------------------------------------------------------------------------------- -- Phase: Environment ------------------------------------------------------------------------------- NO_DEPENDS=1 UNAME_r=6.5 UNAME_m=x86_64 UNAME_p=x86_64 UNAME_v=unknown UNAME_s=DragonFly PATH=/sbin:/bin:/usr/sbin:/usr/bin:/usr/local/sbin:/usr/local/bin SSL_NO_VERIFY_PEER=1 LANG=C HOME=/root USER=root TERM=dumb SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: showconfig ------------------------------------------------------------------------------- ===> The following configuration options are available for openxcom-1.0_12: DOCS=on: Build and/or install documentation ===> Use 'make config' to modify these settings SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: CONFIGURE_ENV ------------------------------------------------------------------------------- MAKE=gmake PKG_CONFIG=pkgconf SDL_CONFIG=/usr/local/bin/sdl-config XDG_DATA_HOME=/construction/games/openxcom XDG_CONFIG_HOME=/construction/games/openxcom XDG_CACHE_HOME=/construction/games/openxcom/.cache HOME=/construction/games/openxcom TMPDIR="/tmp" PATH=/construction/games/openxcom/.bin:/sbin:/bin:/usr/sbin:/usr/bin:/usr/local/sbin:/usr/local/bin PKG_CONFIG_LIBDIR=/construction/games/openxcom/.pkgconfig:/usr/local/libdata/pkgconfig:/usr/local/share/pkgconfig:/usr/libdata/pkgconfig SHELL=/bin/sh CONFIG_SHELL=/bin/sh CCVER=gcc80 SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: CONFIGURE_ARGS ------------------------------------------------------------------------------- SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: MAKE_ENV ------------------------------------------------------------------------------- SDL_CONFIG=/usr/local/bin/sdl-config XDG_DATA_HOME=/construction/games/openxcom XDG_CONFIG_HOME=/construction/games/openxcom XDG_CACHE_HOME=/construction/games/openxcom/.cache HOME=/construction/games/openxcom TMPDIR="/tmp" PATH=/construction/games/openxcom/.bin:/sbin:/bin:/usr/sbin:/usr/bin:/usr/local/sbin:/usr/local/bin PKG_CONFIG_LIBDIR=/construction/games/openxcom/.pkgconfig:/usr/local/libdata/pkgconfig:/usr/local/share/pkgconfig:/usr/libdata/pkgconfig MK_DEBUG_FILES=no MK_KERNEL_SYMBOLS=no SHELL=/bin/sh NO_LINT=YES CCVER=gcc80 PREFIX=/usr/local LOCALBASE=/usr/local NOPROFILE=1 CC="cc" CFLAGS="-pipe -O2 -fno-strict-aliasing " CPP="cpp" CPPFLAGS="" LDFLAGS=" " LIBS="" CXX="c++" CXXFLAGS=" -pipe -O2 -fno-strict-aliasing -std=c++11 " MANPREFIX="/usr/local" BSD_INSTALL_PROGRAM="install -s -m 555" BSD_INSTALL_LIB="install -s -m 0644" BSD_INSTALL_SCRIPT="install -m 555" BSD_INSTALL_DATA="install -m 0644" BSD_INSTALL_MAN="install -m 444" SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: MAKE_ARGS ------------------------------------------------------------------------------- DESTDIR=/construction/games/openxcom/stage SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: PLIST_SUB ------------------------------------------------------------------------------- PORTDOCS="" OSREL=6.5 PREFIX=%D LOCALBASE=/usr/local RESETPREFIX=/usr/local LIB32DIR=lib PROFILE="@comment " DOCSDIR="share/doc/openxcom" EXAMPLESDIR="share/examples/openxcom" DATADIR="share/openxcom" WWWDIR="www/openxcom" ETCDIR="etc/openxcom" SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: SUB_LIST ------------------------------------------------------------------------------- PREFIX=/usr/local LOCALBASE=/usr/local DATADIR=/usr/local/share/openxcom DOCSDIR=/usr/local/share/doc/openxcom EXAMPLESDIR=/usr/local/share/examples/openxcom WWWDIR=/usr/local/www/openxcom ETCDIR=/usr/local/etc/openxcom SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: /etc/make.conf ------------------------------------------------------------------------------- DPORTS_BUILDER=yes DISABLE_LICENSES=yes DEFAULT_VERSIONS=ssl=openssl FORCE_PACKAGE=yes DEVELOPER=yes DFLY_STING_XFAIL=yes USE_PACKAGE_DEPENDS_ONLY=yes PORTSDIR=/xports PORT_DBDIR=/options PKG_DBDIR=/var/db/pkg PKG_CACHEDIR=/var/cache/pkg PKG_COMPRESSION_FORMAT=.tgz DEVELOPER=1 WITH_CCACHE_BUILD=yes CCACHE_DIR=/ccache UID=0 ARCH=x86_64 OPSYS=DragonFly DFLYVERSION=600503 OSVERSION=9999999 OSREL=6.5 _OSRELEASE=6.5-SYNTH DISTDIR=/distfiles WRKDIRPREFIX=/construction BATCH=yes PACKAGE_BUILDING=yes PKG_CREATE_VERBOSE=yes MAKE_JOBS_NUMBER=13 SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: setup ------------------------------------------------------------------------------- Installing /packages/All/indexinfo-0.3.1.pkg Installing /packages/All/gettext-runtime-0.21.1.pkg Installing /packages/All/gmake-4.3_2.pkg Installing /packages/All/pkgconf-1.8.1,1.pkg Installing /packages/All/ncurses-6.4.pkg ===== Message from ncurses-6.4: -- To get the terminfo database please install the terminfo-db package: pkg install terminfo-db Installing /packages/All/aalib-1.4.r5_13.pkg ===== Message from aalib-1.4.r5_13: -- ===> NOTICE: The aalib port currently does not have a maintainer. As a result, it is more likely to have unresolved issues, not be up-to-date, or even be removed in the future. To volunteer to maintain this port, please create an issue at: https://bugs.freebsd.org/bugzilla More information about port maintainership is available at: https://docs.freebsd.org/en/articles/contributing/#ports-contributing Installing /packages/All/libXau-1.0.9.pkg Installing /packages/All/xorgproto-2022.1_1.pkg Installing /packages/All/libXdmcp-1.1.3.pkg Installing /packages/All/libxcb-1.15_1.pkg Installing /packages/All/libX11-1.8.6,1.pkg Installing /packages/All/libXext-1.3.4,1.pkg Installing /packages/All/libglvnd-1.6.0.pkg Installing /packages/All/libGLU-9.0.2_2.pkg Installing /packages/All/libXrender-0.9.10_2.pkg Installing /packages/All/libXrandr-1.5.2.pkg Installing /packages/All/sdl-1.2.15_15,2.pkg ===== Message from sdl-1.2.15_15,2: -- Your SDL library has been built with libvgl support, which means that you can run almost any SDL application straight on your console (VESA 2.0 compatible videocard is required). To do this you have to load the vesa kernel module or enable it in your kernel, and set environment variable "SDL_VIDEODRIVER=vgl". Installing /packages/All/ccache-3.7.12_4.pkg Create compiler links... create symlink for cc create symlink for cc (world) create symlink for c++ create symlink for c++ (world) create symlink for CC create symlink for CC (world) create symlink for gcc create symlink for gcc (world) create symlink for g++ create symlink for g++ (world) ===== Message from ccache-3.7.12_4: -- NOTE: Please read /usr/local/share/doc/ccache/ccache-howto-freebsd.txt for information on using ccache with FreeBSD ports and src. Installing /packages/All/yaml-cpp-0.7.0.pkg Installing /packages/All/sdl_gfx-2.0.26.pkg Installing /packages/All/png-1.6.39.pkg Installing /packages/All/libdeflate-1.18.pkg Installing /packages/All/jbigkit-2.1_1.pkg Installing /packages/All/liblz4-1.9.4,1.pkg Installing /packages/All/zstd-1.5.5.pkg Installing /packages/All/jpeg-turbo-2.1.5.1.pkg Installing /packages/All/tiff-4.4.0_1.pkg Installing /packages/All/giflib-5.2.1.pkg Installing /packages/All/webp-1.3.0_1.pkg Installing /packages/All/sdl_image-1.2.12_12.pkg Installing /packages/All/libogg-1.3.5,4.pkg Installing /packages/All/flac-1.4.3,1.pkg Installing /packages/All/libmikmod-3.3.11.1_1.pkg Installing /packages/All/smpeg-0.4.4_17.pkg Installing /packages/All/libvorbis-1.3.7_2,3.pkg Installing /packages/All/timidity-0.2i_1.pkg ===== Message from timidity-0.2i_1: -- ===> NOTICE: The timidity port currently does not have a maintainer. As a result, it is more likely to have unresolved issues, not be up-to-date, or even be removed in the future. To volunteer to maintain this port, please create an issue at: https://bugs.freebsd.org/bugzilla More information about port maintainership is available at: https://docs.freebsd.org/en/articles/contributing/#ports-contributing Installing /packages/All/sdl_mixer-1.2.12_14.pkg SUCCEEDED 00:00:05 ------------------------------------------------------------------------------- -- Phase: check-sanity ------------------------------------------------------------------------------- SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: pkg-depends ------------------------------------------------------------------------------- ===> openxcom-1.0_12 depends on file: /usr/local/sbin/pkg - found SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: fetch-depends ------------------------------------------------------------------------------- SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: fetch ------------------------------------------------------------------------------- ===> openxcom-1.0_12 depends on file: /usr/local/sbin/pkg - found ===> Fetching all distfiles required by openxcom-1.0_12 for building SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: checksum ------------------------------------------------------------------------------- ===> openxcom-1.0_12 depends on file: /usr/local/sbin/pkg - found ===> Fetching all distfiles required by openxcom-1.0_12 for building => SHA256 Checksum OK for SupSuper-OpenXcom-v1.0_GH0.tar.gz. SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: extract-depends ------------------------------------------------------------------------------- SUCCEEDED 00:00:01 ------------------------------------------------------------------------------- -- Phase: extract ------------------------------------------------------------------------------- ===> openxcom-1.0_12 depends on file: /usr/local/sbin/pkg - found ===> Fetching all distfiles required by openxcom-1.0_12 for building ===> Extracting for openxcom-1.0_12 => SHA256 Checksum OK for SupSuper-OpenXcom-v1.0_GH0.tar.gz. Extracted Memory Use: 7.92M SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: patch-depends ------------------------------------------------------------------------------- SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: patch ------------------------------------------------------------------------------- ===> Patching for openxcom-1.0_12 ===> Applying ports patches for openxcom-1.0_12 from /xports/games/openxcom/files SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: build-depends ------------------------------------------------------------------------------- ===> openxcom-1.0_12 depends on package: gmake>=4.3 - found ===> openxcom-1.0_12 depends on package: pkgconf>=1.3.0_1 - found ===> openxcom-1.0_12 depends on file: /usr/local/bin/sdl-config - found ===> openxcom-1.0_12 depends on package: xorgproto>=0 - found ===> openxcom-1.0_12 depends on file: /usr/local/bin/ccache - found SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: lib-depends ------------------------------------------------------------------------------- ===> openxcom-1.0_12 depends on shared library: libyaml-cpp.so - found (/usr/local/lib/libyaml-cpp.so) ===> openxcom-1.0_12 depends on shared library: libGL.so - found (/usr/local/lib/libGL.so) ===> openxcom-1.0_12 depends on shared library: libSDL_gfx.so - found (/usr/local/lib/libSDL_gfx.so) ===> openxcom-1.0_12 depends on shared library: libSDL_image.so - found (/usr/local/lib/libSDL_image.so) ===> openxcom-1.0_12 depends on shared library: libSDL_mixer.so - found (/usr/local/lib/libSDL_mixer.so) ===> openxcom-1.0_12 depends on shared library: libSDL.so - found (/usr/local/lib/libSDL.so) SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: configure ------------------------------------------------------------------------------- ===> openxcom-1.0_12 depends on package: gmake>=4.3 - found ===> openxcom-1.0_12 depends on package: pkgconf>=1.3.0_1 - found ===> openxcom-1.0_12 depends on file: /usr/local/bin/sdl-config - found ===> openxcom-1.0_12 depends on package: xorgproto>=0 - found ===> openxcom-1.0_12 depends on file: /usr/local/bin/ccache - found ===> openxcom-1.0_12 depends on shared library: libyaml-cpp.so - found (/usr/local/lib/libyaml-cpp.so) ===> openxcom-1.0_12 depends on shared library: libGL.so - found (/usr/local/lib/libGL.so) ===> openxcom-1.0_12 depends on shared library: libSDL_gfx.so - found (/usr/local/lib/libSDL_gfx.so) ===> openxcom-1.0_12 depends on shared library: libSDL_image.so - found (/usr/local/lib/libSDL_image.so) ===> openxcom-1.0_12 depends on shared library: libSDL_mixer.so - found (/usr/local/lib/libSDL_mixer.so) ===> openxcom-1.0_12 depends on shared library: libSDL.so - found (/usr/local/lib/libSDL.so) ===> Configuring for openxcom-1.0_12 SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: build ------------------------------------------------------------------------------- ===> Building for openxcom-1.0_12 gmake[1]: Entering directory '/construction/games/openxcom/OpenXcom-1.0/src' c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/lodepng.o lodepng.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/main.o main.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/pch.o pch.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BaseInfoState.o Basescape/BaseInfoState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BaseView.o Basescape/BaseView.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BasescapeState.o Basescape/BasescapeState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BuildFacilitiesState.o Basescape/BuildFacilitiesState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/CraftArmorState.o Basescape/CraftArmorState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/CraftEquipmentState.o Basescape/CraftEquipmentState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/CraftInfoState.o Basescape/CraftInfoState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/CraftSoldiersState.o Basescape/CraftSoldiersState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/CraftWeaponsState.o Basescape/CraftWeaponsState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/CraftsState.o Basescape/CraftsState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/DismantleFacilityState.o Basescape/DismantleFacilityState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ManageAlienContainmentState.o Basescape/ManageAlienContainmentState.cpp In file included from Basescape/../Engine/OpenGL.h:16, from Basescape/../Engine/Screen.h:24, from Basescape/CraftEquipmentState.cpp:23: /usr/local/include/SDL/SDL_opengl.h:116: warning: "GL_GLEXT_VERSION" redefined #define GL_GLEXT_VERSION 29 In file included from /usr/local/include/GL/gl.h:2050, from /usr/local/include/SDL/SDL_opengl.h:46, from Basescape/../Engine/OpenGL.h:16, from Basescape/../Engine/Screen.h:24, from Basescape/CraftEquipmentState.cpp:23: /usr/local/include/GL/glext.h:35: note: this is the location of the previous definition #define GL_GLEXT_VERSION 20220530 c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ManufactureInfoState.o Basescape/ManufactureInfoState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ManufactureStartState.o Basescape/ManufactureStartState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ManufactureState.o Basescape/ManufactureState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/MiniBaseView.o Basescape/MiniBaseView.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/MonthlyCostsState.o Basescape/MonthlyCostsState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/NewManufactureListState.o Basescape/NewManufactureListState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/NewResearchListState.o Basescape/NewResearchListState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/PlaceFacilityState.o Basescape/PlaceFacilityState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/PlaceLiftState.o Basescape/PlaceLiftState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/PlaceStartFacilityState.o Basescape/PlaceStartFacilityState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/PurchaseState.o Basescape/PurchaseState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ResearchInfoState.o Basescape/ResearchInfoState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ResearchState.o Basescape/ResearchState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SackSoldierState.o Basescape/SackSoldierState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SelectStartFacilityState.o Basescape/SelectStartFacilityState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SellState.o Basescape/SellState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SoldierArmorState.o Basescape/SoldierArmorState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SoldierInfoState.o Basescape/SoldierInfoState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SoldierMemorialState.o Basescape/SoldierMemorialState.cpp In file included from Basescape/../Engine/OpenGL.h:16, from Basescape/../Engine/Screen.h:24, from Basescape/ManufactureState.cpp:25: /usr/local/include/SDL/SDL_opengl.h:116: warning: "GL_GLEXT_VERSION" redefined #define GL_GLEXT_VERSION 29 In file included from /usr/local/include/GL/gl.h:2050, from /usr/local/include/SDL/SDL_opengl.h:46, from Basescape/../Engine/OpenGL.h:16, from Basescape/../Engine/Screen.h:24, from Basescape/ManufactureState.cpp:25: /usr/local/include/GL/glext.h:35: note: this is the location of the previous definition #define GL_GLEXT_VERSION 20220530 c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SoldiersState.o Basescape/SoldiersState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/StoresState.o Basescape/StoresState.cpp In file included from pch.h:16, from pch.cpp:2: /usr/local/include/SDL/SDL_opengl.h:116: warning: "GL_GLEXT_VERSION" redefined #define GL_GLEXT_VERSION 29 In file included from /usr/local/include/GL/gl.h:2050, from /usr/local/include/SDL/SDL_opengl.h:46, from pch.h:16, from pch.cpp:2: /usr/local/include/GL/glext.h:35: note: this is the location of the previous definition #define GL_GLEXT_VERSION 20220530 c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/TransferBaseState.o Basescape/TransferBaseState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/TransferConfirmState.o Basescape/TransferConfirmState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/TransferItemsState.o Basescape/TransferItemsState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/TransfersState.o Basescape/TransfersState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/AbortMissionState.o Battlescape/AbortMissionState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ActionMenuItem.o Battlescape/ActionMenuItem.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ActionMenuState.o Battlescape/ActionMenuState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/AlienBAIState.o Battlescape/AlienBAIState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/AliensCrashState.o Battlescape/AliensCrashState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BattleAIState.o Battlescape/BattleAIState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BattleState.o Battlescape/BattleState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BattlescapeGame.o Battlescape/BattlescapeGame.