------------------------------------------------------------------------------- -- Phase: setup ------------------------------------------------------------------------------- Installing /packages/All/indexinfo-0.3.1.txz Installing /packages/All/gettext-runtime-0.20.1.txz Installing /packages/All/gmake-4.2.1_3.txz Installing /packages/All/ncurses-6.1.20190525.txz Installing /packages/All/aalib-1.4.r5_13.txz ===== Message from aalib-1.4.r5_13: -- ===> NOTICE: The aalib port currently does not have a maintainer. As a result, it is more likely to have unresolved issues, not be up-to-date, or even be removed in the future. To volunteer to maintain this port, please create an issue at: https://bugs.freebsd.org/bugzilla More information about port maintainership is available at: https://www.freebsd.org/doc/en/articles/contributing/ports-contributing.html#maintain-port Installing /packages/All/expat-2.2.8.txz Installing /packages/All/libffi-3.2.1_3.txz Installing /packages/All/libxml2-2.9.10.txz Installing /packages/All/wayland-1.16.0.txz Installing /packages/All/pciids-20200222.txz Installing /packages/All/libpciaccess-0.16.txz Installing /packages/All/libdrm-2.4.100.txz Installing /packages/All/libelf-0.8.13_3.txz Installing /packages/All/libXau-1.0.9.txz Installing /packages/All/libpthread-stubs-0.4.txz Installing /packages/All/xorgproto-2019.2.txz Installing /packages/All/libXdmcp-1.1.3.txz Installing /packages/All/libxcb-1.13.1.txz Installing /packages/All/libX11-1.6.9,1.txz Installing /packages/All/libXfixes-5.0.3_2.txz Installing /packages/All/libXdamage-1.1.5.txz Installing /packages/All/libXext-1.3.4,1.txz Installing /packages/All/libXrender-0.9.10_2.txz Installing /packages/All/libXrandr-1.5.2.txz Installing /packages/All/libxshmfence-1.3.txz Installing /packages/All/libXxf86vm-1.1.4_3.txz Installing /packages/All/mesa-libs-18.3.2_4.txz Installing /packages/All/libGLU-9.0.1.txz Installing /packages/All/sdl-1.2.15_14,2.txz ===== Message from sdl-1.2.15_14,2: -- Your SDL library has been built with libvgl support, which means that you can run almost any SDL application straight on your console (VESA 2.0 compatible videocard is required). To do this you have to load the vesa kernel module or enable it in your kernel, and set environment variable "SDL_VIDEODRIVER=vgl". Installing /packages/All/png-1.6.37.txz Installing /packages/All/jbigkit-2.1_1.txz Installing /packages/All/jpeg-turbo-2.0.4.txz Installing /packages/All/tiff-4.1.0.txz Installing /packages/All/giflib-5.2.1.txz Installing /packages/All/webp-1.1.0.txz Installing /packages/All/sdl_image-1.2.12_12.txz Installing /packages/All/libogg-1.3.4,4.txz Installing /packages/All/flac-1.3.3.txz Installing /packages/All/libmikmod-3.3.11.1_1.txz Installing /packages/All/smpeg-0.4.4_15.txz Installing /packages/All/libvorbis-1.3.6,3.txz Installing /packages/All/timidity-0.2i_1.txz ===== Message from timidity-0.2i_1: -- ===> NOTICE: The timidity port currently does not have a maintainer. As a result, it is more likely to have unresolved issues, not be up-to-date, or even be removed in the future. To volunteer to maintain this port, please create an issue at: https://bugs.freebsd.org/bugzilla More information about port maintainership is available at: https://www.freebsd.org/doc/en/articles/contributing/ports-contributing.html#maintain-port Installing /packages/All/sdl_mixer-1.2.12_12.txz SUCCEEDED 00:00:10 ------------------------------------------------------------------------------- -- Phase: check-sanity ------------------------------------------------------------------------------- SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: pkg-depends ------------------------------------------------------------------------------- ===> shootingstar-1.2.0_12 depends on file: /usr/local/sbin/pkg - found SUCCEEDED 00:00:01 ------------------------------------------------------------------------------- -- Phase: fetch-depends ------------------------------------------------------------------------------- SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: fetch ------------------------------------------------------------------------------- ===> shootingstar-1.2.0_12 depends on file: /usr/local/sbin/pkg - found ===> Fetching all distfiles required by shootingstar-1.2.0_12 for building SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: checksum ------------------------------------------------------------------------------- ===> shootingstar-1.2.0_12 depends on file: /usr/local/sbin/pkg - found ===> Fetching all distfiles required by shootingstar-1.2.0_12 for building => SHA256 Checksum OK for shootingstar-1.2.0.tar.gz. SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: extract-depends ------------------------------------------------------------------------------- SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: extract ------------------------------------------------------------------------------- ===> shootingstar-1.2.0_12 depends on file: /usr/local/sbin/pkg - found ===> Fetching all distfiles required by shootingstar-1.2.0_12 for building ===> Extracting for shootingstar-1.2.0_12 => SHA256 Checksum OK for shootingstar-1.2.0.tar.gz. Extracted Memory Use: 8.98M SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: patch-depends ------------------------------------------------------------------------------- SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: patch ------------------------------------------------------------------------------- ===> Patching for shootingstar-1.2.0_12 ===> Applying ports patches for shootingstar-1.2.0_12 ===> Applying dragonfly patches for shootingstar-1.2.0_12 SUCCEEDED 00:00:01 ------------------------------------------------------------------------------- -- Phase: build-depends ------------------------------------------------------------------------------- ===> shootingstar-1.2.0_12 depends on executable: gmake - found ===> shootingstar-1.2.0_12 depends on file: /usr/local/bin/sdl-config - found ===> shootingstar-1.2.0_12 depends on package: xorgproto>=0 - found SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: lib-depends ------------------------------------------------------------------------------- ===> shootingstar-1.2.0_12 depends on shared library: libGL.so - found (/usr/local/lib/libGL.so) ===> shootingstar-1.2.0_12 depends on shared library: libSDL_image.so - found (/usr/local/lib/libSDL_image.so) ===> shootingstar-1.2.0_12 depends on shared library: libSDL_mixer.so - found (/usr/local/lib/libSDL_mixer.so) ===> shootingstar-1.2.0_12 depends on shared library: libSDL.so - found (/usr/local/lib/libSDL.so) SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: configure ------------------------------------------------------------------------------- ===> shootingstar-1.2.0_12 depends on executable: gmake - found ===> shootingstar-1.2.0_12 depends on file: /usr/local/bin/sdl-config - found ===> shootingstar-1.2.0_12 depends on package: xorgproto>=0 - found ===> shootingstar-1.2.0_12 depends on shared library: libGL.so - found (/usr/local/lib/libGL.so) ===> shootingstar-1.2.0_12 depends on shared library: libSDL_image.so - found (/usr/local/lib/libSDL_image.so) ===> shootingstar-1.2.0_12 depends on shared library: libSDL_mixer.so - found (/usr/local/lib/libSDL_mixer.so) ===> shootingstar-1.2.0_12 depends on shared library: libSDL.so - found (/usr/local/lib/libSDL.so) ===> Configuring for shootingstar-1.2.0_12 configure: loading site script /xports/Templates/config.site checking for a BSD-compatible install... /usr/bin/install -c checking whether build environment is sane... yes checking for gawk... (cached) /usr/bin/awk checking whether gmake sets $(MAKE)... yes checking build system type... x86_64-portbld-dragonfly5.9 checking host system type... x86_64-portbld-dragonfly5.9 checking for a BSD-compatible install... /usr/bin/install -c checking for ranlib... ranlib checking for gcc... cc checking for C compiler default output file name... a.out checking whether the C compiler works... yes checking whether we are cross compiling... no checking for suffix of executables... checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether cc accepts -g... yes checking for cc option to accept ANSI C... none needed checking for style of include used by gmake... GNU checking dependency style of cc... gcc3 checking whether we are using the GNU C++ compiler... yes checking whether c++ accepts -g... yes checking dependency style of c++... gcc3 checking target system type... x86_64-portbld-dragonfly5.9 checking for sdl-config... /usr/local/bin/sdl-config checking for SDL - version >= 1.2.0... yes checking for IMG_Load in -lSDL_image... yes checking for Mix_OpenAudio in -lSDL_mixer... yes checking for glBegin in -lGL... yes checking for gluLookAt in -lGLU... yes checking whether to enable debugging... yes configure: creating ./config.status config.status: creating Makefile config.status: creating data/Makefile config.status: creating doc/Makefile config.status: creating src/Makefile config.status: creating src/engine/Makefile config.status: creating src/game/Makefile config.status: creating config.h config.status: executing depfiles commands SUCCEEDED 00:00:06 ------------------------------------------------------------------------------- -- Phase: build ------------------------------------------------------------------------------- ===> Building for shootingstar-1.2.0_12 gmake[1]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0' gmake all-recursive gmake[2]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0' Making all in data gmake[3]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0/data' gmake[3]: Nothing to be done for 'all'. gmake[3]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0/data' Making all in doc gmake[3]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0/doc' gmake[3]: Nothing to be done for 'all'. gmake[3]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0/doc' Making all in src gmake[3]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0/src' Making all in engine gmake[4]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0/src/engine' if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT dbg.o -MD -MP -MF ".deps/dbg.Tpo" \ -c -o dbg.o `test -f 'dbg.cpp' || echo './'`dbg.cpp; \ then mv -f ".deps/dbg.Tpo" ".deps/dbg.Po"; \ else rm -f ".deps/dbg.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cMap.o -MD -MP -MF ".deps/cMap.Tpo" \ -c -o cMap.o `test -f 'cMap.cpp' || echo './'`cMap.cpp; \ then mv -f ".deps/cMap.Tpo" ".deps/cMap.Po"; \ else rm -f ".deps/cMap.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cTextureManager.o -MD -MP -MF ".deps/cTextureManager.Tpo" \ -c -o cTextureManager.o `test -f 'cTextureManager.cpp' || echo './'`cTextureManager.cpp; \ then mv -f ".deps/cTextureManager.Tpo" ".deps/cTextureManager.Po"; \ else rm -f ".deps/cTextureManager.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cObject.o -MD -MP -MF ".deps/cObject.Tpo" \ -c -o cObject.o `test -f 'cObject.cpp' || echo './'`cObject.cpp; \ then mv -f ".deps/cObject.Tpo" ".deps/cObject.Po"; \ else rm -f ".deps/cObject.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cVector2f.o -MD -MP -MF ".deps/cVector2f.Tpo" \ -c -o cVector2f.o `test -f 'cVector2f.cpp' || echo './'`cVector2f.cpp; \ then mv -f ".deps/cVector2f.Tpo" ".deps/cVector2f.Po"; \ else rm -f ".deps/cVector2f.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cWorld.o -MD -MP -MF ".deps/cWorld.Tpo" \ -c -o cWorld.o `test -f 'cWorld.cpp' || echo './'`cWorld.cpp; \ then mv -f ".deps/cWorld.Tpo" ".deps/cWorld.Po"; \ else rm -f ".deps/cWorld.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cAnimation.o -MD -MP -MF ".deps/cAnimation.Tpo" \ -c -o cAnimation.o `test -f 'cAnimation.cpp' || echo './'`cAnimation.cpp; \ then mv -f ".deps/cAnimation.Tpo" ".deps/cAnimation.Po"; \ else rm -f ".deps/cAnimation.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cAnimationHandle.o -MD -MP -MF ".deps/cAnimationHandle.Tpo" \ -c -o cAnimationHandle.o `test -f 'cAnimationHandle.cpp' || echo './'`cAnimationHandle.cpp; \ then mv -f ".deps/cAnimationHandle.Tpo" ".deps/cAnimationHandle.Po"; \ else rm -f ".deps/cAnimationHandle.