------------------------------------------------------------------------------- -- Phase: Environment ------------------------------------------------------------------------------- NO_DEPENDS=1 UNAME_r=6.5 UNAME_m=x86_64 UNAME_p=x86_64 UNAME_v=unknown UNAME_s=DragonFly PATH=/sbin:/bin:/usr/sbin:/usr/bin:/usr/local/sbin:/usr/local/bin SSL_NO_VERIFY_PEER=1 LANG=C HOME=/root USER=root TERM=dumb SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: showconfig ------------------------------------------------------------------------------- SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: CONFIGURE_ENV ------------------------------------------------------------------------------- XDG_DATA_HOME=/construction/net/gamenetworkingsockets XDG_CONFIG_HOME=/construction/net/gamenetworkingsockets XDG_CACHE_HOME=/construction/net/gamenetworkingsockets/.cache HOME=/construction/net/gamenetworkingsockets TMPDIR="/tmp" PATH=/construction/net/gamenetworkingsockets/.bin:/sbin:/bin:/usr/sbin:/usr/bin:/usr/local/sbin:/usr/local/bin PKG_CONFIG_LIBDIR=/construction/net/gamenetworkingsockets/.pkgconfig:/usr/local/libdata/pkgconfig:/usr/local/share/pkgconfig:/usr/libdata/pkgconfig SHELL=/bin/sh CONFIG_SHELL=/bin/sh CCVER=gcc80 SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: CONFIGURE_ARGS ------------------------------------------------------------------------------- SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: MAKE_ENV ------------------------------------------------------------------------------- XDG_DATA_HOME=/construction/net/gamenetworkingsockets XDG_CONFIG_HOME=/construction/net/gamenetworkingsockets XDG_CACHE_HOME=/construction/net/gamenetworkingsockets/.cache HOME=/construction/net/gamenetworkingsockets TMPDIR="/tmp" PATH=/construction/net/gamenetworkingsockets/.bin:/sbin:/bin:/usr/sbin:/usr/bin:/usr/local/sbin:/usr/local/bin PKG_CONFIG_LIBDIR=/construction/net/gamenetworkingsockets/.pkgconfig:/usr/local/libdata/pkgconfig:/usr/local/share/pkgconfig:/usr/libdata/pkgconfig MK_DEBUG_FILES=no MK_KERNEL_SYMBOLS=no SHELL=/bin/sh NO_LINT=YES CCVER=gcc80 PREFIX=/usr/local LOCALBASE=/usr/local NOPROFILE=1 CC="cc" CFLAGS="-pipe -O2 -fno-strict-aliasing " CPP="cpp" CPPFLAGS="" LDFLAGS=" " LIBS="" CXX="c++" CXXFLAGS=" -pipe -O2 -fno-strict-aliasing " MANPREFIX="/usr/local" BSD_INSTALL_PROGRAM="install -s -m 555" BSD_INSTALL_LIB="install -s -m 0644" BSD_INSTALL_SCRIPT="install -m 555" BSD_INSTALL_DATA="install -m 0644" BSD_INSTALL_MAN="install -m 444" SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: MAKE_ARGS ------------------------------------------------------------------------------- DESTDIR=/construction/net/gamenetworkingsockets/stage SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: PLIST_SUB ------------------------------------------------------------------------------- CMAKE_BUILD_TYPE="release" OSREL=6.5 PREFIX=%D LOCALBASE=/usr/local RESETPREFIX=/usr/local LIB32DIR=lib PROFILE="@comment " DOCSDIR="share/doc/gamenetworkingsockets" EXAMPLESDIR="share/examples/gamenetworkingsockets" DATADIR="share/gamenetworkingsockets" WWWDIR="www/gamenetworkingsockets" ETCDIR="etc/gamenetworkingsockets" SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: SUB_LIST ------------------------------------------------------------------------------- PREFIX=/usr/local LOCALBASE=/usr/local DATADIR=/usr/local/share/gamenetworkingsockets DOCSDIR=/usr/local/share/doc/gamenetworkingsockets EXAMPLESDIR=/usr/local/share/examples/gamenetworkingsockets WWWDIR=/usr/local/www/gamenetworkingsockets ETCDIR=/usr/local/etc/gamenetworkingsockets SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: /etc/make.conf ------------------------------------------------------------------------------- DPORTS_BUILDER=yes DISABLE_LICENSES=yes DEFAULT_VERSIONS=ssl=openssl FORCE_PACKAGE=yes DEVELOPER=yes DFLY_STING_XFAIL=yes USE_PACKAGE_DEPENDS_ONLY=yes PORTSDIR=/xports PORT_DBDIR=/options PKG_DBDIR=/var/db/pkg PKG_CACHEDIR=/var/cache/pkg PKG_COMPRESSION_FORMAT=.tgz DEVELOPER=1 WITH_CCACHE_BUILD=yes CCACHE_DIR=/ccache UID=0 ARCH=x86_64 OPSYS=DragonFly DFLYVERSION=600503 OSVERSION=9999999 OSREL=6.5 _OSRELEASE=6.5-SYNTH DISTDIR=/distfiles WRKDIRPREFIX=/construction BATCH=yes PACKAGE_BUILDING=yes PKG_CREATE_VERBOSE=yes MAKE_JOBS_NUMBER=13 SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: setup ------------------------------------------------------------------------------- Installing /packages/All/expat-2.5.0.pkg Installing /packages/All/libuv-1.46.0.pkg Installing /packages/All/indexinfo-0.3.1.pkg Installing /packages/All/gettext-runtime-0.21.1.pkg Installing /packages/All/openssl-1.1.1u,1.pkg Installing /packages/All/rhash-1.4.3.pkg Installing /packages/All/pkg-1.19.2.pkg Installing /packages/All/liblz4-1.9.4,1.pkg pkg: Repository Avalon cannot be opened. 'pkg update' required Installing /packages/All/zstd-1.5.5.pkg pkg: Repository Avalon cannot be opened. 'pkg update' required Installing /packages/All/libarchive-3.6.2,1.pkg pkg: Repository Avalon cannot be opened. 'pkg update' required Installing /packages/All/ncurses-6.4.pkg pkg: Repository Avalon cannot be opened. 'pkg update' required ===== Message from ncurses-6.4: -- To get the terminfo database please install the terminfo-db package: pkg install terminfo-db Installing /packages/All/cmake-core-3.26.1_1.pkg pkg: Repository Avalon cannot be opened. 'pkg update' required Installing /packages/All/ccache-3.7.12_4.pkg pkg: Repository Avalon cannot be opened. 'pkg update' required Create compiler links... create symlink for cc create symlink for cc (world) create symlink for c++ create symlink for c++ (world) create symlink for CC create symlink for CC (world) create symlink for gcc create symlink for gcc (world) create symlink for g++ create symlink for g++ (world) ===== Message from ccache-3.7.12_4: -- NOTE: Please read /usr/local/share/doc/ccache/ccache-howto-freebsd.txt for information on using ccache with FreeBSD ports and src. Installing /packages/All/protobuf-3.21.12,1.pkg pkg: Repository Avalon cannot be opened. 'pkg update' required SUCCEEDED 00:00:08 ------------------------------------------------------------------------------- -- Phase: check-sanity ------------------------------------------------------------------------------- SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: pkg-depends ------------------------------------------------------------------------------- ===> gamenetworkingsockets-1.3.0_4 depends on file: /usr/local/sbin/pkg - found SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: fetch-depends ------------------------------------------------------------------------------- SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: fetch ------------------------------------------------------------------------------- ===> gamenetworkingsockets-1.3.0_4 depends on file: /usr/local/sbin/pkg - found ===> Fetching all distfiles required by gamenetworkingsockets-1.3.0_4 for building SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: checksum ------------------------------------------------------------------------------- ===> gamenetworkingsockets-1.3.0_4 depends on file: /usr/local/sbin/pkg - found ===> Fetching all distfiles required by gamenetworkingsockets-1.3.0_4 for building => SHA256 Checksum OK for ValveSoftware-GameNetworkingSockets-v1.3.0_GH0.tar.gz. SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: extract-depends ------------------------------------------------------------------------------- SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: extract ------------------------------------------------------------------------------- ===> gamenetworkingsockets-1.3.0_4 depends on file: /usr/local/sbin/pkg - found ===> Fetching all distfiles required by gamenetworkingsockets-1.3.0_4 for building ===> Extracting for gamenetworkingsockets-1.3.0_4 => SHA256 Checksum OK for ValveSoftware-GameNetworkingSockets-v1.3.0_GH0.tar.gz. Extracted Memory Use: 22.77M SUCCEEDED 00:00:02 ------------------------------------------------------------------------------- -- Phase: patch-depends ------------------------------------------------------------------------------- SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: patch ------------------------------------------------------------------------------- ===> Patching for gamenetworkingsockets-1.3.0_4 ===> Applying ports patches for gamenetworkingsockets-1.3.0_4 from /xports/net/gamenetworkingsockets/files ===> Applying dragonfly patches for gamenetworkingsockets-1.3.0_4 from /xports/net/gamenetworkingsockets/dragonfly SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: build-depends ------------------------------------------------------------------------------- ===> gamenetworkingsockets-1.3.0_4 depends on file: /usr/local/bin/cmake - found ===> gamenetworkingsockets-1.3.0_4 depends on file: /usr/local/bin/ccache - found SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: lib-depends ------------------------------------------------------------------------------- ===> gamenetworkingsockets-1.3.0_4 depends on shared library: libprotobuf.so - found (/usr/local/lib/libprotobuf.so) SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: configure ------------------------------------------------------------------------------- ===> gamenetworkingsockets-1.3.0_4 depends on file: /usr/local/bin/cmake - found ===> gamenetworkingsockets-1.3.0_4 depends on file: /usr/local/bin/ccache - found ===> gamenetworkingsockets-1.3.0_4 depends on shared library: libprotobuf.so - found (/usr/local/lib/libprotobuf.so) ===> Configuring for gamenetworkingsockets-1.3.0_4 ===> Performing out-of-source build /bin/mkdir -p /construction/net/gamenetworkingsockets/.build -- The C compiler identification is GNU 8.3.0 -- The CXX compiler identification is GNU 8.3.0 -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Check for working C compiler: /usr/local/libexec/ccache/cc - skipped -- Detecting C compile features -- Detecting C compile features - done -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done -- Check for working CXX compiler: /usr/local/libexec/ccache/c++ - skipped -- Detecting CXX compile features -- Detecting CXX compile features - done -- CMAKE_BUILD_TYPE='Release' -- Found OpenSSL: /usr/local/lib/libcrypto.so (found version "1.1.1u") -- OPENSSL_INCLUDE_DIR = /usr/local/include -- Looking for EVP_MD_CTX_free -- Looking for EVP_MD_CTX_free - found -- Looking for EVP_PKEY_get_raw_public_key -- Looking for EVP_PKEY_get_raw_public_key - found -- Found Protobuf: /usr/local/lib/libprotobuf.so;-lpthread (found version "3.21.12") -- Found Threads: TRUE -- Performing Test _fvisibility_hidden_TEST -- Performing Test _fvisibility_hidden_TEST - Success -- Performing Test _fno_strict_aliasing_TEST -- Performing Test _fno_strict_aliasing_TEST - Success -- Performing Test _Wall_TEST -- Performing Test _Wall_TEST - Success -- Performing Test _Wno_unknown_pragmas_TEST -- Performing Test _Wno_unknown_pragmas_TEST - Success -- Performing Test _Wno_sign_compare_TEST -- Performing Test _Wno_sign_compare_TEST - Success -- Performing Test _Wno_unused_local_typedef_TEST -- Performing Test _Wno_unused_local_typedef_TEST - Success -- Performing Test _Wno_unused_const_variable_TEST -- Performing Test _Wno_unused_const_variable_TEST - Success -- Performing Test _Wno_nested_anon_types_TEST -- Performing Test _Wno_nested_anon_types_TEST - Success -- Performing Test _Wno_format_truncation_TEST -- Performing Test _Wno_format_truncation_TEST - Success -- Performing Test _Wstrict_prototypes_TEST -- Performing Test _Wstrict_prototypes_TEST - Success -- Performing Test _fvisibility_inlines_hidden_TEST -- Performing Test _fvisibility_inlines_hidden_TEST - Success -- Performing Test _Wno_reorder_TEST -- Performing Test _Wno_reorder_TEST - Success -- Performing Test _Wno_non_virtual_dtor_TEST -- Performing Test _Wno_non_virtual_dtor_TEST - Success -- Performing Test _Wno_zero_as_null_pointer_constant_TEST -- Performing Test _Wno_zero_as_null_pointer_constant_TEST - Success -- Performing Test _fno_exceptions_TEST -- Performing Test _fno_exceptions_TEST - Success -- Performing Test _fno_rtti_TEST -- Performing Test _fno_rtti_TEST - Success -- Crypto library for AES/SHA256: OpenSSL -- Crypto library for ed25519/curve25519: OpenSSL -- Link-time optimization: OFF -- Configuring done (11.3s) -- Generating done (0.0s) CMake Warning: Manually-specified variables were not used by the project: CMAKE_MODULE_LINKER_FLAGS FETCHCONTENT_FULLY_DISCONNECTED -- Build files have been written to: /construction/net/gamenetworkingsockets/.build SUCCEEDED 00:00:11 ------------------------------------------------------------------------------- -- Phase: build ------------------------------------------------------------------------------- ===> Building for gamenetworkingsockets-1.3.0_4 /usr/local/bin/cmake -S/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0 -B/construction/net/gamenetworkingsockets/.build --check-build-system CMakeFiles/Makefile.cmake 0 /usr/local/bin/cmake -E cmake_progress_start /construction/net/gamenetworkingsockets/.build/CMakeFiles /construction/net/gamenetworkingsockets/.build//CMakeFiles/progress.marks /usr/bin/make -f CMakeFiles/Makefile2 all --- src/CMakeFiles/GameNetworkingSockets.dir/all --- --- src/CMakeFiles/GameNetworkingSockets_s.dir/all --- --- src/CMakeFiles/GameNetworkingSockets.dir/all --- /usr/bin/make -f src/CMakeFiles/GameNetworkingSockets.dir/build.make src/CMakeFiles/GameNetworkingSockets.dir/depend --- src/CMakeFiles/GameNetworkingSockets_s.dir/all --- /usr/bin/make -f src/CMakeFiles/GameNetworkingSockets_s.dir/build.make src/CMakeFiles/GameNetworkingSockets_s.dir/depend --- src/CMakeFiles/GameNetworkingSockets.dir/all --- --- src/steamnetworkingsockets_messages.pb.h --- --- src/steamnetworkingsockets_messages_certs.pb.h --- --- src/steamnetworkingsockets_messages_udp.pb.h --- --- src/CMakeFiles/GameNetworkingSockets_s.dir/all --- --- src/steamnetworkingsockets_messages.pb.h --- --- src/steamnetworkingsockets_messages_certs.pb.h --- --- src/steamnetworkingsockets_messages_udp.pb.h --- --- src/steamnetworkingsockets_messages.pb.h --- [ 2%] Running cpp protocol buffer compiler on common/steamnetworkingsockets_messages.proto --- src/steamnetworkingsockets_messages_udp.pb.h --- [ 2%] Running cpp protocol buffer compiler on common/steamnetworkingsockets_messages_udp.proto --- src/CMakeFiles/GameNetworkingSockets.dir/all --- --- src/steamnetworkingsockets_messages.pb.h --- [ 4%] Running cpp protocol buffer compiler on common/steamnetworkingsockets_messages.proto --- src/CMakeFiles/GameNetworkingSockets_s.dir/all --- cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/bin/protoc --cpp_out /construction/net/gamenetworkingsockets/.build/src -I /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common/steamnetworkingsockets_messages_udp.proto --- src/steamnetworkingsockets_messages.pb.h --- cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/bin/protoc --cpp_out /construction/net/gamenetworkingsockets/.build/src -I /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common/steamnetworkingsockets_messages.proto --- src/CMakeFiles/GameNetworkingSockets.dir/all --- cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/bin/protoc --cpp_out /construction/net/gamenetworkingsockets/.build/src -I /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common/steamnetworkingsockets_messages.proto --- src/steamnetworkingsockets_messages_udp.pb.h --- [ 5%] Running cpp protocol buffer compiler on common/steamnetworkingsockets_messages_udp.proto cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/bin/protoc --cpp_out /construction/net/gamenetworkingsockets/.build/src -I /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common/steamnetworkingsockets_messages_udp.proto --- src/steamnetworkingsockets_messages_certs.pb.h --- [ 7%] Running cpp protocol buffer compiler on common/steamnetworkingsockets_messages_certs.proto cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/bin/protoc --cpp_out /construction/net/gamenetworkingsockets/.build/src -I /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common/steamnetworkingsockets_messages_certs.proto --- src/CMakeFiles/GameNetworkingSockets_s.dir/all --- --- src/steamnetworkingsockets_messages_certs.pb.h --- [ 8%] Running cpp protocol buffer compiler on common/steamnetworkingsockets_messages_certs.proto cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/bin/protoc --cpp_out /construction/net/gamenetworkingsockets/.build/src -I /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common/steamnetworkingsockets_messages_certs.proto --- src/CMakeFiles/GameNetworkingSockets_s.dir/depend --- cd /construction/net/gamenetworkingsockets/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0 /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src /construction/net/gamenetworkingsockets/.build /construction/net/gamenetworkingsockets/.build/src /construction/net/gamenetworkingsockets/.build/src/CMakeFiles/GameNetworkingSockets_s.dir/DependInfo.cmake /usr/bin/make -f src/CMakeFiles/GameNetworkingSockets_s.dir/build.make src/CMakeFiles/GameNetworkingSockets_s.dir/build --- src/CMakeFiles/GameNetworkingSockets.dir/all --- --- src/CMakeFiles/GameNetworkingSockets.dir/depend --- cd /construction/net/gamenetworkingsockets/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0 /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src /construction/net/gamenetworkingsockets/.build /construction/net/gamenetworkingsockets/.build/src /construction/net/gamenetworkingsockets/.build/src/CMakeFiles/GameNetworkingSockets.dir/DependInfo.cmake /usr/bin/make -f src/CMakeFiles/GameNetworkingSockets.dir/build.make src/CMakeFiles/GameNetworkingSockets.dir/build --- src/CMakeFiles/GameNetworkingSockets.dir/common/crypto.cpp.o --- --- src/CMakeFiles/GameNetworkingSockets.dir/common/crypto_textencode.cpp.o --- --- src/CMakeFiles/GameNetworkingSockets.dir/common/keypair.cpp.o --- --- src/CMakeFiles/GameNetworkingSockets.dir/common/steamid.cpp.o --- --- src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/csteamnetworkingsockets.cpp.o --- --- src/CMakeFiles/GameNetworkingSockets_s.dir/all --- --- src/CMakeFiles/GameNetworkingSockets_s.dir/common/crypto.cpp.o --- --- src/CMakeFiles/GameNetworkingSockets_s.dir/common/crypto_textencode.cpp.o --- --- src/CMakeFiles/GameNetworkingSockets_s.dir/common/keypair.cpp.o --- --- src/CMakeFiles/GameNetworkingSockets_s.dir/common/steamid.cpp.o --- --- src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/csteamnetworkingsockets.cpp.o --- --- src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/csteamnetworkingmessages.cpp.o --- --- src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_flat.cpp.o --- --- src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_connections.cpp.o --- --- src/CMakeFiles/GameNetworkingSockets.dir/all --- --- src/CMakeFiles/GameNetworkingSockets.dir/common/crypto.cpp.o --- [ 14%] Building CXX object src/CMakeFiles/GameNetworkingSockets.dir/common/crypto.cpp.o --- src/CMakeFiles/GameNetworkingSockets_s.dir/all --- --- src/CMakeFiles/GameNetworkingSockets_s.dir/common/steamid.cpp.o --- [ 14%] Building CXX object src/CMakeFiles/GameNetworkingSockets_s.dir/common/steamid.cpp.o --- src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/csteamnetworkingmessages.cpp.o --- [ 14%] Building CXX object src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/csteamnetworkingmessages.cpp.o --- src/CMakeFiles/GameNetworkingSockets_s.dir/common/crypto.cpp.o --- [ 16%] Building CXX object src/CMakeFiles/GameNetworkingSockets_s.dir/common/crypto.cpp.o --- src/CMakeFiles/GameNetworkingSockets_s.dir/common/keypair.cpp.o --- [ 16%] Building CXX object src/CMakeFiles/GameNetworkingSockets_s.dir/common/keypair.cpp.o --- src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/csteamnetworkingmessages.cpp.o --- cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisi--- src/CMakeFiles/GameNetworkingSockets.dir/all --- cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DGameNetworkingSockets_EXPORTS -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -fPIC -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets.dir/common/crypto.cpp.o -MF CMakeFiles/GameNetworkingSockets.dir/common/crypto.cpp.o.d -o CMakeFiles/GameNetworkingSockets.dir/common/crypto.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common/crypto.cpp --- src/CMakeFiles/GameNetworkingSockets.dir/common/crypto_textencode.cpp.o --- [ 14%] Building CXX object src/CMakeFiles/GameNetworkingSockets.dir/common/crypto_textencode.cpp.o --- src/CMakeFiles/GameNetworkingSockets_s.dir/all --- --- src/CMakeFiles/GameNetworkingSockets_s.dir/common/keypair.cpp.o --- cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisi--- src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/csteamnetworkingmessages.cpp.o --- bility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/csteamnetworkingmessages.cpp.o -MF CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/csteamnetworkingmessages.cpp.o.d -o CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/csteamnetworkingmessages.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/csteamnetworkingmessages.cpp --- src/CMakeFiles/GameNetworkingSockets_s.dir/common/keypair.cpp.o --- bility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets_s.dir/common/keypair.cpp.o -MF CMakeFiles/GameNetworkingSockets_s.dir/common/keypair.cpp.o.d -o CMakeFiles/GameNetworkingSockets_s.dir/common/keypair.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common/keypair.cpp --- src/CMakeFiles/GameNetworkingSockets_s.dir/common/crypto.cpp.o --- cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets_s.dir/common/crypto.cpp.o -MF CMakeFiles/GameNetworkingSockets_s.dir/common/crypto.cpp.o.d -o CMakeFiles/GameNetworkingSockets_s.dir/common/crypto.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common/crypto.cpp --- src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_connections.cpp.o --- [ 18%] Building CXX object src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_connections.cpp.o --- src/CMakeFiles/GameNetworkingSockets.dir/all --- --- src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/csteamnetworkingsockets.cpp.o --- [ 19%] Building CXX object src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/csteamnetworkingsockets.cpp.o --- src/CMakeFiles/GameNetworkingSockets.dir/common/crypto_textencode.cpp.o --- cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DGameNetworkingSockets_EXPORTS -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -fPIC -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets.dir/common/crypto_textencode.cpp.o -MF CMakeFiles/GameNetworkingSockets.dir/common/crypto_textencode.cpp.o.d -o CMakeFiles/GameNetworkingSockets.dir/common/crypto_textencode.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common/crypto_textencode.cpp --- src/CMakeFiles/GameNetworkingSockets.dir/common/keypair.cpp.o --- [ 21%] Building CXX object src/CMakeFiles/GameNetworkingSockets.dir/common/keypair.cpp.o --- src/CMakeFiles/GameNetworkingSockets_s.dir/all --- cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_connections.cpp.o -MF CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_connections.cpp.o.d -o CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_connections.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_connections.cpp --- src/CMakeFiles/GameNetworkingSockets.dir/all --- --- src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/csteamnetworkingsockets.cpp.o --- cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DGameNetworkingSockets_EXPORTS -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -fPIC -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/csteamnetworkingsockets.cpp.o -MF CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/csteamnetworkingsockets.cpp.o.d -o CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/csteamnetworkingsockets.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/csteamnetworkingsockets.cpp --- src/CMakeFiles/GameNetworkingSockets.dir/common/keypair.cpp.o --- cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DGameNetworkingSockets_EXPORTS -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -fPIC -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets.dir/common/keypair.cpp.o -MF CMakeFiles/GameNetworkingSockets.dir/common/keypair.cpp.o.d -o CMakeFiles/GameNetworkingSockets.dir/common/keypair.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common/keypair.cpp --- src/CMakeFiles/GameNetworkingSockets.dir/common/steamid.cpp.o --- [ 22%] Building CXX object src/CMakeFiles/GameNetworkingSockets.dir/common/steamid.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DGameNetworkingSockets_EXPORTS -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -fPIC -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets.dir/common/steamid.cpp.o -MF CMakeFiles/GameNetworkingSockets.dir/common/steamid.cpp.o.d -o CMakeFiles/GameNetworkingSockets.dir/common/steamid.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common/steamid.cpp --- src/CMakeFiles/GameNetworkingSockets_s.dir/all --- --- src/CMakeFiles/GameNetworkingSockets_s.dir/common/steamid.cpp.o --- cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets_s.dir/common/steamid.cpp.o -MF CMakeFiles/GameNetworkingSockets_s.dir/common/steamid.cpp.o.d -o CMakeFiles/GameNetworkingSockets_s.dir/common/steamid.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common/steamid.cpp --- src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/csteamnetworkingsockets.cpp.o --- [ 23%] Building CXX object src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/csteamnetworkingsockets.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/csteamnetworkingsockets.cpp.o -MF CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/csteamnetworkingsockets.cpp.o.d -o CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/csteamnetworkingsockets.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/csteamnetworkingsockets.cpp --- src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_flat.cpp.o --- [ 25%] Building CXX object src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_flat.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_flat.cpp.o -MF CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_flat.cpp.o.d -o CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_flat.