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BattlescapeGenerator.o Battlescape/BattlescapeGenerator.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BattlescapeMessage.o Battlescape/BattlescapeMessage.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BattlescapeState.o Battlescape/BattlescapeState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BriefingState.o Battlescape/BriefingState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Camera.o Battlescape/Camera.cpp In file included from Battlescape/../Engine/OpenGL.h:16, from Battlescape/../Engine/Screen.h:24, from Battlescape/BattlescapeState.cpp:51: /usr/local/include/SDL/SDL_opengl.h:116: warning: "GL_GLEXT_VERSION" redefined #define GL_GLEXT_VERSION 29 In file included from /usr/local/include/GL/gl.h:2050, from /usr/local/include/SDL/SDL_opengl.h:46, from Battlescape/../Engine/OpenGL.h:16, from Battlescape/../Engine/Screen.h:24, from Battlescape/BattlescapeState.cpp:51: /usr/local/include/GL/glext.h:35: note: this is the location of the previous definition #define GL_GLEXT_VERSION 20220530 c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/CannotReequipState.o Battlescape/CannotReequipState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/CivilianBAIState.o Battlescape/CivilianBAIState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/DebriefingState.o Battlescape/DebriefingState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/DelayedSaveState.o Battlescape/DelayedSaveState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Explosion.o Battlescape/Explosion.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ExplosionBState.o Battlescape/ExplosionBState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/InfoboxOKState.o Battlescape/InfoboxOKState.cpp In file included from Basescape/../Engine/OpenGL.h:16, from Basescape/../Engine/Screen.h:24, from Basescape/ResearchState.cpp:22: /usr/local/include/SDL/SDL_opengl.h:116: warning: "GL_GLEXT_VERSION" redefined #define GL_GLEXT_VERSION 29 In file included from /usr/local/include/GL/gl.h:2050, from /usr/local/include/SDL/SDL_opengl.h:46, from Basescape/../Engine/OpenGL.h:16, from Basescape/../Engine/Screen.h:24, from Basescape/ResearchState.cpp:22: /usr/local/include/GL/glext.h:35: note: this is the location of the previous definition #define GL_GLEXT_VERSION 20220530 c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/InfoboxState.o Battlescape/InfoboxState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Inventory.o Battlescape/Inventory.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/InventoryState.o Battlescape/InventoryState.cpp In file included from Battlescape/../Engine/OpenGL.h:16, from Battlescape/../Engine/Screen.h:24, from Battlescape/InventoryState.cpp:25: /usr/local/include/SDL/SDL_opengl.h:116: warning: "GL_GLEXT_VERSION" redefined #define GL_GLEXT_VERSION 29 In file included from /usr/local/include/GL/gl.h:2050, from /usr/local/include/SDL/SDL_opengl.h:46, from Battlescape/../Engine/OpenGL.h:16, from Battlescape/../Engine/Screen.h:24, from Battlescape/InventoryState.cpp:25: /usr/local/include/GL/glext.h:35: note: this is the location of the previous definition #define GL_GLEXT_VERSION 20220530 c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Map.o Battlescape/Map.cpp In file included from Battlescape/../Engine/OpenGL.h:16, from Battlescape/../Engine/Screen.h:24, from Battlescape/Map.cpp:39: /usr/local/include/SDL/SDL_opengl.h:116: warning: "GL_GLEXT_VERSION" redefined #define GL_GLEXT_VERSION 29 In file included from /usr/local/include/GL/gl.h:2050, from /usr/local/include/SDL/SDL_opengl.h:46, from Battlescape/../Engine/OpenGL.h:16, from Battlescape/../Engine/Screen.h:24, from Battlescape/Map.cpp:39: /usr/local/include/GL/glext.h:35: note: this is the location of the previous definition #define GL_GLEXT_VERSION 20220530 c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/MedikitState.o Battlescape/MedikitState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/MedikitView.o Battlescape/MedikitView.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/MiniMapState.o Battlescape/MiniMapState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/MiniMapView.o Battlescape/MiniMapView.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/NextTurnState.o Battlescape/NextTurnState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/NoContainmentState.o Battlescape/NoContainmentState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Pathfinding.o Battlescape/Pathfinding.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/PathfindingNode.o Battlescape/PathfindingNode.cpp In file included from Battlescape/../Engine/OpenGL.h:16, from Battlescape/../Engine/Screen.h:24, from Battlescape/MiniMapState.cpp:23: /usr/local/include/SDL/SDL_opengl.h:116: warning: "GL_GLEXT_VERSION" redefined #define GL_GLEXT_VERSION 29 In file included from /usr/local/include/GL/gl.h:2050, from /usr/local/include/SDL/SDL_opengl.h:46, from Battlescape/../Engine/OpenGL.h:16, from Battlescape/../Engine/Screen.h:24, from Battlescape/MiniMapState.cpp:23: /usr/local/include/GL/glext.h:35: note: this is the location of the previous definition #define GL_GLEXT_VERSION 20220530 c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/PathfindingOpenSet.o Battlescape/PathfindingOpenSet.cpp In file included from Battlescape/../Engine/OpenGL.h:16, from Battlescape/../Engine/Screen.h:24, from Battlescape/BriefingState.cpp:39: /usr/local/include/SDL/SDL_opengl.h:116: warning: "GL_GLEXT_VERSION" redefined #define GL_GLEXT_VERSION 29 In file included from /usr/local/include/GL/gl.h:2050, from /usr/local/include/SDL/SDL_opengl.h:46, from Battlescape/../Engine/OpenGL.h:16, from Battlescape/../Engine/Screen.h:24, from Battlescape/BriefingState.cpp:39: /usr/local/include/GL/glext.h:35: note: this is the location of the previous definition #define GL_GLEXT_VERSION 20220530 c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Position.o Battlescape/Position.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/PrimeGrenadeState.o Battlescape/PrimeGrenadeState.cpp In file included from Battlescape/../Engine/OpenGL.h:16, from Battlescape/../Engine/Screen.h:24, from Battlescape/MedikitState.cpp:28: /usr/local/include/SDL/SDL_opengl.h:116: warning: "GL_GLEXT_VERSION" redefined #define GL_GLEXT_VERSION 29 In file included from /usr/local/include/GL/gl.h:2050, from /usr/local/include/SDL/SDL_opengl.h:46, from Battlescape/../Engine/OpenGL.h:16, from Battlescape/../Engine/Screen.h:24, from Battlescape/MedikitState.cpp:28: /usr/local/include/GL/glext.h:35: note: this is the location of the previous definition #define GL_GLEXT_VERSION 20220530 c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Projectile.o Battlescape/Projectile.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ProjectileFlyBState.o Battlescape/ProjectileFlyBState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/PromotionsState.o Battlescape/PromotionsState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ScannerState.o Battlescape/ScannerState.cpp In file included from Battlescape/../Engine/OpenGL.h:16, from Battlescape/../Engine/Screen.h:24, from Battlescape/ScannerState.cpp:28: /usr/local/include/SDL/SDL_opengl.h:116: warning: "GL_GLEXT_VERSION" redefined #define GL_GLEXT_VERSION 29 In file included from /usr/local/include/GL/gl.h:2050, from /usr/local/include/SDL/SDL_opengl.h:46, from Battlescape/../Engine/OpenGL.h:16, from Battlescape/../Engine/Screen.h:24, from Battlescape/ScannerState.cpp:28: /usr/local/include/GL/glext.h:35: note: this is the location of the previous definition #define GL_GLEXT_VERSION 20220530 c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ScannerView.o Battlescape/ScannerView.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/TileEngine.o Battlescape/TileEngine.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/UnitDieBState.o Battlescape/UnitDieBState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/UnitFallBState.o Battlescape/UnitFallBState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/UnitInfoState.o Battlescape/UnitInfoState.cpp In file included from Battlescape/../Engine/OpenGL.h:16, from Battlescape/../Engine/Screen.h:24, from Battlescape/UnitInfoState.cpp:26: /usr/local/include/SDL/SDL_opengl.h:116: warning: "GL_GLEXT_VERSION" redefined #define GL_GLEXT_VERSION 29 In file included from /usr/local/include/GL/gl.h:2050, from /usr/local/include/SDL/SDL_opengl.h:46, from Battlescape/../Engine/OpenGL.h:16, from Battlescape/../Engine/Screen.h:24, from Battlescape/UnitInfoState.cpp:26: /usr/local/include/GL/glext.h:35: note: this is the location of the previous definition #define GL_GLEXT_VERSION 20220530 c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/UnitPanicBState.o Battlescape/UnitPanicBState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/UnitSprite.o Battlescape/UnitSprite.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/UnitTurnBState.o Battlescape/UnitTurnBState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/UnitWalkBState.o Battlescape/UnitWalkBState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/WarningMessage.o Battlescape/WarningMessage.