/ScoreScreen/ScoreScreenCommon.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/UserInterface/ScoreScreen/ScoreScreenCommon.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/UserInterface/ScoreScreen/ScoreScreenProcesses.cpp.o --- [ 95%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/UserInterface/ScoreScreen/ScoreScreenProcesses.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/UserInterface/ScoreScreen/ScoreScreenProcesses.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/UserInterface/ScoreScreen/ScoreScreenProcesses.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Util/Profilers.cpp.o --- [ 95%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Util/Profilers.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Util/Profilers.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Util/Profilers.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Util/StringUtil.cpp.o --- [ 96%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Util/StringUtil.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Util/StringUtil.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Util/StringUtil.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Util/Util.cpp.o --- [ 97%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Util/Util.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Util/Util.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Util/Util.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Util/Converters.cpp.o --- [ 97%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Util/Converters.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Util/Converters.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Util/Converters.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Util/PrimeSearch.cpp.o --- [ 98%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Util/PrimeSearch.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Util/PrimeSearch.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Util/PrimeSearch.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Util/XmlUtil.cpp.o --- [ 98%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Util/XmlUtil.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Util/XmlUtil.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Util/XmlUtil.cpp --- CMakeFiles/openclaw.dir/OpenClaw/Engine/Util/ClawLevelUtil.cpp.o --- [ 99%] Building CXX object CMakeFiles/openclaw.dir/OpenClaw/Engine/Util/ClawLevelUtil.cpp.o /usr/bin/c++ -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -I/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./ThirdParty -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -std=gnu++11 -o CMakeFiles/openclaw.dir/OpenClaw/Engine/Util/ClawLevelUtil.cpp.o -c /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Util/ClawLevelUtil.cpp --- openclaw --- [100%] Linking CXX executable openclaw /usr/local/bin/cmake -E cmake_link_script CMakeFiles/openclaw.dir/link.txt --verbose=1 /usr/bin/c++ -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -pipe -O2 -isystem /usr/local/include -fno-strict-aliasing -isystem /usr/local/include -L/usr/local/lib CMakeFiles/openclaw.dir/OpenClaw/ActorController.cpp.o CMakeFiles/openclaw.dir/OpenClaw/ClawEvents.cpp.o CMakeFiles/openclaw.dir/OpenClaw/ClawGameApp.cpp.o CMakeFiles/openclaw.dir/OpenClaw/ClawGameLogic.cpp.o CMakeFiles/openclaw.dir/OpenClaw/ClawHumanView.cpp.o CMakeFiles/openclaw.dir/OpenClaw/main.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Interfaces.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Actor.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/ActorFactory.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/ActorTemplates.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/AnimationComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/Animation.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/AreaDamageComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/CheckpointComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/CollisionComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ControllableComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/DestroyableComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ExplodeableComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/GlitterComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/KinematicComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/LootComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/PhysicsComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/PositionComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/PowerupSparkleAIComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/RenderComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/SoundComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/Template.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/PredefinedMoveComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/GlobalAmbientSoundComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/FollowableComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/SingleAnimationComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ProjectileSpawnerComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/LocalAmbientSoundComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/PathElevatorComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/FloorSpikeComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/RopeComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/SteppingGroundComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/SpringBoardComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ActorSpawnerComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/SawBladeComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ConveyorBeltComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/AIComponents/CrumblingPegAIComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/AIComponents/ProjectileAIComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/AIComponents/TogglePegAIComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ControllerComponents/AmmoComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ControllerComponents/HealthComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ControllerComponents/LifeComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ControllerComponents/PowerupComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/ControllerComponents/ScoreComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/EnemyAI/EnemyAIComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/EnemyAI/EnemyAIStateComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/EnemyAI/PunkRatAIStateComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/EnemyAI/Gabriel/GabrielEncounter.