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cAnimationManager.o -MD -MP -MF ".deps/cAnimationManager.Tpo" \ -c -o cAnimationManager.o `test -f 'cAnimationManager.cpp' || echo './'`cAnimationManager.cpp; \ then mv -f ".deps/cAnimationManager.Tpo" ".deps/cAnimationManager.Po"; \ else rm -f ".deps/cAnimationManager.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cSprite.o -MD -MP -MF ".deps/cSprite.Tpo" \ -c -o cSprite.o `test -f 'cSprite.cpp' || echo './'`cSprite.cpp; \ then mv -f ".deps/cSprite.Tpo" ".deps/cSprite.Po"; \ else rm -f ".deps/cSprite.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cFont.o -MD -MP -MF ".deps/cFont.Tpo" \ -c -o cFont.o `test -f 'cFont.cpp' || echo './'`cFont.cpp; \ then mv -f ".deps/cFont.Tpo" ".deps/cFont.Po"; \ else rm -f ".deps/cFont.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cIdentifiable.o -MD -MP -MF ".deps/cIdentifiable.Tpo" \ -c -o cIdentifiable.o `test -f 'cIdentifiable.cpp' || echo './'`cIdentifiable.cpp; \ then mv -f ".deps/cIdentifiable.Tpo" ".deps/cIdentifiable.Po"; \ else rm -f ".deps/cIdentifiable.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cOwnable.o -MD -MP -MF ".deps/cOwnable.Tpo" \ -c -o cOwnable.o `test -f 'cOwnable.cpp' || echo './'`cOwnable.cpp; \ then mv -f ".deps/cOwnable.Tpo" ".deps/cOwnable.Po"; \ else rm -f ".deps/cOwnable.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cPositionable.o -MD -MP -MF ".deps/cPositionable.Tpo" \ -c -o cPositionable.o `test -f 'cPositionable.cpp' || echo './'`cPositionable.cpp; \ then mv -f ".deps/cPositionable.Tpo" ".deps/cPositionable.Po"; \ else rm -f ".deps/cPositionable.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cRenderable.o -MD -MP -MF ".deps/cRenderable.Tpo" \ -c -o cRenderable.o `test -f 'cRenderable.cpp' || echo './'`cRenderable.cpp; \ then mv -f ".deps/cRenderable.Tpo" ".deps/cRenderable.Po"; \ else rm -f ".deps/cRenderable.Tpo"; exit 1; \ fi dbg.cpp: In function 'void dbg::set_assertion_period(dbg::dbgclock_t)': dbg.cpp:895:30: warning: comparison of integer expressions of different signedness: 'clock_t' {aka 'long unsigned int'} and 'int' [-Wsign-compare] if (p && STDCLK::clock() == -1) ^ if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cCollidable.o -MD -MP -MF ".deps/cCollidable.Tpo" \ -c -o cCollidable.o `test -f 'cCollidable.cpp' || echo './'`cCollidable.cpp; \ then mv -f ".deps/cCollidable.Tpo" ".deps/cCollidable.Po"; \ else rm -f ".deps/cCollidable.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cHurtable.o -MD -MP -MF ".deps/cHurtable.Tpo" \ -c -o cHurtable.o `test -f 'cHurtable.cpp' || echo './'`cHurtable.cpp; \ then mv -f ".deps/cHurtable.Tpo" ".deps/cHurtable.Po"; \ else rm -f ".deps/cHurtable.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cHarmful.o -MD -MP -MF ".deps/cHarmful.Tpo" \ -c -o cHarmful.o `test -f 'cHarmful.cpp' || echo './'`cHarmful.cpp; \ then mv -f ".deps/cHarmful.Tpo" ".deps/cHarmful.Po"; \ else rm -f ".deps/cHarmful.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cParticleSystem.o -MD -MP -MF ".deps/cParticleSystem.Tpo" \ -c -o cParticleSystem.o `test -f 'cParticleSystem.cpp' || echo './'`cParticleSystem.cpp; \ then mv -f ".deps/cParticleSystem.Tpo" ".deps/cParticleSystem.Po"; \ else rm -f ".deps/cParticleSystem.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cParticleEmitter.o -MD -MP -MF ".deps/cParticleEmitter.Tpo" \ -c -o cParticleEmitter.o `test -f 'cParticleEmitter.cpp' || echo './'`cParticleEmitter.cpp; \ then mv -f ".deps/cParticleEmitter.Tpo" ".deps/cParticleEmitter.Po"; \ else rm -f ".deps/cParticleEmitter.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cDisplayManager.o -MD -MP -MF ".deps/cDisplayManager.Tpo" \ -c -o cDisplayManager.o `test -f 'cDisplayManager.cpp' || echo './'`cDisplayManager.cpp; \ then mv -f ".deps/cDisplayManager.Tpo" ".deps/cDisplayManager.Po"; \ else rm -f ".deps/cDisplayManager.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cMixer.o -MD -MP -MF ".deps/cMixer.Tpo" \ -c -o cMixer.o `test -f 'cMixer.cpp' || echo './'`cMixer.cpp; \ then mv -f ".deps/cMixer.Tpo" ".deps/cMixer.Po"; \ else rm -f ".deps/cMixer.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cTextureFont.o -MD -MP -MF ".deps/cTextureFont.Tpo" \ -c -o cTextureFont.o `test -f 'cTextureFont.cpp' || echo './'`cTextureFont.cpp; \ then mv -f ".deps/cTextureFont.Tpo" ".deps/cTextureFont.Po"; \ else rm -f ".deps/cTextureFont.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cPointer.o -MD -MP -MF ".deps/cPointer.Tpo" \ -c -o cPointer.o `test -f 'cPointer.cpp' || echo './'`cPointer.cpp; \ then mv -f ".deps/cPointer.Tpo" ".deps/cPointer.Po"; \ else rm -f ".deps/cPointer.Tpo"; exit 1; \ fi cMap.cpp: In member function 'void ShootingStar::cMap::Load(std::__cxx11::string)': cMap.cpp:156:63: warning: array subscript 3 is above array bounds of 'int [3]' [-Warray-bounds] mpTriangles[i].mVertexIndices[3] = triangle.vertexIndices[3]; ~~~~~~~~~~~~~~~~~~~~~~~~^ if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cActionMapper.o -MD -MP -MF ".deps/cActionMapper.Tpo" \ -c -o cActionMapper.o `test -f 'cActionMapper.cpp' || echo './'`cActionMapper.cpp; \ then mv -f ".deps/cActionMapper.Tpo" ".deps/cActionMapper.Po"; \ else rm -f ".deps/cActionMapper.