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Action.o Engine/Action.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/AdlibMusic.o Engine/AdlibMusic.cpp In file included from Battlescape/../Engine/OpenGL.h:16, from Battlescape/../Engine/Screen.h:24, from Battlescape/MiniMapView.cpp:34: /usr/local/include/SDL/SDL_opengl.h:116: warning: "GL_GLEXT_VERSION" redefined #define GL_GLEXT_VERSION 29 In file included from /usr/local/include/GL/gl.h:2050, from /usr/local/include/SDL/SDL_opengl.h:46, from Battlescape/../Engine/OpenGL.h:16, from Battlescape/../Engine/Screen.h:24, from Battlescape/MiniMapView.cpp:34: /usr/local/include/GL/glext.h:35: note: this is the location of the previous definition #define GL_GLEXT_VERSION 20220530 c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/CatFile.o Engine/CatFile.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/CrossPlatform.o Engine/CrossPlatform.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Exception.o Engine/Exception.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/FastLineClip.o Engine/FastLineClip.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Flc.o Engine/Flc.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Font.o Engine/Font.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/GMCat.o Engine/GMCat.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Game.o Engine/Game.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/InteractiveSurface.o Engine/InteractiveSurface.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Language.o Engine/Language.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/LanguagePlurality.o Engine/LanguagePlurality.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/LocalizedText.o Engine/LocalizedText.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Music.o Engine/Music.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/OpenGL.o Engine/OpenGL.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/OptionInfo.o Engine/OptionInfo.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Options.o Engine/Options.cpp In file included from Battlescape/../Engine/OpenGL.h:16, from Battlescape/../Engine/Screen.h:24, from Battlescape/DebriefingState.cpp:64: /usr/local/include/SDL/SDL_opengl.h:116: warning: "GL_GLEXT_VERSION" redefined #define GL_GLEXT_VERSION 29 In file included from /usr/local/include/GL/gl.h:2050, from /usr/local/include/SDL/SDL_opengl.h:46, from Battlescape/../Engine/OpenGL.h:16, from Battlescape/../Engine/Screen.h:24, from Battlescape/DebriefingState.cpp:64: /usr/local/include/GL/glext.h:35: note: this is the location of the previous definition #define GL_GLEXT_VERSION 20220530 c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Palette.o Engine/Palette.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/RNG.o Engine/RNG.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Screen.o Engine/Screen.cpp In file included from Engine/OpenGL.h:16, from Engine/Screen.h:24, from Engine/Screen.cpp:19: /usr/local/include/SDL/SDL_opengl.h:116: warning: "GL_GLEXT_VERSION" redefined #define GL_GLEXT_VERSION 29 In file included from /usr/local/include/GL/gl.h:2050, from /usr/local/include/SDL/SDL_opengl.h:46, from Engine/OpenGL.h:16, from Engine/Screen.h:24, from Engine/Screen.cpp:19: /usr/local/include/GL/glext.h:35: note: this is the location of the previous definition #define GL_GLEXT_VERSION 20220530 c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Sound.o Engine/Sound.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SoundSet.o Engine/SoundSet.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/State.o Engine/State.cpp In file included from Engine/OpenGL.h:16, from Engine/Screen.h:24, from Engine/State.cpp:22: /usr/local/include/SDL/SDL_opengl.h:116: warning: "GL_GLEXT_VERSION" redefined #define GL_GLEXT_VERSION 29 In file included from /usr/local/include/GL/gl.h:2050, from /usr/local/include/SDL/SDL_opengl.h:46, from Engine/OpenGL.h:16, from Engine/Screen.h:24, from Engine/State.cpp:22: /usr/local/include/GL/glext.h:35: note: this is the location of the previous definition #define GL_GLEXT_VERSION 20220530 c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Surface.o Engine/Surface.cpp In file included from Engine/OpenGL.h:16, from Engine/Screen.h:24, from Engine/Surface.cpp:20: /usr/local/include/SDL/SDL_opengl.h:116: warning: "GL_GLEXT_VERSION" redefined #define GL_GLEXT_VERSION 29 In file included from /usr/local/include/GL/gl.h:2050, from /usr/local/include/SDL/SDL_opengl.h:46, from Engine/OpenGL.h:16, from Engine/Screen.h:24, from Engine/Surface.cpp:20: /usr/local/include/GL/glext.h:35: note: this is the location of the previous definition #define GL_GLEXT_VERSION 20220530 c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SurfaceSet.o Engine/SurfaceSet.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Timer.o Engine/Timer.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Zoom.o Engine/Zoom.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/AlienBaseState.o Geoscape/AlienBaseState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/AlienTerrorState.o Geoscape/AlienTerrorState.cpp In file included from Engine/OpenGL.h:16, from Engine/Zoom.h:23, from Engine/Zoom.cpp:20: /usr/local/include/SDL/SDL_opengl.h:116: warning: "GL_GLEXT_VERSION" redefined #define GL_GLEXT_VERSION 29 In file included from /usr/local/include/GL/gl.h:2050, from /usr/local/include/SDL/SDL_opengl.h:46, from Engine/OpenGL.h:16, from Engine/Zoom.h:23, from Engine/Zoom.cpp:20: /usr/local/include/GL/glext.h:35: note: this is the location of the previous definition #define GL_GLEXT_VERSION 20220530 c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/AllocatePsiTrainingState.o Geoscape/AllocatePsiTrainingState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BaseDefenseState.o Geoscape/BaseDefenseState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BaseDestroyedState.o Geoscape/BaseDestroyedState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BaseNameState.o Geoscape/BaseNameState.cpp In file included from Engine/OpenGL.h:16, from Engine/Zoom.h:23, from Engine/Flc.cpp:38: /usr/local/include/SDL/SDL_opengl.h:116: warning: "GL_GLEXT_VERSION" redefined #define GL_GLEXT_VERSION 29 In file included from /usr/local/include/GL/gl.h:2050, from /usr/local/include/SDL/SDL_opengl.h:46, from Engine/OpenGL.h:16, from Engine/Zoom.h:23, from Engine/Flc.cpp:38: /usr/local/include/GL/glext.h:35: note: this is the location of the previous definition #define GL_GLEXT_VERSION 20220530 c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BuildNewBaseState.o Geoscape/BuildNewBaseState.cpp In file included from Geoscape/../Engine/OpenGL.h:16, from Geoscape/../Engine/Screen.h:24, from Geoscape/BuildNewBaseState.cpp:29: /usr/local/include/SDL/SDL_opengl.h:116: warning: "GL_GLEXT_VERSION" redefined #define GL_GLEXT_VERSION 29 In file included from /usr/local/include/GL/gl.h:2050, from /usr/local/include/SDL/SDL_opengl.h:46, from Geoscape/../Engine/OpenGL.h:16, from Geoscape/../Engine/Screen.h:24, from Geoscape/BuildNewBaseState.cpp:29: /usr/local/include/GL/glext.h:35: note: this is the location of the previous definition #define GL_GLEXT_VERSION 20220530 c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ConfirmCydoniaState.o Geoscape/ConfirmCydoniaState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ConfirmDestinationState.o Geoscape/ConfirmDestinationState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ConfirmLandingState.o Geoscape/ConfirmLandingState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ConfirmNewBaseState.o Geoscape/ConfirmNewBaseState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/CraftErrorState.o Geoscape/CraftErrorState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/CraftPatrolState.o Geoscape/CraftPatrolState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/DefeatState.o Geoscape/DefeatState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/DogfightState.o Geoscape/DogfightState.cpp In file included from Geoscape/../Engine/OpenGL.h:16, from Geoscape/../Engine/Screen.h:24, from Geoscape/DefeatState.cpp:33: /usr/local/include/SDL/SDL_opengl.h:116: warning: "GL_GLEXT_VERSION" redefined #define GL_GLEXT_VERSION 29 In file included from /usr/local/include/GL/gl.h:2050, from /usr/local/include/SDL/SDL_opengl.h:46, from Geoscape/../Engine/OpenGL.h:16, from Geoscape/../Engine/Screen.h:24, from Geoscape/DefeatState.cpp:33: /usr/local/include/GL/glext.h:35: note: this is the location of the previous definition #define GL_GLEXT_VERSION 20220530 c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/FundingState.o Geoscape/FundingState.cpp In file included from Engine/OpenGL.h:16, from Engine/Screen.h:24, from Engine/Game.cpp:25: /usr/local/include/SDL/SDL_opengl.h:116: warning: "GL_GLEXT_VERSION" redefined #define GL_GLEXT_VERSION 29 In file included from /usr/local/include/GL/gl.h:2050, from /usr/local/include/SDL/SDL_opengl.h:46, from Engine/OpenGL.h:16, from Engine/Screen.h:24, from Engine/Game.cpp:25: /usr/local/include/GL/glext.h:35: note: this is the location of the previous definition #define GL_GLEXT_VERSION 20220530 c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/GeoscapeCraftState.o