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/EnemyAI/Marrow/MarrowEncounter.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/PickupComponents/PickupComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/TriggerComponents/TriggerComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/TriggerComponents/SoundTriggerComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/TriggerComponents/BossStagerTriggerComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Actor/Components/AuraComponents/AuraComponent.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Audio/Audio.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Events/EventMgr.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Events/EventMgrImpl.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Events/Events.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/GameApp/BaseGameApp.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/GameApp/BaseGameLogic.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/GameApp/CommandHandler.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/GameApp/GameSaves.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/GameApp/MainLoop.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Graphics2D/Image.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Logger/Logger.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Physics/ClawPhysics.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Physics/PhysicsContactListener.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Physics/PhysicsDebugDrawer.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Process/PowerupProcess.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Process/Process.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Process/ProcessMgr.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/ResourceCache.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/ResourceMgr.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Miniz.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/ZipFile.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/AniLoader.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/MidiLoader.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/PalLoader.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/PidLoader.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/WavLoader.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/WwdLoader.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/XmlLoader.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/PcxLoader.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/PngLoader.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Resource/Loaders/ResourceCorrection.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Scene/ActorSceneNode.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Scene/HUDSceneNode.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Scene/Scene.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Scene/SceneNodes.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Scene/TilePlaneSceneNode.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/UserInterface/Console.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/UserInterface/GameHUD.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/UserInterface/HumanView.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/UserInterface/MovementController.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/UserInterface/UserInterface.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/UserInterface/ScoreScreen/EndLevelScoreScreen.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/UserInterface/ScoreScreen/ScoreScreenCommon.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/UserInterface/ScoreScreen/ScoreScreenProcesses.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Util/Profilers.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Util/StringUtil.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Util/Util.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Util/Converters.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Util/PrimeSearch.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Util/XmlUtil.cpp.o CMakeFiles/openclaw.dir/OpenClaw/Engine/Util/ClawLevelUtil.cpp.o -o openclaw -L/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap -L/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D -Wl,-z,origin,-rpath,/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./libwap:/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/./Box2D libwap/liblibwap.a -ltinyxml Box2D/Box2D/libBox2D.a -lSDL2 -lSDL2_mixer -lSDL2_ttf -lSDL2_image -lSDL2_gfx -lstdc++ -lm [100%] Built target openclaw /usr/local/bin/cmake -E cmake_progress_start /construction/games/openclaw/.build/CMakeFiles 0 PNG:/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/ClawLauncher/Resources/launcher_icon.ico=>/construction/games/openclaw/OpenClaw-0.0-51-gbac7730/ClawLauncher/Resources/launcher_icon.ico PNG 256x256 256x256+0+0 8-bit sRGB 94637B 0.008u 0:00.005 /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/ClawLauncher/Resources/launcher_icon.ico[0] ICO 16x16 16x16+0+0 8-bit sRGB 0.016u 0:00.017 /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/ClawLauncher/Resources/launcher_icon.ico[1] ICO 