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cRandomND.o -MD -MP -MF ".deps/cRandomND.Tpo" \ -c -o cRandomND.o `test -f 'cRandomND.cpp' || echo './'`cRandomND.cpp; \ then mv -f ".deps/cRandomND.Tpo" ".deps/cRandomND.Po"; \ else rm -f ".deps/cRandomND.Tpo"; exit 1; \ fi cParticleSystem.cpp: In constructor 'ShootingStar::cParticleSystem::cParticleSystem(int)': cParticleSystem.cpp:74:65: warning: 'void* memset(void*, int, size_t)' clearing an object of non-trivial type 'struct ShootingStar::tParticle'; use assignment or value-initialization instead [-Wclass-memaccess] memset (mpParticles, 0, mNumberOfParticles * sizeof (tParticle)); ^ In file included from cParticleSystem.cpp:28: cParticleSystem.hpp:40:8: note: 'struct ShootingStar::tParticle' declared here struct tParticle ^~~~~~~~~ rm -f libEngine.a ar cru libEngine.a dbg.o cMap.o cTextureManager.o cObject.o cVector2f.o cWorld.o cAnimation.o cAnimationHandle.o cAnimationManager.o cSprite.o cFont.o cIdentifiable.o cOwnable.o cPositionable.o cRenderable.o cCollidable.o cHurtable.o cHarmful.o cParticleSystem.o cParticleEmitter.o cDisplayManager.o cMixer.o cTextureFont.o cPointer.o cActionMapper.o cRandomND.o /usr/libexec/binutils227/elf/ar: `u' modifier ignored since `D' is the default (see `U') ranlib libEngine.a gmake[4]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0/src/engine' Making all in game gmake[4]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0/src/game' if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT Main.o -MD -MP -MF ".deps/Main.Tpo" \ -c -o Main.o `test -f 'Main.cpp' || echo './'`Main.cpp; \ then mv -f ".deps/Main.Tpo" ".deps/Main.Po"; \ else rm -f ".deps/Main.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cGameCore.o -MD -MP -MF ".deps/cGameCore.Tpo" \ -c -o cGameCore.o `test -f 'cGameCore.cpp' || echo './'`cGameCore.cpp; \ then mv -f ".deps/cGameCore.Tpo" ".deps/cGameCore.Po"; \ else rm -f ".deps/cGameCore.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cMainMenu.o -MD -MP -MF ".deps/cMainMenu.Tpo" \ -c -o cMainMenu.o `test -f 'cMainMenu.cpp' || echo './'`cMainMenu.cpp; \ then mv -f ".deps/cMainMenu.Tpo" ".deps/cMainMenu.Po"; \ else rm -f ".deps/cMainMenu.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cBullet.o -MD -MP -MF ".deps/cBullet.Tpo" \ -c -o cBullet.o `test -f 'cBullet.cpp' || echo './'`cBullet.cpp; \ then mv -f ".deps/cBullet.Tpo" ".deps/cBullet.Po"; \ else rm -f ".deps/cBullet.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cSoldier.o -MD -MP -MF ".deps/cSoldier.Tpo" \ -c -o cSoldier.o `test -f 'cSoldier.cpp' || echo './'`cSoldier.cpp; \ then mv -f ".deps/cSoldier.Tpo" ".deps/cSoldier.Po"; \ else rm -f ".deps/cSoldier.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cComputerSoldier.o -MD -MP -MF ".deps/cComputerSoldier.Tpo" \ -c -o cComputerSoldier.o `test -f 'cComputerSoldier.cpp' || echo './'`cComputerSoldier.cpp; \ then mv -f ".deps/cComputerSoldier.Tpo" ".deps/cComputerSoldier.Po"; \ else rm -f ".deps/cComputerSoldier.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cWeapon.o -MD -MP -MF ".deps/cWeapon.Tpo" \ -c -o cWeapon.o `test -f 'cWeapon.cpp' || echo './'`cWeapon.cpp; \ then mv -f ".deps/cWeapon.Tpo" ".deps/cWeapon.Po"; \ else rm -f ".deps/cWeapon.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cPistol.o -MD -MP -MF ".deps/cPistol.Tpo" \ -c -o cPistol.o `test -f 'cPistol.cpp' || echo './'`cPistol.cpp; \ then mv -f ".deps/cPistol.Tpo" ".deps/cPistol.Po"; \ else rm -f ".deps/cPistol.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cShotgun.o -MD -MP -MF ".deps/cShotgun.Tpo" \ -c -o cShotgun.o `test -f 'cShotgun.cpp' || echo './'`cShotgun.cpp; \ then mv -f ".deps/cShotgun.Tpo" ".deps/cShotgun.Po"; \ else rm -f ".deps/cShotgun.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cGameMode.o -MD -MP -MF ".deps/cGameMode.Tpo" \ -c -o cGameMode.o `test -f 'cGameMode.cpp' || echo './'`cGameMode.cpp; \ then mv -f ".deps/cGameMode.Tpo" ".deps/cGameMode.Po"; \ else rm -f ".deps/cGameMode.Tpo"; exit 1; \ fi cComputerSoldier.cpp: In member function 'virtual void ShootingStar::cComputerSoldier::Update(Uint32)': cComputerSoldier.cpp:63:7: warning: unused variable 'report' [-Wunused-variable] bool report = false; ^~~~~~ if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cMedPack.o -MD -MP -MF ".deps/cMedPack.Tpo" \ -c -o cMedPack.o `test -f 'cMedPack.cpp' || echo './'`cMedPack.cpp; \ then mv -f ".deps/cMedPack.Tpo" ".deps/cMedPack.Po"; \ else rm -f ".deps/cMedPack.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cWeaponBox.o -MD -MP -MF ".deps/cWeaponBox.Tpo" \ -c -o cWeaponBox.o `test -f 'cWeaponBox.cpp' || echo './'`cWeaponBox.cpp; \ then mv -f ".deps/cWeaponBox.Tpo" ".deps/cWeaponBox.Po"; \ else rm -f ".deps/cWeaponBox.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cHud.o -MD -MP -MF ".deps/cHud.Tpo" \ -c -o cHud.o `test -f 'cHud.cpp' || echo './'`cHud.cpp; \ then mv -f ".deps/cHud.Tpo" ".deps/cHud.Po"; \ else rm -f ".deps/cHud.Tpo"; exit 1; \ fi cMainMenu.cpp: In member function 'void ShootingStar::cMainMenu::MoveSelectionUp()': cMainMenu.cpp:238:26: warning: comparison of integer expressions of different signedness: 'unsigned int' and 'int' [-Wsign-compare] if ( mOptionsSelection == mNumberOfMenuItems ) ~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~ cMainMenu.cpp: In member function 'void ShootingStar::cMainMenu::MoveSelectionDown()': cMainMenu.cpp:279:26: warning: comparison of integer expressions of different signedness: 'unsigned int' and 'int' [-Wsign-compare] if ( mOptionsSelection == mNumberOfMenuItems - 1 ) ~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~ cMainMenu.cpp: In member function 'void ShootingStar::cMainMenu::RenderDemo()': cMainMenu.cpp:406:10: warning: comparison of integer expressions of different signedness: 'int' and 'std::__cxx11::basic_string::size_type' {aka 'long unsigned int'} [-Wsign-compare] if ( i > text.size () ) ~~^~~~~~~~~~~~~~ cMainMenu.cpp: In member function 'void ShootingStar::cMainMenu::RenderOptions()': cMainMenu.cpp:475:31: warning: comparison of integer expressions of different signedness: 'unsigned int' and 'int' [-Wsign-compare] for ( unsigned int i = 0; i < mNumberOfMenuItems; i++ ) ~~^~~~~~~~~~~~~~~~~~~~ if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cRocketLauncher.o -MD -MP -MF ".deps/cRocketLauncher.Tpo" \ -c -o cRocketLauncher.o `test -f 'cRocketLauncher.cpp' || echo './'`cRocketLauncher.cpp; \ then mv -f ".deps/cRocketLauncher.Tpo" ".deps/cRocketLauncher.Po"; \ else rm -f ".deps/cRocketLauncher.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cRocket.o -MD -MP -MF ".deps/cRocket.Tpo" \ -c -o cRocket.o `test -f 'cRocket.cpp' || echo './'`cRocket.cpp; \ then mv -f ".deps/cRocket.Tpo" ".deps/cRocket.Po"; \ else rm -f ".deps/cRocket.