Geoscape/GeoscapeCraftState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/GeoscapeState.o Geoscape/GeoscapeState.cpp In file included from Geoscape/../Engine/OpenGL.h:16, from Geoscape/../Engine/Screen.h:24, from Geoscape/GeoscapeState.cpp:34: /usr/local/include/SDL/SDL_opengl.h:116: warning: "GL_GLEXT_VERSION" redefined #define GL_GLEXT_VERSION 29 In file included from /usr/local/include/GL/gl.h:2050, from /usr/local/include/SDL/SDL_opengl.h:46, from Geoscape/../Engine/OpenGL.h:16, from Geoscape/../Engine/Screen.h:24, from Geoscape/GeoscapeState.cpp:34: /usr/local/include/GL/glext.h:35: note: this is the location of the previous definition #define GL_GLEXT_VERSION 20220530 c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Globe.o Geoscape/Globe.cpp In file included from Engine/OpenGL.cpp:14: /usr/local/include/SDL/SDL_opengl.h:116: warning: "GL_GLEXT_VERSION" redefined #define GL_GLEXT_VERSION 29 In file included from /usr/local/include/GL/gl.h:2050, from /usr/local/include/SDL/SDL_opengl.h:46, from Engine/OpenGL.cpp:14: /usr/local/include/GL/glext.h:35: note: this is the location of the previous definition #define GL_GLEXT_VERSION 20220530 c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/GraphsState.o Geoscape/GraphsState.cpp In file included from Geoscape/../Engine/OpenGL.h:16, from Geoscape/../Engine/Screen.h:24, from Geoscape/Globe.cpp:61: /usr/local/include/SDL/SDL_opengl.h:116: warning: "GL_GLEXT_VERSION" redefined #define GL_GLEXT_VERSION 29 In file included from /usr/local/include/GL/gl.h:2050, from /usr/local/include/SDL/SDL_opengl.h:46, from Geoscape/../Engine/OpenGL.h:16, from Geoscape/../Engine/Screen.h:24, from Geoscape/Globe.cpp:61: /usr/local/include/GL/glext.h:35: note: this is the location of the previous definition #define GL_GLEXT_VERSION 20220530 c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/InterceptState.o Geoscape/InterceptState.cpp In file included from Geoscape/../Engine/OpenGL.h:16, from Geoscape/../Engine/Screen.h:24, from Geoscape/GraphsState.cpp:25: /usr/local/include/SDL/SDL_opengl.h:116: warning: "GL_GLEXT_VERSION" redefined #define GL_GLEXT_VERSION 29 In file included from /usr/local/include/GL/gl.h:2050, from /usr/local/include/SDL/SDL_opengl.h:46, from Geoscape/../Engine/OpenGL.h:16, from Geoscape/../Engine/Screen.h:24, from Geoscape/GraphsState.cpp:25: /usr/local/include/GL/glext.h:35: note: this is the location of the previous definition #define GL_GLEXT_VERSION 20220530 c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ItemsArrivingState.o Geoscape/ItemsArrivingState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/LowFuelState.o Geoscape/LowFuelState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/MonthlyReportState.o Geoscape/MonthlyReportState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/MultipleTargetsState.o Geoscape/MultipleTargetsState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/NewPossibleManufactureState.o Geoscape/NewPossibleManufactureState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/NewPossibleResearchState.o Geoscape/NewPossibleResearchState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Polygon.o Geoscape/Polygon.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Polyline.o Geoscape/Polyline.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ProductionCompleteState.o Geoscape/ProductionCompleteState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/PsiTrainingState.o Geoscape/PsiTrainingState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ResearchCompleteState.o Geoscape/ResearchCompleteState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ResearchRequiredState.o Geoscape/ResearchRequiredState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SelectDestinationState.o Geoscape/SelectDestinationState.cpp In file included from Geoscape/../Engine/OpenGL.h:16, from Geoscape/../Engine/Screen.h:24, from Geoscape/SelectDestinationState.cpp:22: /usr/local/include/SDL/SDL_opengl.h:116: warning: "GL_GLEXT_VERSION" redefined #define GL_GLEXT_VERSION 29 In file included from /usr/local/include/GL/gl.h:2050, from /usr/local/include/SDL/SDL_opengl.h:46, from Geoscape/../Engine/OpenGL.h:16, from Geoscape/../Engine/Screen.h:24, from Geoscape/SelectDestinationState.cpp:22: /usr/local/include/GL/glext.h:35: note: this is the location of the previous definition #define GL_GLEXT_VERSION 20220530 c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/TargetInfoState.o Geoscape/TargetInfoState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/UfoDetectedState.o Geoscape/UfoDetectedState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/UfoLostState.o Geoscape/UfoLostState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/VictoryState.o Geoscape/VictoryState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ArrowButton.o Interface/ArrowButton.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Bar.o Interface/Bar.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ComboBox.o Interface/ComboBox.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Cursor.o Interface/Cursor.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/FpsCounter.o Interface/FpsCounter.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Frame.o Interface/Frame.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ImageButton.o Interface/ImageButton.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/NumberText.o Interface/NumberText.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ScrollBar.o Interface/ScrollBar.cpp In file included from Geoscape/../Engine/OpenGL.h:16, from Geoscape/../Engine/Screen.h:24, from Geoscape/DogfightState.cpp:24: /usr/local/include/SDL/SDL_opengl.h:116: warning: "GL_GLEXT_VERSION" redefined #define GL_GLEXT_VERSION 29 In file included from /usr/local/include/GL/gl.h:2050, from /usr/local/include/SDL/SDL_opengl.h:46, from Geoscape/../Engine/OpenGL.h:16, from Geoscape/../Engine/Screen.h:24, from Geoscape/DogfightState.cpp:24: /usr/local/include/GL/glext.h:35: note: this is the location of the previous definition #define GL_GLEXT_VERSION 20220530 In file included from Geoscape/../Engine/OpenGL.h:16, from Geoscape/../Engine/Screen.h:24, from Geoscape/VictoryState.cpp:33: /usr/local/include/SDL/SDL_opengl.h:116: warning: "GL_GLEXT_VERSION" redefined #define GL_GLEXT_VERSION 29 In file included from /usr/local/include/GL/gl.h:2050, from /usr/local/include/SDL/SDL_opengl.h:46, from Geoscape/../Engine/OpenGL.h:16, from Geoscape/../Engine/Screen.h:24, from Geoscape/VictoryState.cpp:33: /usr/local/include/GL/glext.h:35: note: this is the location of the previous definition #define GL_GLEXT_VERSION 20220530 c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Slider.o Interface/Slider.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Text.o Interface/Text.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/TextButton.o Interface/TextButton.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/TextEdit.o Interface/TextEdit.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/TextList.o Interface/TextList.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ToggleTextButton.o Interface/ToggleTextButton.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Window.o Interface/Window.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/AbandonGameState.o Menu/AbandonGameState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ConfirmLoadState.o Menu/ConfirmLoadState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/DeleteGameState.o Menu/DeleteGameState.cpp In file included from Geoscape/../Engine/OpenGL.h:16, from Geoscape/../Engine/Screen.h:24, from Geoscape/PsiTrainingState.cpp:22: /usr/local/include/SDL/SDL_opengl.h:116: warning: "GL_GLEXT_VERSION" redefined #define GL_GLEXT_VERSION 29 In file included from /usr/local/include/GL/gl.h:2050, from /usr/local/include/SDL/SDL_opengl.h:46, from Geoscape/../Engine/OpenGL.h:16, from Geoscape/../Engine/Screen.h:24, from Geoscape/PsiTrainingState.cpp:22: /usr/local/include/GL/glext.h:35: note: this is the location of the previous definition #define GL_GLEXT_VERSION 20220530 c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ErrorMessageState.o Menu/ErrorMessageState.cpp In file included from Menu/../Engine/OpenGL.h:16, from Menu/../Engine/Screen.h:24, from Menu/AbandonGameState.cpp:29: /usr/local/include/SDL/SDL_opengl.h:116: warning: "GL_GLEXT_VERSION" redefined #define GL_GLEXT_VERSION 29 In file included from /usr/local/include/GL/gl.h:2050, from /usr/local/include/SDL/SDL_opengl.h:46, from Menu/../Engine/OpenGL.h:16, from Menu/../Engine/Screen.h:24, from Menu/AbandonGameState.cpp:29: /usr/local/include/GL/glext.h:35: note: this is the location of the previous definition #define GL_GLEXT_VERSION 20220530 c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/IntroState.o Menu/IntroState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ListGamesState.o Menu/ListGamesState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ListLoadState.o Menu/ListLoadState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ListSaveState.o Menu/ListSaveState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/LoadGameState.o Menu/LoadGameState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/MainMenuState.o Menu/MainMenuState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/NewBattleState.o Menu/NewBattleState.cpp In file included from