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_flat.cpp --- src/CMakeFiles/GameNetworkingSockets_s.dir/common/crypto_textencode.cpp.o --- [ 26%] Building CXX object src/CMakeFiles/GameNetworkingSockets_s.dir/common/crypto_textencode.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets_s.dir/common/crypto_textencode.cpp.o -MF CMakeFiles/GameNetworkingSockets_s.dir/common/crypto_textencode.cpp.o.d -o CMakeFiles/GameNetworkingSockets_s.dir/common/crypto_textencode.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common/crypto_textencode.cpp --- src/CMakeFiles/GameNetworkingSockets.dir/all --- --- src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/csteamnetworkingmessages.cpp.o --- [ 28%] Building CXX object src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/csteamnetworkingmessages.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DGameNetworkingSockets_EXPORTS -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -fPIC -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/csteamnetworkingmessages.cpp.o -MF CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/csteamnetworkingmessages.cpp.o.d -o CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/csteamnetworkingmessages.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/csteamnetworkingmessages.cpp --- src/CMakeFiles/GameNetworkingSockets_s.dir/all --- --- src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp.o --- [ 29%] Building CXX object src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp.o -MF CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp.o.d -o CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp --- src/CMakeFiles/GameNetworkingSockets.dir/all --- --- src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_flat.cpp.o --- [ 30%] Building CXX object src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_flat.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DGameNetworkingSockets_EXPORTS -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -fPIC -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_flat.cpp.o -MF CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_flat.cpp.o.d -o CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_flat.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_flat.cpp --- src/CMakeFiles/GameNetworkingSockets_s.dir/all --- --- src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p.cpp.o --- [ 32%] Building CXX object src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p.cpp.o -MF CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p.cpp.o.d -o CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p.cpp --- src/CMakeFiles/GameNetworkingSockets.dir/all --- --- src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_connections.cpp.o --- [ 33%] Building CXX object src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_connections.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DGameNetworkingSockets_EXPORTS -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -fPIC -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_connections.cpp.o -MF CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_connections.cpp.o.d -o CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_connections.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_connections.cpp --- src/CMakeFiles/GameNetworkingSockets_s.dir/all --- --- src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p_ice.cpp.o --- --- src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_snp.cpp.o --- --- src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p_ice.cpp.o --- [ 35%] Building CXX object src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p_ice.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p_ice.cpp.o -MF CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p_ice.cpp.o.d -o CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p_ice.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p_ice.cpp --- src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_snp.cpp.o --- [ 36%] Building CXX object src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_snp.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_snp.cpp.o -MF CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_snp.cpp.o.d -o CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_snp.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_snp.cpp --- src/CMakeFiles/GameNetworkingSockets.dir/all --- --- src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp.o --- [ 38%] Building CXX object src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DGameNetworkingSockets_EXPORTS -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -fPIC -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp.o -MF CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp.o.d -o CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp --- src/CMakeFiles/GameNetworkingSockets_s.dir/all --- --- src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_udp.cpp.o --- [ 39%] Building CXX object src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_udp.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_udp.cpp.o -MF CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_udp.cpp.o.d -o CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_udp.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_udp.cpp --- src/CMakeFiles/GameNetworkingSockets.dir/all --- --- src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p.cpp.o --- [ 40%] Building CXX object src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DGameNetworkingSockets_EXPORTS -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -fPIC -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p.cpp.o -MF CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p.cpp.o.d -o CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p.cpp --- src/CMakeFiles/GameNetworkingSockets_s.dir/all --- --- src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/steamnetworkingsockets_certs.cpp.o --- [ 42%] Building CXX object src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/steamnetworkingsockets_certs.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/steamnetworkingsockets_certs.cpp.o -MF CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/steamnetworkingsockets_certs.cpp.o.d -o CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/steamnetworkingsockets_certs.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/steamnetworkingsockets_certs.cpp --- src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/steamnetworkingsockets_certstore.cpp.o --- [ 43%] Building CXX object src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/steamnetworkingsockets_certstore.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/steamnetworkingsockets_certstore.cpp.o -MF CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/steamnetworkingsockets_certstore.cpp.o.d -o CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/steamnetworkingsockets_certstore.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/steamnetworkingsockets_certstore.cpp --- src/CMakeFiles/GameNetworkingSockets.dir/all --- --- src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p_ice.cpp.o --- [ 45%] Building CXX object src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p_ice.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DGameNetworkingSockets_EXPORTS -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -fPIC -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p_ice.cpp.o -MF CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p_ice.cpp.o.d -o CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p_ice.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p_ice.cpp --- src/CMakeFiles/GameNetworkingSockets_s.dir/all --- --- src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/steamnetworkingsockets_shared.cpp.o --- [ 46%] Building CXX object src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/steamnetworkingsockets_shared.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/steamnetworkingsockets_shared.cpp.o -MF CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/steamnetworkingsockets_shared.cpp.o.d -o CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/steamnetworkingsockets_shared.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/steamnetworkingsockets_shared.cpp --- src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/steamnetworkingsockets_stats.cpp.o --- [ 47%] Building CXX object src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/steamnetworkingsockets_stats.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/steamnetworkingsockets_stats.cpp.o -MF CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/steamnetworkingsockets_stats.cpp.o.d -o CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/steamnetworkingsockets_stats.