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cFlamer.o -MD -MP -MF ".deps/cFlamer.Tpo" \ -c -o cFlamer.o `test -f 'cFlamer.cpp' || echo './'`cFlamer.cpp; \ then mv -f ".deps/cFlamer.Tpo" ".deps/cFlamer.Po"; \ else rm -f ".deps/cFlamer.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cExplosionSystem.o -MD -MP -MF ".deps/cExplosionSystem.Tpo" \ -c -o cExplosionSystem.o `test -f 'cExplosionSystem.cpp' || echo './'`cExplosionSystem.cpp; \ then mv -f ".deps/cExplosionSystem.Tpo" ".deps/cExplosionSystem.Po"; \ else rm -f ".deps/cExplosionSystem.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cFlameSystem.o -MD -MP -MF ".deps/cFlameSystem.Tpo" \ -c -o cFlameSystem.o `test -f 'cFlameSystem.cpp' || echo './'`cFlameSystem.cpp; \ then mv -f ".deps/cFlameSystem.Tpo" ".deps/cFlameSystem.Po"; \ else rm -f ".deps/cFlameSystem.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cPlayer.o -MD -MP -MF ".deps/cPlayer.Tpo" \ -c -o cPlayer.o `test -f 'cPlayer.cpp' || echo './'`cPlayer.cpp; \ then mv -f ".deps/cPlayer.Tpo" ".deps/cPlayer.Po"; \ else rm -f ".deps/cPlayer.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cGib.o -MD -MP -MF ".deps/cGib.Tpo" \ -c -o cGib.o `test -f 'cGib.cpp' || echo './'`cGib.cpp; \ then mv -f ".deps/cGib.Tpo" ".deps/cGib.Po"; \ else rm -f ".deps/cGib.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cGameView.o -MD -MP -MF ".deps/cGameView.Tpo" \ -c -o cGameView.o `test -f 'cGameView.cpp' || echo './'`cGameView.cpp; \ then mv -f ".deps/cGameView.Tpo" ".deps/cGameView.Po"; \ else rm -f ".deps/cGameView.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cMachineGun.o -MD -MP -MF ".deps/cMachineGun.Tpo" \ -c -o cMachineGun.o `test -f 'cMachineGun.cpp' || echo './'`cMachineGun.cpp; \ then mv -f ".deps/cMachineGun.Tpo" ".deps/cMachineGun.Po"; \ else rm -f ".deps/cMachineGun.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cBurningEffect.o -MD -MP -MF ".deps/cBurningEffect.Tpo" \ -c -o cBurningEffect.o `test -f 'cBurningEffect.cpp' || echo './'`cBurningEffect.cpp; \ then mv -f ".deps/cBurningEffect.Tpo" ".deps/cBurningEffect.Po"; \ else rm -f ".deps/cBurningEffect.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cBurnable.o -MD -MP -MF ".deps/cBurnable.Tpo" \ -c -o cBurnable.o `test -f 'cBurnable.cpp' || echo './'`cBurnable.cpp; \ then mv -f ".deps/cBurnable.Tpo" ".deps/cBurnable.Po"; \ else rm -f ".deps/cBurnable.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cOptions.o -MD -MP -MF ".deps/cOptions.Tpo" \ -c -o cOptions.o `test -f 'cOptions.cpp' || echo './'`cOptions.cpp; \ then mv -f ".deps/cOptions.Tpo" ".deps/cOptions.Po"; \ else rm -f ".deps/cOptions.Tpo"; exit 1; \ fi if c++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../src/engine -DDEFAULT_DATA_DIR=\"/usr/local/share/shootingstar/\" -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DHAVE_OPENGL -Wall -DDBG_ENABLED -pipe -O2 -fno-strict-aliasing -MT cBloodPool.o -MD -MP -MF ".deps/cBloodPool.Tpo" \ -c -o cBloodPool.o `test -f 'cBloodPool.cpp' || echo './'`cBloodPool.cpp; \ then mv -f ".deps/cBloodPool.Tpo" ".deps/cBloodPool.Po"; \ else rm -f ".deps/cBloodPool.Tpo"; exit 1; \ fi cPlayer.cpp: In member function 'void ShootingStar::cPlayer::RestoreWeapons()': cPlayer.cpp:232:7: warning: unused variable 'remove' [-Wunused-variable] bool remove; ^~~~~~ c++ -pipe -O2 -fno-strict-aliasing -L/usr/local/lib -o shootingstar Main.o cGameCore.o cMainMenu.o cBullet.o cSoldier.o cComputerSoldier.o cWeapon.o cPistol.o cShotgun.o cGameMode.o cMedPack.o cWeaponBox.o cHud.o cRocketLauncher.o cRocket.o cFlamer.o cExplosionSystem.o cFlameSystem.o cPlayer.o cGib.o cGameView.o cMachineGun.o cBurningEffect.o cBurnable.o cOptions.o cBloodPool.o ../engine/libEngine.a -L/usr/local/lib -Wl,-rpath,/usr/local/lib -lSDL -pthread -lGL -lGLU -lSDL_image -lSDL_mixer -lGL -lGLU gmake[4]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0/src/game' gmake[4]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0/src' gmake[4]: Nothing to be done for 'all-am'. gmake[4]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0/src' gmake[3]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0/src' gmake[3]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0' gmake[3]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0' gmake[2]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0' gmake[1]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0' SUCCEEDED 00:00:13 ------------------------------------------------------------------------------- -- Phase: run-depends ------------------------------------------------------------------------------- SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: stage ------------------------------------------------------------------------------- ===> Staging for shootingstar-1.2.0_12 ===> Generating temporary packing list gmake[1]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0' Making install in data gmake[2]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0/data' gmake[3]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0/data' gmake[3]: Nothing to be done for 'install-exec-am'. /bin/sh ../mkinstalldirs /construction/games/shootingstar/stage/usr/local/share/shootingstar mkdir -p -- /construction/games/shootingstar/stage/usr/local/share/shootingstar /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/highway.map /construction/games/shootingstar/stage/usr/local/share/shootingstar/maps/highway.map /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/highway.obj /construction/games/shootingstar/stage/usr/local/share/shootingstar/maps/highway.obj /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/village.map /construction/games/shootingstar/stage/usr/local/share/shootingstar/maps/village.map /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/village.obj /construction/games/shootingstar/stage/usr/local/share/shootingstar/maps/village.obj /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/test.map /construction/games/shootingstar/stage/usr/local/share/shootingstar/maps/test.map /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/test.obj /construction/games/shootingstar/stage/usr/local/share/shootingstar/maps/test.obj /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/park.map /construction/games/shootingstar/stage/usr/local/share/shootingstar/maps/park.map /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/park.obj /construction/games/shootingstar/stage/usr/local/share/shootingstar/maps/park.obj /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/warehouse.map /construction/games/shootingstar/stage/usr/local/share/shootingstar/maps/warehouse.map /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/warehouse.obj /construction/games/shootingstar/stage/usr/local/share/shootingstar/maps/warehouse.obj /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/levels /construction/games/shootingstar/stage/usr/local/share/shootingstar/maps/levels /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/factory.map /construction/games/shootingstar/stage/usr/local/share/shootingstar/maps/factory.map /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/factory.obj /construction/games/shootingstar/stage/usr/local/share/shootingstar/maps/factory.obj /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/city.map /construction/games/shootingstar/stage/usr/local/share/shootingstar/maps/city.map /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/city.obj /construction/games/shootingstar/stage/usr/local/share/shootingstar/maps/city.obj /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/office.map /construction/games/shootingstar/stage/usr/local/share/shootingstar/maps/office.map /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 maps/office.obj /construction/games/shootingstar/stage/usr/local/share/shootingstar/maps/office.obj /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 shootingstar.cfg /construction/games/shootingstar/stage/usr/local/share/shootingstar/shootingstar.cfg /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/gibs /construction/games/shootingstar/stage/usr/local/share/shootingstar/animations/gibs /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/player1_wshoot /construction/games/shootingstar/stage/usr/local/share/shootingstar/animations/player1_wshoot /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/enemy_wshoot /construction/games/shootingstar/stage/usr/local/share/shootingstar/animations/enemy_wshoot /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/bloodpool /construction/games/shootingstar/stage/usr/local/share/shootingstar/animations/bloodpool /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/enemy_shoot /construction/games/shootingstar/stage/usr/local/share/shootingstar/animations/enemy_shoot /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/enemy_stand /construction/games/shootingstar/stage/usr/local/share/shootingstar/animations/enemy_stand /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/enemy_walk /construction/games/shootingstar/stage/usr/local/share/shootingstar/animations/enemy_walk /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/medpack /construction/games/shootingstar/stage/usr/local/share/shootingstar/animations/medpack /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/player2_wshoot /construction/games/shootingstar/stage/usr/local/share/shootingstar/animations/player2_wshoot /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/rocket /construction/games/shootingstar/stage/usr/local/share/shootingstar/animations/rocket /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/player1_shoot /construction/games/shootingstar/stage/usr/local/share/shootingstar/animations/player1_shoot /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/player1_stand /construction/games/shootingstar/stage/usr/local/share/shootingstar/animations/player1_stand /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/player2_shoot /construction/games/shootingstar/stage/usr/local/share/shootingstar/animations/player2_shoot /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/player2_stand /construction/games/shootingstar/stage/usr/local/share/shootingstar/animations/player2_stand /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/weaponbox /construction/games/shootingstar/stage/usr/local/share/shootingstar/animations/weaponbox /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/player1_walk /construction/games/shootingstar/stage/usr/local/share/shootingstar/animations/player1_walk /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 animations/player2_walk /construction/games/shootingstar/stage/usr/local/share/shootingstar/animations/player2_walk /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/warning.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/warning.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/ground.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/ground.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/bitmaps.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/bitmaps.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/toilet_dirty.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/toilet_dirty.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/font_11x20.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/font_11x20.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/archive.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/archive.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/toilet_clean.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/toilet_clean.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/hud_p1.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/hud_p1.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/hud_p2.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/hud_p2.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/blood1.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/blood1.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/blood2.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/blood2.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/blood3.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/blood3.