Menu/../Engine/OpenGL.h:16, from Menu/../Engine/Screen.h:24, from Menu/MainMenuState.cpp:25: /usr/local/include/SDL/SDL_opengl.h:116: warning: "GL_GLEXT_VERSION" redefined #define GL_GLEXT_VERSION 29 In file included from /usr/local/include/GL/gl.h:2050, from /usr/local/include/SDL/SDL_opengl.h:46, from Menu/../Engine/OpenGL.h:16, from Menu/../Engine/Screen.h:24, from Menu/MainMenuState.cpp:25: /usr/local/include/GL/glext.h:35: note: this is the location of the previous definition #define GL_GLEXT_VERSION 20220530 c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/NewGameState.o Menu/NewGameState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/OptionsAdvancedState.o Menu/OptionsAdvancedState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/OptionsAudioState.o Menu/OptionsAudioState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/OptionsBaseState.o Menu/OptionsBaseState.cpp In file included from Menu/../Engine/OpenGL.h:16, from Menu/../Engine/Screen.h:24, from Menu/OptionsBaseState.cpp:25: /usr/local/include/SDL/SDL_opengl.h:116: warning: "GL_GLEXT_VERSION" redefined #define GL_GLEXT_VERSION 29 In file included from /usr/local/include/GL/gl.h:2050, from /usr/local/include/SDL/SDL_opengl.h:46, from Menu/../Engine/OpenGL.h:16, from Menu/../Engine/Screen.h:24, from Menu/OptionsBaseState.cpp:25: /usr/local/include/GL/glext.h:35: note: this is the location of the previous definition #define GL_GLEXT_VERSION 20220530 c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/OptionsBattlescapeState.o Menu/OptionsBattlescapeState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/OptionsConfirmState.o Menu/OptionsConfirmState.cpp In file included from Engine/OpenGL.h:16, from Engine/Screen.h:24, from Engine/Options.cpp:35: /usr/local/include/SDL/SDL_opengl.h:116: warning: "GL_GLEXT_VERSION" redefined #define GL_GLEXT_VERSION 29 In file included from /usr/local/include/GL/gl.h:2050, from /usr/local/include/SDL/SDL_opengl.h:46, from Engine/OpenGL.h:16, from Engine/Screen.h:24, from Engine/Options.cpp:35: /usr/local/include/GL/glext.h:35: note: this is the location of the previous definition #define GL_GLEXT_VERSION 20220530 c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/OptionsControlsState.o Menu/OptionsControlsState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/OptionsDefaultsState.o Menu/OptionsDefaultsState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/OptionsGeoscapeState.o Menu/OptionsGeoscapeState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/OptionsModsState.o Menu/OptionsModsState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/OptionsNoAudioState.o Menu/OptionsNoAudioState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/OptionsVideoState.o Menu/OptionsVideoState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/PauseState.o Menu/PauseState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SaveGameState.o Menu/SaveGameState.cpp In file included from Menu/../Engine/OpenGL.h:16, from Menu/../Engine/Screen.h:24, from Menu/SaveGameState.cpp:26: /usr/local/include/SDL/SDL_opengl.h:116: warning: "GL_GLEXT_VERSION" redefined #define GL_GLEXT_VERSION 29 In file included from /usr/local/include/GL/gl.h:2050, from /usr/local/include/SDL/SDL_opengl.h:46, from Menu/../Engine/OpenGL.h:16, from Menu/../Engine/Screen.h:24, from Menu/SaveGameState.cpp:26: /usr/local/include/GL/glext.h:35: note: this is the location of the previous definition #define GL_GLEXT_VERSION 20220530 c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/StartState.o Menu/StartState.cpp In file included from Menu/../Engine/OpenGL.h:16, from Menu/../Engine/Screen.h:24, from Menu/StartState.cpp:23: /usr/local/include/SDL/SDL_opengl.h:116: warning: "GL_GLEXT_VERSION" redefined #define GL_GLEXT_VERSION 29 In file included from /usr/local/include/GL/gl.h:2050, from /usr/local/include/SDL/SDL_opengl.h:46, from Menu/../Engine/OpenGL.h:16, from Menu/../Engine/Screen.h:24, from Menu/StartState.cpp:23: /usr/local/include/GL/glext.h:35: note: this is the location of the previous definition #define GL_GLEXT_VERSION 20220530 c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/TestState.o Menu/TestState.cpp In file included from Menu/../Engine/OpenGL.h:16, from Menu/../Engine/Screen.h:24, from Menu/TestState.cpp:27: /usr/local/include/SDL/SDL_opengl.h:116: warning: "GL_GLEXT_VERSION" redefined #define GL_GLEXT_VERSION 29 In file included from /usr/local/include/GL/gl.h:2050, from /usr/local/include/SDL/SDL_opengl.h:46, from Menu/../Engine/OpenGL.h:16, from Menu/../Engine/Screen.h:24, from Menu/TestState.cpp:27: /usr/local/include/GL/glext.h:35: note: this is the location of the previous definition #define GL_GLEXT_VERSION 20220530 c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ResourcePack.o Resource/ResourcePack.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/XcomResourcePack.o Resource/XcomResourcePack.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/AlienDeployment.o Ruleset/AlienDeployment.cpp In file included from Menu/../Engine/OpenGL.h:16, from Menu/../Engine/Screen.h:24, from Menu/LoadGameState.cpp:28: /usr/local/include/SDL/SDL_opengl.h:116: warning: "GL_GLEXT_VERSION" redefined #define GL_GLEXT_VERSION 29 In file included from /usr/local/include/GL/gl.h:2050, from /usr/local/include/SDL/SDL_opengl.h:46, from Menu/../Engine/OpenGL.h:16, from Menu/../Engine/Screen.h:24, from Menu/LoadGameState.cpp:28: /usr/local/include/GL/glext.h:35: note: this is the location of the previous definition #define GL_GLEXT_VERSION 20220530 c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/AlienRace.o Ruleset/AlienRace.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Armor.o Ruleset/Armor.cpp In file included from Menu/../Engine/OpenGL.h:16, from Menu/../Engine/Screen.h:24, from Menu/IntroState.cpp:27: /usr/local/include/SDL/SDL_opengl.h:116: warning: "GL_GLEXT_VERSION" redefined #define GL_GLEXT_VERSION 29 In file included from /usr/local/include/GL/gl.h:2050, from /usr/local/include/SDL/SDL_opengl.h:46, from Menu/../Engine/OpenGL.h:16, from Menu/../Engine/Screen.h:24, from Menu/IntroState.cpp:27: /usr/local/include/GL/glext.h:35: note: this is the location of the previous definition #define GL_GLEXT_VERSION 20220530 c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ArticleDefinition.o Ruleset/ArticleDefinition.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/City.o Ruleset/City.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ExtraSounds.o Ruleset/ExtraSounds.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ExtraSprites.o Ruleset/ExtraSprites.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ExtraStrings.o Ruleset/ExtraStrings.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/MCDPatch.o Ruleset/MCDPatch.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/MapBlock.o Ruleset/MapBlock.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/MapData.o Ruleset/MapData.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/MapDataSet.o Ruleset/MapDataSet.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/RuleAlienMission.o Ruleset/RuleAlienMission.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/RuleBaseFacility.o Ruleset/RuleBaseFacility.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/RuleCountry.o Ruleset/RuleCountry.cpp In file included from Menu/../Engine/OpenGL.h:16, from Menu/../Engine/Screen.h:24, from Menu/OptionsConfirmState.cpp:31: /usr/local/include/SDL/SDL_opengl.h:116: warning: "GL_GLEXT_VERSION" redefined #define GL_GLEXT_VERSION 29 In file included from /usr/local/include/GL/gl.h:2050, from /usr/local/include/SDL/SDL_opengl.h:46, from Menu/../Engine/OpenGL.h:16, from Menu/../Engine/Screen.h:24, from Menu/OptionsConfirmState.cpp:31: /usr/local/include/GL/glext.h:35: note: this is the location of the previous definition #define GL_GLEXT_VERSION 20220530 c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/RuleCraft.o Ruleset/RuleCraft.cpp In file included from Menu/../Engine/OpenGL.h:16, from Menu/../Engine/Screen.h:24, from Menu/OptionsVideoState.cpp:31: /usr/local/include/SDL/SDL_opengl.h:116: warning: "GL_GLEXT_VERSION" redefined #define GL_GLEXT_VERSION 29 In file included from /usr/local/include/GL/gl.h:2050, from /usr/local/include/SDL/SDL_opengl.h:46, from Menu/../Engine/OpenGL.h:16, from Menu/../Engine/Screen.h:24, from Menu/OptionsVideoState.cpp:31: /usr/local/include/GL/glext.h:35: note: this is the location of the previous definition #define GL_GLEXT_VERSION 20220530 c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/RuleCraftWeapon.o Ruleset/RuleCraftWeapon.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/RuleInventory.o Ruleset/RuleInventory.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/RuleItem.o Ruleset/RuleItem.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/RuleManufacture.o Ruleset/RuleManufacture.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/RuleRegion.o Ruleset/RuleRegion.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/RuleResearch.o Ruleset/RuleResearch.