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/steamnetworkingsockets_stats.cpp --- src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/steamnetworkingsockets_thinker.cpp.o --- [ 49%] Building CXX object src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/steamnetworkingsockets_thinker.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/steamnetworkingsockets_thinker.cpp.o -MF CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/steamnetworkingsockets_thinker.cpp.o.d -o CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/steamnetworkingsockets_thinker.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/steamnetworkingsockets_thinker.cpp --- src/CMakeFiles/GameNetworkingSockets_s.dir/tier0/dbg.cpp.o --- [ 50%] Building CXX object src/CMakeFiles/GameNetworkingSockets_s.dir/tier0/dbg.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets_s.dir/tier0/dbg.cpp.o -MF CMakeFiles/GameNetworkingSockets_s.dir/tier0/dbg.cpp.o.d -o CMakeFiles/GameNetworkingSockets_s.dir/tier0/dbg.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/tier0/dbg.cpp --- src/CMakeFiles/GameNetworkingSockets.dir/all --- --- src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_snp.cpp.o --- [ 52%] Building CXX object src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_snp.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DGameNetworkingSockets_EXPORTS -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -fPIC -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_snp.cpp.o -MF CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_snp.cpp.o.d -o CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_snp.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_snp.cpp --- src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_udp.cpp.o --- [ 53%] Building CXX object src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_udp.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DGameNetworkingSockets_EXPORTS -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -fPIC -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_udp.cpp.o -MF CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_udp.cpp.o.d -o CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_udp.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/steamnetworkingsockets_udp.cpp --- src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/steamnetworkingsockets_certs.cpp.o --- [ 54%] Building CXX object src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/steamnetworkingsockets_certs.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DGameNetworkingSockets_EXPORTS -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -fPIC -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/steamnetworkingsockets_certs.cpp.o -MF CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/steamnetworkingsockets_certs.cpp.o.d -o CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/steamnetworkingsockets_certs.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/steamnetworkingsockets_certs.cpp --- src/CMakeFiles/GameNetworkingSockets_s.dir/all --- --- src/CMakeFiles/GameNetworkingSockets_s.dir/tier0/platformtime.cpp.o --- [ 56%] Building CXX object src/CMakeFiles/GameNetworkingSockets_s.dir/tier0/platformtime.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets_s.dir/tier0/platformtime.cpp.o -MF CMakeFiles/GameNetworkingSockets_s.dir/tier0/platformtime.cpp.o.d -o CMakeFiles/GameNetworkingSockets_s.dir/tier0/platformtime.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/tier0/platformtime.cpp --- src/CMakeFiles/GameNetworkingSockets_s.dir/tier1/netadr.cpp.o --- [ 57%] Building CXX object src/CMakeFiles/GameNetworkingSockets_s.dir/tier1/netadr.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets_s.dir/tier1/netadr.cpp.o -MF CMakeFiles/GameNetworkingSockets_s.dir/tier1/netadr.cpp.o.d -o CMakeFiles/GameNetworkingSockets_s.dir/tier1/netadr.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/tier1/netadr.cpp --- src/CMakeFiles/GameNetworkingSockets_s.dir/tier1/utlbuffer.cpp.o --- [ 59%] Building CXX object src/CMakeFiles/GameNetworkingSockets_s.dir/tier1/utlbuffer.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets_s.dir/tier1/utlbuffer.cpp.o -MF CMakeFiles/GameNetworkingSockets_s.dir/tier1/utlbuffer.cpp.o.d -o CMakeFiles/GameNetworkingSockets_s.dir/tier1/utlbuffer.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/tier1/utlbuffer.cpp --- src/CMakeFiles/GameNetworkingSockets_s.dir/tier1/utlmemory.cpp.o --- [ 60%] Building CXX object src/CMakeFiles/GameNetworkingSockets_s.dir/tier1/utlmemory.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets_s.dir/tier1/utlmemory.cpp.o -MF CMakeFiles/GameNetworkingSockets_s.dir/tier1/utlmemory.cpp.o.d -o CMakeFiles/GameNetworkingSockets_s.dir/tier1/utlmemory.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/tier1/utlmemory.cpp --- src/CMakeFiles/GameNetworkingSockets.dir/all --- --- src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/steamnetworkingsockets_certstore.cpp.o --- --- src/CMakeFiles/GameNetworkingSockets_s.dir/all --- --- src/CMakeFiles/GameNetworkingSockets_s.dir/tier1/ipv6text.c.o --- --- src/CMakeFiles/GameNetworkingSockets.dir/all --- [ 61%] Building CXX object src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/steamnetworkingsockets_certstore.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DGameNetworkingSockets_EXPORTS -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -fPIC -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/steamnetworkingsockets_certstore.cpp.o -MF CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/steamnetworkingsockets_certstore.cpp.o.d -o CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/steamnetworkingsockets_certstore.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/steamnetworkingsockets_certstore.cpp --- src/CMakeFiles/GameNetworkingSockets_s.dir/all --- [ 63%] Building C object src/CMakeFiles/GameNetworkingSockets_s.dir/tier1/ipv6text.c.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/cc -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -Wstrict-prototypes -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets_s.dir/tier1/ipv6text.c.o -MF CMakeFiles/GameNetworkingSockets_s.dir/tier1/ipv6text.c.o.d -o CMakeFiles/GameNetworkingSockets_s.dir/tier1/ipv6text.c.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/tier1/ipv6text.c --- src/CMakeFiles/GameNetworkingSockets_s.dir/vstdlib/strtools.cpp.o --- [ 64%] Building CXX object src/CMakeFiles/GameNetworkingSockets_s.dir/vstdlib/strtools.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets_s.dir/vstdlib/strtools.cpp.o -MF CMakeFiles/GameNetworkingSockets_s.dir/vstdlib/strtools.cpp.o.d -o CMakeFiles/GameNetworkingSockets_s.dir/vstdlib/strtools.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/vstdlib/strtools.cpp --- src/CMakeFiles/GameNetworkingSockets_s.dir/common/crypto_openssl.cpp.o --- [ 66%] Building CXX object src/CMakeFiles/GameNetworkingSockets_s.dir/common/crypto_openssl.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets_s.dir/common/crypto_openssl.cpp.o -MF CMakeFiles/GameNetworkingSockets_s.dir/common/crypto_openssl.cpp.o.d -o CMakeFiles/GameNetworkingSockets_s.dir/common/crypto_openssl.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common/crypto_openssl.cpp --- src/CMakeFiles/GameNetworkingSockets_s.dir/common/opensslwrapper.cpp.o --- [ 67%] Building CXX object src/CMakeFiles/GameNetworkingSockets_s.dir/common/opensslwrapper.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets_s.dir/common/opensslwrapper.cpp.o -MF CMakeFiles/GameNetworkingSockets_s.dir/common/opensslwrapper.cpp.o.d -o CMakeFiles/GameNetworkingSockets_s.dir/common/opensslwrapper.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common/opensslwrapper.cpp --- src/CMakeFiles/GameNetworkingSockets_s.dir/common/crypto_25519_openssl.cpp.o --- [ 69%] Building CXX object src/CMakeFiles/GameNetworkingSockets_s.dir/common/crypto_25519_openssl.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets_s.dir/common/crypto_25519_openssl.cpp.o -MF CMakeFiles/GameNetworkingSockets_s.dir/common/crypto_25519_openssl.cpp.o.d -o CMakeFiles/GameNetworkingSockets_s.dir/common/crypto_25519_openssl.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common/crypto_25519_openssl.cpp --- src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets_messages_certs.pb.cc.o --- [ 70%] Building CXX object src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets_messages_certs.pb.cc.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets_messages_certs.pb.cc.o -MF CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets_messages_certs.pb.cc.o.d -o CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets_messages_certs.pb.cc.o -c /construction/net/gamenetworkingsockets/.build/src/steamnetworkingsockets_messages_certs.pb.cc --- src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets_messages.pb.cc.o --- [ 71%] Building CXX object src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets_messages.pb.cc.