24x24 24x24+0+0 8-bit sRGB 0.016u 0:00.018 /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/ClawLauncher/Resources/launcher_icon.ico[2] ICO 32x32 32x32+0+0 8-bit sRGB 0.016u 0:00.018 /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/ClawLauncher/Resources/launcher_icon.ico[3] ICO 48x48 48x48+0+0 8-bit sRGB 0.016u 0:00.019 /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/ClawLauncher/Resources/launcher_icon.ico[4] ICO 64x64 64x64+0+0 8-bit sRGB 0.016u 0:00.020 /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/ClawLauncher/Resources/launcher_icon.ico[5] ICO 96x96 96x96+0+0 8-bit sRGB 0.016u 0:00.021 /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/ClawLauncher/Resources/launcher_icon.ico[6] ICO 128x128 128x128+0+0 8-bit sRGB 0.016u 0:00.021 /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/ClawLauncher/Resources/launcher_icon.ico[7] ICO 192x192 192x192+0+0 8-bit sRGB 0.008u 0:00.021 /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/ClawLauncher/Resources/launcher_icon.ico[8] PNG 256x256 256x256+0+0 8-bit sRGB 386979B 0.000u 0:00.011 /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/ClawLauncher/Resources/launcher_icon.ico=>/construction/games/openclaw/launcher_icon_16x16.png[0] ICO 16x16 16x16+0+0 8-bit sRGB 218c 1350B 0.008u 0:00.014 /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/ClawLauncher/Resources/launcher_icon.ico=>/construction/games/openclaw/launcher_icon_24x24.png[1] ICO 24x24 24x24+0+0 8-bit sRGB 1963B 0.008u 0:00.016 /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/ClawLauncher/Resources/launcher_icon.ico=>/construction/games/openclaw/launcher_icon_32x32.png[2] ICO 32x32 32x32+0+0 8-bit sRGB 2957B 0.016u 0:00.020 /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/ClawLauncher/Resources/launcher_icon.ico=>/construction/games/openclaw/launcher_icon_48x48.png[3] ICO 48x48 48x48+0+0 8-bit sRGB 5547B 0.016u 0:00.023 /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/ClawLauncher/Resources/launcher_icon.ico=>/construction/games/openclaw/launcher_icon_64x64.png[4] ICO 64x64 64x64+0+0 8-bit sRGB 8849B 0.016u 0:00.026 /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/ClawLauncher/Resources/launcher_icon.ico=>/construction/games/openclaw/launcher_icon_96x96.png[5] ICO 96x96 96x96+0+0 8-bit sRGB 17314B 0.016u 0:00.033 /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/ClawLauncher/Resources/launcher_icon.ico=>/construction/games/openclaw/launcher_icon_128x128.png[6] ICO 128x128 128x128+0+0 8-bit sRGB 28534B 0.039u 0:00.044 /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/ClawLauncher/Resources/launcher_icon.ico=>/construction/games/openclaw/launcher_icon_192x192.png[7] ICO 192x192 192x192+0+0 8-bit sRGB 56895B 0.063u 0:00.068 /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/ClawLauncher/Resources/launcher_icon.ico=>/construction/games/openclaw/launcher_icon_256x256.png[8] PNG 256x256 256x256+0+0 8-bit sRGB 94865B 0.102u 0:00.108 SUCCEEDED 00:00:59 ------------------------------------------------------------------------------- -- Phase: run-depends ------------------------------------------------------------------------------- ===> OpenClaw-0.0.51_4 depends on executable: mono - found SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: stage ------------------------------------------------------------------------------- ===> Staging for OpenClaw-0.0.51_4 ===> OpenClaw-0.0.51_4 depends on executable: mono - found ===> Generating temporary packing list install -s -m 555 /construction/games/openclaw/.build/openclaw /construction/games/openclaw/stage/usr/local/bin install -m 555 /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Build_Release/ClawLauncher.exe /construction/games/openclaw/stage/usr/local/bin install -m 555 /construction/games/openclaw/OpenClaw-0.0-51-gbac7730/Build_Release/clawlauncher /construction/games/openclaw/stage/usr/local/bin install -m 0644 /construction/games/openclaw/launcher_icon_16x16.png /construction/games/openclaw/stage/usr/local/share/icons/hicolor/16x16/apps/openclaw.png install -m 0644 /construction/games/openclaw/launcher_icon_24x24.png /construction/games/openclaw/stage/usr/local/share/icons/hicolor/24x24/apps/openclaw.png install -m 0644 /construction/games/openclaw/launcher_icon_32x32.png /construction/games/openclaw/stage/usr/local/share/icons/hicolor/32x32/apps/openclaw.png install -m 0644 /construction/games/openclaw/launcher_icon_48x48.png /construction/games/openclaw/stage/usr/local/share/icons/hicolor/48x48/apps/openclaw.png install -m 0644 /construction/games/openclaw/launcher_icon_64x64.png /construction/games/openclaw/stage/usr/local/share/icons/hicolor/64x64/apps/openclaw.png install -m 0644 /construction/games/openclaw/launcher_icon_96x96.png /construction/games/openclaw/stage/usr/local/share/icons/hicolor/96x96/apps/openclaw.png install -m 0644 /construction/games/openclaw/launcher_icon_128x128.png /construction/games/openclaw/stage/usr/local/share/icons/hicolor/128x128/apps/openclaw.png install -m 0644 /construction/games/openclaw/launcher_icon_192x192.png /construction/games/openclaw/stage/usr/local/share/icons/hicolor/192x192/apps/openclaw.png install -m 0644 /construction/games/openclaw/launcher_icon_256x256.png /construction/games/openclaw/stage/usr/local/share/icons/hicolor/256x256/apps/openclaw.png ====> Compressing man pages (compress-man) ====> Running Q/A tests (stage-qa) Warning: You have disabled the licenses framework with DISABLE_LICENSES, unable to run checks SUCCEEDED 00:00:01 ------------------------------------------------------------------------------- -- Phase: package ------------------------------------------------------------------------------- ===> Building package for OpenClaw-0.0.51_4 file sizes/checksums [18]: 0% file sizes/checksums [18]: 100% packing files [18]: 0% packing files [18]: 100% packing directories [0]: 0% packing directories [0]: 100% SUCCEEDED 00:00:06 TOTAL TIME 00:02:22