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/RuleSoldier.o Ruleset/RuleSoldier.cpp Ruleset/RuleAlienMission.cpp: In member function 'void OpenXcom::RuleAlienMission::load(const YAML::Node&)': Ruleset/RuleAlienMission.cpp:88:10: warning: 'template class std::auto_ptr' is deprecated [-Wdeprecated-declarations] std::auto_ptr nw(new WeightedOptions); ^~~~~~~~ In file included from /usr/include/c++/8.0/memory:80, from /usr/local/include/yaml-cpp/parser.h:11, from /usr/local/include/yaml-cpp/yaml.h:10, from Ruleset/RuleAlienMission.h:24, from Ruleset/RuleAlienMission.cpp:19: /usr/include/c++/8.0/bits/unique_ptr.h:53:28: note: declared here template class auto_ptr; ^~~~~~~~ c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/RuleTerrain.o Ruleset/RuleTerrain.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/RuleUfo.o Ruleset/RuleUfo.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Ruleset.o Ruleset/Ruleset.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SoldierNamePool.o Ruleset/SoldierNamePool.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/StatString.o Ruleset/StatString.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/StatStringCondition.o Ruleset/StatStringCondition.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/UfoTrajectory.o Ruleset/UfoTrajectory.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Unit.o Ruleset/Unit.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/AlienBase.o Savegame/AlienBase.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/AlienMission.o Savegame/AlienMission.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/AlienStrategy.o Savegame/AlienStrategy.cpp Savegame/AlienStrategy.cpp: In member function 'void OpenXcom::AlienStrategy::load(const OpenXcom::Ruleset*, const YAML::Node&)': Savegame/AlienStrategy.cpp:90:8: warning: 'template class std::auto_ptr' is deprecated [-Wdeprecated-declarations] std::auto_ptr options(new WeightedOptions()); ^~~~~~~~ In file included from /usr/include/c++/8.0/memory:80, from /usr/local/include/yaml-cpp/parser.h:11, from /usr/local/include/yaml-cpp/yaml.h:10, from Savegame/AlienStrategy.h:22, from Savegame/AlienStrategy.cpp:20: /usr/include/c++/8.0/bits/unique_ptr.h:53:28: note: declared here template class auto_ptr; ^~~~~~~~ c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Base.o Savegame/Base.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BaseFacility.o Savegame/BaseFacility.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BattleItem.o Savegame/BattleItem.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/BattleUnit.o Savegame/BattleUnit.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Country.o Savegame/Country.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Craft.o Savegame/Craft.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/CraftWeapon.o Savegame/CraftWeapon.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/CraftWeaponProjectile.o Savegame/CraftWeaponProjectile.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/EquipmentLayoutItem.o Savegame/EquipmentLayoutItem.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/GameTime.o Savegame/GameTime.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ItemContainer.o Savegame/ItemContainer.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/MovingTarget.o Savegame/MovingTarget.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Node.o Savegame/Node.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Production.o Savegame/Production.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Region.o Savegame/Region.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ResearchProject.o Savegame/ResearchProject.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SavedBattleGame.o Savegame/SavedBattleGame.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SavedGame.o Savegame/SavedGame.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SerializationHelper.o Savegame/SerializationHelper.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Soldier.o Savegame/Soldier.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/SoldierDeath.o Savegame/SoldierDeath.cpp In file included from Menu/../Engine/OpenGL.h:16, from Menu/../Engine/Screen.h:24, from Menu/ListGamesState.cpp:29: /usr/local/include/SDL/SDL_opengl.h:116: warning: "GL_GLEXT_VERSION" redefined #define GL_GLEXT_VERSION 29 In file included from /usr/local/include/GL/gl.h:2050, from /usr/local/include/SDL/SDL_opengl.h:46, from Menu/../Engine/OpenGL.h:16, from Menu/../Engine/Screen.h:24, from Menu/ListGamesState.cpp:29: /usr/local/include/GL/glext.h:35: note: this is the location of the previous definition #define GL_GLEXT_VERSION 20220530 c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Target.o Savegame/Target.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/TerrorSite.o Savegame/TerrorSite.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Tile.o Savegame/Tile.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Transfer.o Savegame/Transfer.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Ufo.o Savegame/Ufo.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Vehicle.o Savegame/Vehicle.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Waypoint.o Savegame/Waypoint.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/WeightedOptions.o Savegame/WeightedOptions.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ArticleState.o Ufopaedia/ArticleState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ArticleStateArmor.o Ufopaedia/ArticleStateArmor.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ArticleStateBaseFacility.o Ufopaedia/ArticleStateBaseFacility.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ArticleStateCraft.o Ufopaedia/ArticleStateCraft.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ArticleStateCraftWeapon.o Ufopaedia/ArticleStateCraftWeapon.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ArticleStateItem.o Ufopaedia/ArticleStateItem.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ArticleStateText.o Ufopaedia/ArticleStateText.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ArticleStateTextImage.o Ufopaedia/ArticleStateTextImage.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ArticleStateUfo.o Ufopaedia/ArticleStateUfo.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/ArticleStateVehicle.o Ufopaedia/ArticleStateVehicle.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/Ufopaedia.o Ufopaedia/Ufopaedia.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/UfopaediaSelectState.o Ufopaedia/UfopaediaSelectState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/UfopaediaStartState.o Ufopaedia/UfopaediaStartState.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/adlplayer.o Engine/Adlib/adlplayer.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/fmopl.o Engine/Adlib/fmopl.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/hq2x.o Engine/Scalers/hq2x.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/hq3x.o Engine/Scalers/hq3x.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/hq4x.o Engine/Scalers/hq4x.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/init.o Engine/Scalers/init.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/scale2x.o Engine/Scalers/scale2x.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/scale3x.o Engine/Scalers/scale3x.cpp c++ -pipe -O2 -fno-strict-aliasing -std=c++11 -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -c -o ../obj/scalebit.o Engine/Scalers/scalebit.cpp Savegame/SavedGame.cpp: In member function 'void OpenXcom::SavedGame::load(const string&, OpenXcom::Ruleset*)': Savegame/SavedGame.cpp:374:8: warning: 'template class std::auto_ptr' is deprecated [-Wdeprecated-declarations] std::auto_ptr mission(new AlienMission(mRule)); ^~~~~~~~ In file included from /usr/include/c++/8.0/bits/locale_conv.h:41, from /usr/include/c++/8.0/locale:43, from /usr/include/c++/8.0/iomanip:43, from Savegame/SavedGame.cpp:22: /usr/include/c++/8.0/bits/unique_ptr.h:53:28: note: declared here template class auto_ptr; ^~~~~~~~ Ruleset/Ruleset.cpp: In member function 'void OpenXcom::Ruleset::loadFile(const string&)': Ruleset/Ruleset.cpp:440:9: warning: 'template class std::auto_ptr' is deprecated [-Wdeprecated-declarations] std::auto_ptr patch(new MCDPatch()); ^~~~~~~~ In file included from /usr/include/c++/8.0/memory:80, from /usr/local/include/yaml-cpp/parser.h:11, from /usr/local/include/yaml-cpp/yaml.h:10, from Ruleset/Ruleset.h:25, from Ruleset/Ruleset.cpp:19: /usr/include/c++/8.0/bits/unique_ptr.h:53:28: note: declared here template class auto_ptr; ^~~~~~~~ Ruleset/Ruleset.cpp:449:8: warning: 'template class std::auto_ptr' is deprecated [-Wdeprecated-declarations] std::auto_ptr extraSprites(new ExtraSprites()); ^~~~~~~~ In file included from /usr/include/c++/8.0/memory:80, from /usr/local/include/yaml-cpp/parser.h:11, from /usr/local/include/yaml-cpp/yaml.h:10, from Ruleset/Ruleset.h:25, from Ruleset/Ruleset.cpp:19: /usr/include/c++/8.0/bits/unique_ptr.h:53:28: note: declared here template class auto_ptr; ^~~~~~~~ Ruleset/Ruleset.cpp:457:8: warning: 'template class std::auto_ptr' is deprecated [-Wdeprecated-declarations] std::auto_ptr extraSounds(new ExtraSounds()); ^~~~~~~~ In file included from /usr/include/c++/8.0/memory:80, from /usr/local/include/yaml-cpp/parser.h:11, from /usr/local/include/yaml-cpp/yaml.h:10, from Ruleset/Ruleset.h:25, from Ruleset/Ruleset.cpp:19: /usr/include/c++/8.0/bits/unique_ptr.h:53:28: note: declared here template class auto_ptr; ^~~~~~~~ Ruleset/Ruleset.cpp:471:9: warning: 'template class std::auto_ptr' is deprecated [-Wdeprecated-declarations] std::auto_ptr extraStrings(new ExtraStrings()); ^~~~~~~~ In file included from /usr/include/c++/8.0/memory:80, from /usr/local/include/yaml-cpp/parser.h:11, from /usr/local/include/yaml-cpp/yaml.h:10, from Ruleset/Ruleset.h:25, from Ruleset/Ruleset.cpp:19: /usr/include/c++/8.0/bits/unique_ptr.h:53:28: note: declared here template class auto_ptr; ^~~~~~~~ c++ ../obj/lodepng.o ../obj/main.o ../obj/pch.o ../obj/BaseInfoState.o ../obj/BaseView.o ../obj/BasescapeState.o ../obj/BuildFacilitiesState.o ../obj/CraftArmorState.o ../obj/CraftEquipmentState.o ../obj/CraftInfoState.o ../obj/CraftSoldiersState.o ../obj/CraftWeaponsState.o ../obj/CraftsState.o ../obj/DismantleFacilityState.o ../obj/ManageAlienContainmentState.o ../obj/ManufactureInfoState.o ../obj/ManufactureStartState.o ../obj/ManufactureState.o ../obj/MiniBaseView.o ../obj/MonthlyCostsState.o ../obj/NewManufactureListState.o ../obj/NewResearchListState.o ../obj/PlaceFacilityState.o ../obj/PlaceLiftState.o ../obj/PlaceStartFacilityState.o ../obj/PurchaseState.o ../obj/ResearchInfoState.o ../obj/ResearchState.o ../obj/SackSoldierState.o ../obj/SelectStartFacilityState.o ../obj/SellState.o ../obj/SoldierArmorState.o ../obj/SoldierInfoState.o ../obj/SoldierMemorialState.o ../obj/SoldiersState.o ../obj/StoresState.o ../obj/TransferBaseState.o ../obj/TransferConfirmState.o ../obj/TransferItemsState.o ../obj/TransfersState.o ../obj/AbortMissionState.o ../obj/ActionMenuItem.o ../obj/ActionMenuState.o ../obj/AlienBAIState.o ../obj/AliensCrashState.o ../obj/BattleAIState.o ../obj/BattleState.o ../obj/BattlescapeGame.o ../obj/BattlescapeGenerator.o ../obj/BattlescapeMessage.o ../obj/BattlescapeState.o ../obj/BriefingState.o ../obj/Camera.o ../obj/CannotReequipState.o ../obj/CivilianBAIState.o ../obj/DebriefingState.o ../obj/DelayedSaveState.o ../obj/Explosion.o ../obj/ExplosionBState.o ../obj/InfoboxOKState.o ../obj/InfoboxState.o ../obj/Inventory.o ../obj/InventoryState.o ../obj/Map.o ../obj/MedikitState.o ../obj/MedikitView.o ../obj/MiniMapState.o ../obj/MiniMapView.o ../obj/NextTurnState.o ../obj/NoContainmentState.o ../obj/Pathfinding.o ../obj/PathfindingNode.o ../obj/PathfindingOpenSet.o ../obj/Position.o ../obj/PrimeGrenadeState.o ../obj/Projectile.o ../obj/ProjectileFlyBState.o ../obj/PromotionsState.o ../obj/ScannerState.o ../obj/ScannerView.o ../obj/TileEngine.o ../obj/UnitDieBState.o ../obj/UnitFallBState.o ../obj/UnitInfoState.o ../obj/UnitPanicBState.o ../obj/UnitSprite.o ../obj/UnitTurnBState.o ../obj/UnitWalkBState.o ../obj/WarningMessage.o ../obj/Action.o ../obj/AdlibMusic.o ../obj/CatFile.o ../obj/CrossPlatform.o ../obj/Exception.o ../obj/FastLineClip.o ../obj/Flc.o ../obj/Font.o ../obj/GMCat.o ../obj/Game.o ../obj/InteractiveSurface.o ../obj/Language.o ../obj/LanguagePlurality.o ../obj/LocalizedText.o ../obj/Music.o ../obj/OpenGL.o ../obj/OptionInfo.o ../obj/Options.o ../obj/Palette.o ../obj/RNG.o ../obj/Screen.o ../obj/Sound.o ../obj/SoundSet.o ../obj/State.o ../obj/Surface.o ../obj/SurfaceSet.o ../obj/Timer.o ../obj/Zoom.o ../obj/AlienBaseState.o ../obj/AlienTerrorState.o ../obj/AllocatePsiTrainingState.o ../obj/BaseDefenseState.o ../obj/BaseDestroyedState.o ../obj/BaseNameState.o ../obj/BuildNewBaseState.o ../obj/ConfirmCydoniaState.o ../obj/ConfirmDestinationState.o ../obj/ConfirmLandingState.o ../obj/ConfirmNewBaseState.o ../obj/CraftErrorState.o ../obj/CraftPatrolState.o ../obj/DefeatState.o ../obj/DogfightState.o ../obj/FundingState.o ../obj/GeoscapeCraftState.o ../obj/GeoscapeState.o ../obj/Globe.o ../obj/GraphsState.o ../obj/InterceptState.o ../obj/ItemsArrivingState.o ../obj/LowFuelState.o ../obj/MonthlyReportState.o ../obj/MultipleTargetsState.o ../obj/NewPossibleManufactureState.o ../obj/NewPossibleResearchState.o ../obj/Polygon.o ../obj/Polyline.o ../obj/ProductionCompleteState.o ../obj/PsiTrainingState.o ../obj/ResearchCompleteState.o ../obj/ResearchRequiredState.o ../obj/SelectDestinationState.o ../obj/TargetInfoState.o ../obj/UfoDetectedState.o ../obj/UfoLostState.o ../obj/VictoryState.o ../obj/ArrowButton.o ../obj/Bar.o ../obj/ComboBox.o ../obj/Cursor.o ../obj/FpsCounter.o ../obj/Frame.o ../obj/ImageButton.o ../obj/NumberText.o ../obj/ScrollBar.o ../obj/Slider.o ../obj/Text.o ../obj/TextButton.o ../obj/TextEdit.o ../obj/TextList.o ../obj/ToggleTextButton.o ../obj/Window.o ../obj/AbandonGameState.o ../obj/ConfirmLoadState.o ../obj/DeleteGameState.o ../obj/ErrorMessageState.o ../obj/IntroState.o ../obj/ListGamesState.o ../obj/ListLoadState.o ../obj/ListSaveState.o ../obj/LoadGameState.o ../obj/MainMenuState.o ../obj/NewBattleState.o ../obj/NewGameState.o ../obj/OptionsAdvancedState.o ../obj/OptionsAudioState.o ../obj/OptionsBaseState.o ../obj/OptionsBattlescapeState.o ../obj/OptionsConfirmState.o ../obj/OptionsControlsState.o ../obj/OptionsDefaultsState.o ../obj/OptionsGeoscapeState.o ../obj/OptionsModsState.o ../obj/OptionsNoAudioState.o ../obj/OptionsVideoState.o ../obj/PauseState.o ../obj/SaveGameState.o ../obj/StartState.o ../obj/TestState.o ../obj/ResourcePack.o ../obj/XcomResourcePack.o ../obj/AlienDeployment.o ../obj/AlienRace.o ../obj/Armor.o ../obj/ArticleDefinition.o ../obj/City.o ../obj/ExtraSounds.o ../obj/ExtraSprites.o ../obj/ExtraStrings.o ../obj/MCDPatch.o ../obj/MapBlock.o ../obj/MapData.o ../obj/MapDataSet.o ../obj/RuleAlienMission.o ../obj/RuleBaseFacility.o ../obj/RuleCountry.o ../obj/RuleCraft.o ../obj/RuleCraftWeapon.o ../obj/RuleInventory.o ../obj/RuleItem.o ../obj/RuleManufacture.o ../obj/RuleRegion.o ../obj/RuleResearch.o ../obj/RuleSoldier.o ../obj/RuleTerrain.o ../obj/RuleUfo.o ../obj/Ruleset.o ../obj/SoldierNamePool.o ../obj/StatString.o ../obj/StatStringCondition.o ../obj/UfoTrajectory.o ../obj/Unit.o ../obj/AlienBase.o ../obj/AlienMission.o ../obj/AlienStrategy.o ../obj/Base.o ../obj/BaseFacility.o ../obj/BattleItem.o ../obj/BattleUnit.o ../obj/Country.o ../obj/Craft.o ../obj/CraftWeapon.o ../obj/CraftWeaponProjectile.o ../obj/EquipmentLayoutItem.o ../obj/GameTime.o ../obj/ItemContainer.o ../obj/MovingTarget.o ../obj/Node.o ../obj/Production.o ../obj/Region.o ../obj/ResearchProject.o ../obj/SavedBattleGame.o ../obj/SavedGame.o ../obj/SerializationHelper.o ../obj/Soldier.o ../obj/SoldierDeath.o ../obj/Target.o ../obj/TerrorSite.o ../obj/Tile.o ../obj/Transfer.o ../obj/Ufo.o ../obj/Vehicle.o ../obj/Waypoint.o ../obj/WeightedOptions.o ../obj/ArticleState.o ../obj/ArticleStateArmor.o ../obj/ArticleStateBaseFacility.o ../obj/ArticleStateCraft.o ../obj/ArticleStateCraftWeapon.o ../obj/ArticleStateItem.o ../obj/ArticleStateText.o ../obj/ArticleStateTextImage.o ../obj/ArticleStateUfo.o ../obj/ArticleStateVehicle.o ../obj/Ufopaedia.o ../obj/UfopaediaSelectState.o ../obj/UfopaediaStartState.o ../obj/adlplayer.o ../obj/fmopl.o ../obj/hq2x.o ../obj/hq3x.o ../obj/hq4x.o ../obj/init.o ../obj/scale2x.o ../obj/scale3x.o ../obj/scalebit.o -L/usr/local/lib -Wl,-rpath,/usr/local/lib -lSDL -pthread -lyaml-cpp -lSDL_gfx -lSDL_mixer -lSDL_image -lGL -o ../bin/openxcom gmake[1]: Leaving directory '/construction/games/openxcom/OpenXcom-1.0/src' SUCCEEDED 00:01:49 ------------------------------------------------------------------------------- -- Phase: run-depends ------------------------------------------------------------------------------- SUCCEEDED 00:00:00 ------------------------------------------------------------------------------- -- Phase: stage ------------------------------------------------------------------------------- ===> Staging for openxcom-1.0_12 ===> Generating temporary packing list install -s -m 555 /construction/games/openxcom/OpenXcom-1.0/bin/openxcom /construction/games/openxcom/stage/usr/local/bin/ install -m 0644 /construction/games/openxcom/OpenXcom-1.0/res/linux/openxcom.desktop /construction/games/openxcom/stage/usr/local/share/applications/ install -m 0644 /construction/games/openxcom/OpenXcom-1.0/res/linux/icons/openxcom.svg /construction/games/openxcom/stage/usr/local/share/pixmaps/ install -m 0644 /construction/games/openxcom/OpenXcom-1.0/README.txt /construction/games/openxcom/OpenXcom-1.0/CHANGELOG.txt /construction/games/openxcom/stage/usr/local/share/doc/openxcom/ ====> Compressing man pages (compress-man) ====> Running Q/A tests (stage-qa) Warning: You have disabled the licenses framework with DISABLE_LICENSES, unable to run checks Warning: Possible REINPLACE_CMD issues: - - REINPLACE_CMD ran, but did not modify file contents: README.txt - - REINPLACE_CMD ran, but did not modify file contents: src/Engine/CrossPlatform.cpp SUCCEEDED 00:00:01 ------------------------------------------------------------------------------- -- Phase: check-plist ------------------------------------------------------------------------------- ====> Checking for pkg-plist issues (check-plist) ===> Parsing plist ===> Checking for items in STAGEDIR missing from pkg-plist ===> Checking for items in pkg-plist which are not in STAGEDIR ===> No pkg-plist issues found (check-plist) SUCCEEDED 00:00:01 ------------------------------------------------------------------------------- -- Phase: package ------------------------------------------------------------------------------- ===> Building package for openxcom-1.0_12 file sizes/checksums [93]: 0% file sizes/checksums [93]: 100% Service unavailablepacking files [93]: 0% packing files [93]: 100% packing directories [0]: 0% packing directories [0]: 100% SUCCEEDED 00:00:01 TOTAL TIME 00:01:58