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets_messages.pb.cc.o -MF CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets_messages.pb.cc.o.d -o CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets_messages.pb.cc.o -c /construction/net/gamenetworkingsockets/.build/src/steamnetworkingsockets_messages.pb.cc --- src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets_messages_udp.pb.cc.o --- [ 73%] Building CXX object src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets_messages_udp.pb.cc.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets_messages_udp.pb.cc.o -MF CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets_messages_udp.pb.cc.o.d -o CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets_messages_udp.pb.cc.o -c /construction/net/gamenetworkingsockets/.build/src/steamnetworkingsockets_messages_udp.pb.cc --- src/CMakeFiles/GameNetworkingSockets.dir/all --- --- src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/steamnetworkingsockets_shared.cpp.o --- [ 74%] Building CXX object src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/steamnetworkingsockets_shared.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DGameNetworkingSockets_EXPORTS -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -fPIC -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/steamnetworkingsockets_shared.cpp.o -MF CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/steamnetworkingsockets_shared.cpp.o.d -o CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/steamnetworkingsockets_shared.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/steamnetworkingsockets_shared.cpp --- src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/steamnetworkingsockets_stats.cpp.o --- [ 76%] Building CXX object src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/steamnetworkingsockets_stats.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DGameNetworkingSockets_EXPORTS -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -fPIC -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/steamnetworkingsockets_stats.cpp.o -MF CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/steamnetworkingsockets_stats.cpp.o.d -o CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/steamnetworkingsockets_stats.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/steamnetworkingsockets_stats.cpp --- src/CMakeFiles/GameNetworkingSockets_s.dir/all --- --- src/CMakeFiles/GameNetworkingSockets_s.dir/tier0/dbg.cpp.o --- /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/tier0/dbg.cpp: In function 'bool Plat_IsInDebugSession()': /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/tier0/dbg.cpp:88:1: warning: no return statement in function returning non-void [-Wreturn-type] } ^ At global scope: cc1plus: warning: unrecognized command line option '-Wno-nested-anon-types' cc1plus: warning: unrecognized command line option '-Wno-unused-local-typedef' --- src/CMakeFiles/GameNetworkingSockets.dir/all --- --- src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/steamnetworkingsockets_thinker.cpp.o --- [ 77%] Building CXX object src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/steamnetworkingsockets_thinker.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DGameNetworkingSockets_EXPORTS -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -fPIC -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/steamnetworkingsockets_thinker.cpp.o -MF CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/steamnetworkingsockets_thinker.cpp.o.d -o CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/steamnetworkingsockets_thinker.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/steamnetworkingsockets_thinker.cpp --- src/CMakeFiles/GameNetworkingSockets.dir/tier0/dbg.cpp.o --- [ 78%] Building CXX object src/CMakeFiles/GameNetworkingSockets.dir/tier0/dbg.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DGameNetworkingSockets_EXPORTS -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -fPIC -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets.dir/tier0/dbg.cpp.o -MF CMakeFiles/GameNetworkingSockets.dir/tier0/dbg.cpp.o.d -o CMakeFiles/GameNetworkingSockets.dir/tier0/dbg.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/tier0/dbg.cpp --- src/CMakeFiles/GameNetworkingSockets.dir/tier0/platformtime.cpp.o --- [ 80%] Building CXX object src/CMakeFiles/GameNetworkingSockets.dir/tier0/platformtime.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DGameNetworkingSockets_EXPORTS -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -fPIC -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets.dir/tier0/platformtime.cpp.o -MF CMakeFiles/GameNetworkingSockets.dir/tier0/platformtime.cpp.o.d -o CMakeFiles/GameNetworkingSockets.dir/tier0/platformtime.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/tier0/platformtime.cpp --- src/CMakeFiles/GameNetworkingSockets.dir/tier1/netadr.cpp.o --- [ 81%] Building CXX object src/CMakeFiles/GameNetworkingSockets.dir/tier1/netadr.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DGameNetworkingSockets_EXPORTS -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -fPIC -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets.dir/tier1/netadr.cpp.o -MF CMakeFiles/GameNetworkingSockets.dir/tier1/netadr.cpp.o.d -o CMakeFiles/GameNetworkingSockets.dir/tier1/netadr.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/tier1/netadr.cpp --- src/CMakeFiles/GameNetworkingSockets.dir/tier1/utlbuffer.cpp.o --- [ 83%] Building CXX object src/CMakeFiles/GameNetworkingSockets.dir/tier1/utlbuffer.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DGameNetworkingSockets_EXPORTS -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -fPIC -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets.dir/tier1/utlbuffer.cpp.o -MF CMakeFiles/GameNetworkingSockets.dir/tier1/utlbuffer.cpp.o.d -o CMakeFiles/GameNetworkingSockets.dir/tier1/utlbuffer.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/tier1/utlbuffer.cpp --- src/CMakeFiles/GameNetworkingSockets.dir/tier1/utlmemory.cpp.o --- [ 84%] Building CXX object src/CMakeFiles/GameNetworkingSockets.dir/tier1/utlmemory.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DGameNetworkingSockets_EXPORTS -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -fPIC -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets.dir/tier1/utlmemory.cpp.o -MF CMakeFiles/GameNetworkingSockets.dir/tier1/utlmemory.cpp.o.d -o CMakeFiles/GameNetworkingSockets.dir/tier1/utlmemory.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/tier1/utlmemory.cpp --- src/CMakeFiles/GameNetworkingSockets.dir/tier1/ipv6text.c.o --- [ 85%] Building C object src/CMakeFiles/GameNetworkingSockets.dir/tier1/ipv6text.c.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/cc -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DGameNetworkingSockets_EXPORTS -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -fPIC -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -Wstrict-prototypes -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets.dir/tier1/ipv6text.c.o -MF CMakeFiles/GameNetworkingSockets.dir/tier1/ipv6text.c.o.d -o CMakeFiles/GameNetworkingSockets.dir/tier1/ipv6text.c.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/tier1/ipv6text.c --- src/CMakeFiles/GameNetworkingSockets.dir/vstdlib/strtools.cpp.o --- [ 87%] Building CXX object src/CMakeFiles/GameNetworkingSockets.dir/vstdlib/strtools.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DGameNetworkingSockets_EXPORTS -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -fPIC -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets.dir/vstdlib/strtools.cpp.o -MF CMakeFiles/GameNetworkingSockets.dir/vstdlib/strtools.cpp.o.d -o CMakeFiles/GameNetworkingSockets.dir/vstdlib/strtools.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/vstdlib/strtools.cpp --- src/CMakeFiles/GameNetworkingSockets.dir/common/crypto_openssl.cpp.o --- [ 88%] Building CXX object src/CMakeFiles/GameNetworkingSockets.dir/common/crypto_openssl.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DGameNetworkingSockets_EXPORTS -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -fPIC -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets.dir/common/crypto_openssl.cpp.o -MF CMakeFiles/GameNetworkingSockets.dir/common/crypto_openssl.cpp.o.d -o CMakeFiles/GameNetworkingSockets.dir/common/crypto_openssl.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common/crypto_openssl.cpp --- src/CMakeFiles/GameNetworkingSockets.dir/common/opensslwrapper.cpp.o --- [ 90%] Building CXX object src/CMakeFiles/GameNetworkingSockets.dir/common/opensslwrapper.