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/blood4.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/blood4.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/laatikko4_p.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/laatikko4_p.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/poyta2.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/poyta2.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/wcfloor.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/wcfloor.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/tuli2.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/tuli2.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/road.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/road.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/body1.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/body1.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/body2.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/body2.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/barrel.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/barrel.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/smoke.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/smoke.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/floor1.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/floor1.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/floor2.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/floor2.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/mainmenu.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/mainmenu.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/barrel1.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/barrel1.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/barrel2.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/barrel2.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/poyta.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/poyta.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/stones1.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/stones1.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/stones2.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/stones2.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/stones3.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/stones3.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/pipe.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/pipe.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/logo_left.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/logo_left.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/enemy.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/enemy.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/ammobox.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/ammobox.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/stonefloor.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/stonefloor.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/logo_right.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/logo_right.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/medpak.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/medpak.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/treetop1.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/treetop1.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/weaponlogos.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/weaponlogos.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/grass.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/grass.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/blood_big1.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/blood_big1.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/blood_big2.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/blood_big2.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/laatikko_p.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/laatikko_p.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/concrete.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/concrete.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/archive_open.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/archive_open.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/gibs.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/gibs.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/hear.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/hear.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/tuoli.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/tuoli.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/weam.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/weam.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/suer.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/suer.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/player1.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/player1.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/player2.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/player2.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/laatikko1.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/laatikko1.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/laatikko2.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/laatikko2.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/laatikko3.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/laatikko3.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/laatikko4.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/laatikko4.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/menu_selector.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/menu_selector.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/track.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/track.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/woodfloor.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/woodfloor.