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DGameNetworkingSockets_EXPORTS -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -fPIC -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets.dir/common/opensslwrapper.cpp.o -MF CMakeFiles/GameNetworkingSockets.dir/common/opensslwrapper.cpp.o.d -o CMakeFiles/GameNetworkingSockets.dir/common/opensslwrapper.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common/opensslwrapper.cpp --- src/CMakeFiles/GameNetworkingSockets.dir/common/crypto_25519_openssl.cpp.o --- [ 91%] Building CXX object src/CMakeFiles/GameNetworkingSockets.dir/common/crypto_25519_openssl.cpp.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DGameNetworkingSockets_EXPORTS -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -fPIC -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets.dir/common/crypto_25519_openssl.cpp.o -MF CMakeFiles/GameNetworkingSockets.dir/common/crypto_25519_openssl.cpp.o.d -o CMakeFiles/GameNetworkingSockets.dir/common/crypto_25519_openssl.cpp.o -c /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common/crypto_25519_openssl.cpp --- src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets_messages_certs.pb.cc.o --- [ 92%] Building CXX object src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets_messages_certs.pb.cc.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DGameNetworkingSockets_EXPORTS -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -fPIC -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets_messages_certs.pb.cc.o -MF CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets_messages_certs.pb.cc.o.d -o CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets_messages_certs.pb.cc.o -c /construction/net/gamenetworkingsockets/.build/src/steamnetworkingsockets_messages_certs.pb.cc --- src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets_messages.pb.cc.o --- [ 94%] Building CXX object src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets_messages.pb.cc.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DGameNetworkingSockets_EXPORTS -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -fPIC -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets_messages.pb.cc.o -MF CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets_messages.pb.cc.o.d -o CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets_messages.pb.cc.o -c /construction/net/gamenetworkingsockets/.build/src/steamnetworkingsockets_messages.pb.cc --- src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets_messages_udp.pb.cc.o --- [ 95%] Building CXX object src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets_messages_udp.pb.cc.o cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/libexec/ccache/c++ -DCRYPTO_DISABLE_ENCRYPT_WITH_PASSWORD -DENABLE_OPENSSLCONNECTION -DFREEBSD -DGOOGLE_PROTOBUF_NO_RTTI -DGameNetworkingSockets_EXPORTS -DPOSIX -DSTEAMNETWORKINGSOCKETS_CRYPTO_25519_OPENSSL -DSTEAMNETWORKINGSOCKETS_CRYPTO_VALVEOPENSSL -DSTEAMNETWORKINGSOCKETS_FOREXPORT -DVALVE_CRYPTO_ENABLE_25519 -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/../include -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/common -I/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/public -I/construction/net/gamenetworkingsockets/.build/src -isystem /usr/local/include -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -std=gnu++11 -fPIC -ffunction-sections -fdata-sections -msse2 -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-local-typedef -Wno-unused-const-variable -Wno-nested-anon-types -Wno-format-truncation -fvisibility-inlines-hidden -Wno-reorder -Wno-non-virtual-dtor -Wno-zero-as-null-pointer-constant -fno-exceptions -fno-rtti -pthread -MD -MT src/CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets_messages_udp.pb.cc.o -MF CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets_messages_udp.pb.cc.o.d -o CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets_messages_udp.pb.cc.o -c /construction/net/gamenetworkingsockets/.build/src/steamnetworkingsockets_messages_udp.pb.cc --- src/CMakeFiles/GameNetworkingSockets.dir/tier0/dbg.cpp.o --- /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/tier0/dbg.cpp: In function 'bool Plat_IsInDebugSession()': /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/tier0/dbg.cpp:88:1: warning: no return statement in function returning non-void [-Wreturn-type] } ^ At global scope: cc1plus: warning: unrecognized command line option '-Wno-nested-anon-types' cc1plus: warning: unrecognized command line option '-Wno-unused-local-typedef' --- src/CMakeFiles/GameNetworkingSockets_s.dir/all --- --- src/libGameNetworkingSockets_s.a --- [ 97%] Linking CXX static library libGameNetworkingSockets_s.a cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/bin/cmake -P CMakeFiles/GameNetworkingSockets_s.dir/cmake_clean_target.cmake cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/bin/cmake -E cmake_link_script CMakeFiles/GameNetworkingSockets_s.dir/link.txt --verbose=1 /usr/bin/ar qc libGameNetworkingSockets_s.a CMakeFiles/GameNetworkingSockets_s.dir/common/crypto.cpp.o CMakeFiles/GameNetworkingSockets_s.dir/common/crypto_textencode.cpp.o CMakeFiles/GameNetworkingSockets_s.dir/common/keypair.cpp.o CMakeFiles/GameNetworkingSockets_s.dir/common/steamid.cpp.o CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/csteamnetworkingsockets.cpp.o CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/csteamnetworkingmessages.cpp.o CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_flat.cpp.o CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_connections.cpp.o CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp.o CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p.cpp.o CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p_ice.cpp.o CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_snp.cpp.o CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_udp.cpp.o CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/steamnetworkingsockets_certs.cpp.o CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/steamnetworkingsockets_certstore.cpp.o CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/steamnetworkingsockets_shared.cpp.o CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/steamnetworkingsockets_stats.cpp.o CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets/steamnetworkingsockets_thinker.cpp.o CMakeFiles/GameNetworkingSockets_s.dir/tier0/dbg.cpp.o CMakeFiles/GameNetworkingSockets_s.dir/tier0/platformtime.cpp.o CMakeFiles/GameNetworkingSockets_s.dir/tier1/netadr.cpp.o CMakeFiles/GameNetworkingSockets_s.dir/tier1/utlbuffer.cpp.o CMakeFiles/GameNetworkingSockets_s.dir/tier1/utlmemory.cpp.o CMakeFiles/GameNetworkingSockets_s.dir/tier1/ipv6text.c.o CMakeFiles/GameNetworkingSockets_s.dir/vstdlib/strtools.cpp.o CMakeFiles/GameNetworkingSockets_s.dir/common/crypto_openssl.cpp.o CMakeFiles/GameNetworkingSockets_s.dir/common/opensslwrapper.cpp.o CMakeFiles/GameNetworkingSockets_s.dir/common/crypto_25519_openssl.cpp.o CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets_messages_certs.pb.cc.o CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets_messages.pb.cc.o CMakeFiles/GameNetworkingSockets_s.dir/steamnetworkingsockets_messages_udp.pb.cc.o /usr/bin/ranlib libGameNetworkingSockets_s.a [ 97%] Built target GameNetworkingSockets_s --- src/CMakeFiles/GameNetworkingSockets.dir/all --- --- bin/libGameNetworkingSockets.so.1 --- [ 98%] Linking CXX shared library ../bin/libGameNetworkingSockets.so cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/bin/cmake -E cmake_link_script CMakeFiles/GameNetworkingSockets.dir/link.txt --verbose=1 /usr/local/libexec/ccache/c++ -fPIC -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -shared -Wl,-soname,libGameNetworkingSockets.so.1.3.0 -o ../bin/libGameNetworkingSockets.so.1 CMakeFiles/GameNetworkingSockets.dir/common/crypto.cpp.o CMakeFiles/GameNetworkingSockets.dir/common/crypto_textencode.cpp.o CMakeFiles/GameNetworkingSockets.dir/common/keypair.cpp.o CMakeFiles/GameNetworkingSockets.dir/common/steamid.cpp.o CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/csteamnetworkingsockets.cpp.o CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/csteamnetworkingmessages.cpp.o CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_flat.cpp.o CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_connections.cpp.o CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp.o CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p.cpp.o CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p_ice.cpp.o CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_snp.cpp.o CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/clientlib/steamnetworkingsockets_udp.cpp.o CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/steamnetworkingsockets_certs.cpp.o CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/steamnetworkingsockets_certstore.cpp.o CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/steamnetworkingsockets_shared.cpp.o CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/steamnetworkingsockets_stats.cpp.o CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets/steamnetworkingsockets_thinker.cpp.o CMakeFiles/GameNetworkingSockets.dir/tier0/dbg.cpp.o CMakeFiles/GameNetworkingSockets.dir/tier0/platformtime.cpp.o CMakeFiles/GameNetworkingSockets.dir/tier1/netadr.cpp.o CMakeFiles/GameNetworkingSockets.dir/tier1/utlbuffer.cpp.o CMakeFiles/GameNetworkingSockets.dir/tier1/utlmemory.cpp.o CMakeFiles/GameNetworkingSockets.dir/tier1/ipv6text.c.o CMakeFiles/GameNetworkingSockets.dir/vstdlib/strtools.cpp.o CMakeFiles/GameNetworkingSockets.dir/common/crypto_openssl.cpp.o CMakeFiles/GameNetworkingSockets.dir/common/opensslwrapper.cpp.o CMakeFiles/GameNetworkingSockets.dir/common/crypto_25519_openssl.cpp.o CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets_messages_certs.pb.cc.o CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets_messages.pb.cc.o CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets_messages_udp.pb.cc.o -Wl,-z,origin,-rpath,/usr/local/lib /usr/local/lib/libprotobuf.so -lpthread /usr/local/lib/libcrypto.so -lpthread cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/bin/cmake -E cmake_symlink_library ../bin/libGameNetworkingSockets.so.1 ../bin/libGameNetworkingSockets.so.1.3.0 ../bin/libGameNetworkingSockets.so [100%] Built target GameNetworkingSockets /usr/local/bin/cmake -E cmake_progress_start /construction/net/gamenetworkingsockets/.build/CMakeFiles 0 SUCCEEDED 00:00:50 ------------------------------------------------------------------------------- -- Phase: run-depends ------------------------------------------------------------------------------- SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: stage ------------------------------------------------------------------------------- ===> Staging for gamenetworkingsockets-1.3.0_4 ===> Generating temporary packing list /usr/local/bin/cmake -S/construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0 -B/construction/net/gamenetworkingsockets/.build --check-build-system CMakeFiles/Makefile.cmake 0 /usr/local/bin/cmake -E cmake_progress_start /construction/net/gamenetworkingsockets/.build/CMakeFiles /construction/net/gamenetworkingsockets/.build//CMakeFiles/progress.marks /usr/bin/make -f CMakeFiles/Makefile2 all /usr/bin/make -f src/CMakeFiles/GameNetworkingSockets.dir/build.make src/CMakeFiles/GameNetworkingSockets.dir/depend cd /construction/net/gamenetworkingsockets/.build && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0 /construction/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src /construction/net/gamenetworkingsockets/.build /construction/net/gamenetworkingsockets/.build/src 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/usr/local/bin/cmake -E cmake_progress_start /construction/net/gamenetworkingsockets/.build/CMakeFiles 0 /usr/bin/make -f CMakeFiles/Makefile2 preinstall /usr/bin/make -f src/CMakeFiles/GameNetworkingSockets.dir/build.make src/CMakeFiles/GameNetworkingSockets.dir/preinstall Linking CXX shared library CMakeFiles/CMakeRelink.dir/libGameNetworkingSockets.so cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/bin/cmake -E cmake_link_script CMakeFiles/GameNetworkingSockets.dir/relink.txt --verbose=1 /usr/local/libexec/ccache/c++ -fPIC -pipe -O2 -fno-strict-aliasing -pipe -O2 -fno-strict-aliasing -DNDEBUG -shared -Wl,-soname,libGameNetworkingSockets.so.1.3.0 -o CMakeFiles/CMakeRelink.dir/libGameNetworkingSockets.so.1 CMakeFiles/GameNetworkingSockets.dir/common/crypto.cpp.o CMakeFiles/GameNetworkingSockets.dir/common/crypto_textencode.cpp.o CMakeFiles/GameNetworkingSockets.dir/common/keypair.cpp.o CMakeFiles/GameNetworkingSockets.dir/common/steamid.cpp.o 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CMakeFiles/GameNetworkingSockets.dir/common/opensslwrapper.cpp.o CMakeFiles/GameNetworkingSockets.dir/common/crypto_25519_openssl.cpp.o CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets_messages_certs.pb.cc.o CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets_messages.pb.cc.o CMakeFiles/GameNetworkingSockets.dir/steamnetworkingsockets_messages_udp.pb.cc.o -Wl,-z,origin,-rpath,/usr/local/lib /usr/local/lib/libprotobuf.so -lpthread /usr/local/lib/libcrypto.so -lpthread cd /construction/net/gamenetworkingsockets/.build/src && /usr/local/bin/cmake -E cmake_symlink_library CMakeFiles/CMakeRelink.dir/libGameNetworkingSockets.so.1 CMakeFiles/CMakeRelink.dir/libGameNetworkingSockets.so.1.3.0 CMakeFiles/CMakeRelink.dir/libGameNetworkingSockets.so Installing the project stripped... /usr/local/bin/cmake -DCMAKE_INSTALL_DO_STRIP=1 -P cmake_install.cmake -- Install configuration: "Release" -- Installing: /construction/net/gamenetworkingsockets/stage/usr/local/lib/libGameNetworkingSockets.so.1 -- Installing: /construction/net/gamenetworkingsockets/stage/usr/local/lib/libGameNetworkingSockets.so.1.3.0 -- Installing: /construction/net/gamenetworkingsockets/stage/usr/local/lib/libGameNetworkingSockets.so -- Installing: /construction/net/gamenetworkingsockets/stage/usr/local/lib/libGameNetworkingSockets_s.a -- Installing: /construction/net/gamenetworkingsockets/stage/usr/local/include/GameNetworkingSockets -- Installing: /construction/net/gamenetworkingsockets/stage/usr/local/include/GameNetworkingSockets/steam -- Installing: /construction/net/gamenetworkingsockets/stage/usr/local/include/GameNetworkingSockets/steam/isteamnetworkingmessages.h -- Installing: /construction/net/gamenetworkingsockets/stage/usr/local/include/GameNetworkingSockets/steam/isteamnetworkingsockets.h -- Installing: /construction/net/gamenetworkingsockets/stage/usr/local/include/GameNetworkingSockets/steam/isteamnetworkingutils.h -- Installing: /construction/net/gamenetworkingsockets/stage/usr/local/include/GameNetworkingSockets/steam/steam_api_common.h -- Installing: /construction/net/gamenetworkingsockets/stage/usr/local/include/GameNetworkingSockets/steam/steamclientpublic.h.orig -- Installing: /construction/net/gamenetworkingsockets/stage/usr/local/include/GameNetworkingSockets/steam/steamnetworkingcustomsignaling.h -- Installing: /construction/net/gamenetworkingsockets/stage/usr/local/include/GameNetworkingSockets/steam/steamnetworkingsockets.h -- Installing: /construction/net/gamenetworkingsockets/stage/usr/local/include/GameNetworkingSockets/steam/steamnetworkingsockets_flat.h -- Installing: /construction/net/gamenetworkingsockets/stage/usr/local/include/GameNetworkingSockets/steam/steamnetworkingtypes.h -- Installing: /construction/net/gamenetworkingsockets/stage/usr/local/include/GameNetworkingSockets/steam/steamtypes.h.orig -- Installing: /construction/net/gamenetworkingsockets/stage/usr/local/include/GameNetworkingSockets/steam/steamuniverse.h -- Installing: /construction/net/gamenetworkingsockets/stage/usr/local/include/GameNetworkingSockets/steam/steamclientpublic.h -- Installing: /construction/net/gamenetworkingsockets/stage/usr/local/include/GameNetworkingSockets/steam/steamtypes.h -- Installing: /construction/net/gamenetworkingsockets/stage/usr/local/lib/cmake/GameNetworkingSockets/GameNetworkingSockets.cmake -- Installing: /construction/net/gamenetworkingsockets/stage/usr/local/lib/cmake/GameNetworkingSockets/GameNetworkingSockets-release.cmake -- Installing: /construction/net/gamenetworkingsockets/stage/usr/local/lib/cmake/GameNetworkingSockets/GameNetworkingSocketsConfig.cmake ====> Compressing man pages (compress-man) ====> Running Q/A tests (stage-qa) Warning: you need USES=ssl Error: /usr/local/lib/libGameNetworkingSockets.so.1 is linked to /usr/local/lib/libcrypto.so.11 from security/openssl but it is not declared as a dependency Warning: you need USES=ssl Warning: You have disabled the licenses framework with DISABLE_LICENSES, unable to run checks SUCCEEDED 00:00:02 ------------------------------------------------------------------------------- -- Phase: check-plist ------------------------------------------------------------------------------- ====> Checking for pkg-plist issues (check-plist) ===> Parsing plist ===> Checking for items in STAGEDIR missing from pkg-plist ===> Checking for items in pkg-plist which are not in STAGEDIR ===> No pkg-plist issues found (check-plist) SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: package ------------------------------------------------------------------------------- ===> Building package for gamenetworkingsockets-1.3.0_4 file sizes/checksums [19]: 0% file sizes/checksums [19]: 100% Service unavailablepacking files [19]: 0% packing files [19]: 100% packing directories [0]: 0% packing directories [0]: 100% SUCCEEDED 00:00:01 TOTAL TIME 00:01:15