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 textures/wall_32.png /construction/games/shootingstar/stage/usr/local/share/shootingstar/textures/wall_32.png /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/menu.ogg /construction/games/shootingstar/stage/usr/local/share/shootingstar/sounds/menu.ogg /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/death.wav /construction/games/shootingstar/stage/usr/local/share/shootingstar/sounds/death.wav /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/explosion.wav /construction/games/shootingstar/stage/usr/local/share/shootingstar/sounds/explosion.wav /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/shotgunreload.wav /construction/games/shootingstar/stage/usr/local/share/shootingstar/sounds/shotgunreload.wav /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/machinegun.wav /construction/games/shootingstar/stage/usr/local/share/shootingstar/sounds/machinegun.wav /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/rocket.wav /construction/games/shootingstar/stage/usr/local/share/shootingstar/sounds/rocket.wav /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/hurt.wav /construction/games/shootingstar/stage/usr/local/share/shootingstar/sounds/hurt.wav /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/dead.ogg /construction/games/shootingstar/stage/usr/local/share/shootingstar/sounds/dead.ogg /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/shotgun.wav /construction/games/shootingstar/stage/usr/local/share/shootingstar/sounds/shotgun.wav /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/bazookareload.wav /construction/games/shootingstar/stage/usr/local/share/shootingstar/sounds/bazookareload.wav /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/pistol.wav /construction/games/shootingstar/stage/usr/local/share/shootingstar/sounds/pistol.wav /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/reload.wav /construction/games/shootingstar/stage/usr/local/share/shootingstar/sounds/reload.wav /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/pickup.wav /construction/games/shootingstar/stage/usr/local/share/shootingstar/sounds/pickup.wav /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/empty.wav /construction/games/shootingstar/stage/usr/local/share/shootingstar/sounds/empty.wav /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/flamer.wav /construction/games/shootingstar/stage/usr/local/share/shootingstar/sounds/flamer.wav /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/hit.wav /construction/games/shootingstar/stage/usr/local/share/shootingstar/sounds/hit.wav /construction/games/shootingstar/shootingstar-1.2.0/install-sh -c -m 644 sounds/burning.wav /construction/games/shootingstar/stage/usr/local/share/shootingstar/sounds/burning.wav gmake[3]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0/data' gmake[2]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0/data' Making install in doc gmake[2]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0/doc' gmake[3]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0/doc' gmake[3]: Nothing to be done for 'install-exec-am'. gmake[3]: Nothing to be done for 'install-data-am'. gmake[3]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0/doc' gmake[2]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0/doc' Making install in src gmake[2]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0/src' Making install in engine gmake[3]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0/src/engine' gmake[4]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0/src/engine' gmake[4]: Nothing to be done for 'install-exec-am'. gmake[4]: Nothing to be done for 'install-data-am'. gmake[4]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0/src/engine' gmake[3]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0/src/engine' Making install in game gmake[3]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0/src/game' gmake[4]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0/src/game' /bin/sh ../../mkinstalldirs /construction/games/shootingstar/stage/usr/local/bin install -s -m 555 shootingstar /construction/games/shootingstar/stage/usr/local/bin/shootingstar gmake[4]: Nothing to be done for 'install-data-am'. gmake[4]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0/src/game' gmake[3]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0/src/game' gmake[3]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0/src' gmake[4]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0/src' gmake[4]: Nothing to be done for 'install-exec-am'. gmake[4]: Nothing to be done for 'install-data-am'. gmake[4]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0/src' gmake[3]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0/src' gmake[2]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0/src' gmake[2]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0' gmake[3]: Entering directory '/construction/games/shootingstar/shootingstar-1.2.0' gmake[3]: Nothing to be done for 'install-exec-am'. gmake[3]: Nothing to be done for 'install-data-am'. gmake[3]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0' gmake[2]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0' gmake[1]: Leaving directory '/construction/games/shootingstar/shootingstar-1.2.0' ====> Compressing man pages (compress-man) ====> Running Q/A tests (stage-qa) Error: /usr/local/bin/shootingstar is linked to /usr/local/lib/libGLU.so.1 from graphics/libGLU but it is not declared as a dependency Warning: you need USE_GL+=glu Warning: You have disabled the licenses framework with DISABLE_LICENSES, unable to run checks SUCCEEDED 00:00:03 ------------------------------------------------------------------------------- -- Phase: package ------------------------------------------------------------------------------- ===> Building package for shootingstar-1.2.0_12 file sizes/checksums [114]: 0% file sizes/checksums [114]: 87% file sizes/checksums [114]: 100% packing files [114]: 0% packing files [114]: 87% packing files [114]: 100% packing directories [0]: 0% packing directories [0]: 100% SUCCEEDED 00:00:10 TOTAL TIME 00:00:44